Removed the overhead of having to create a shared OpenGL context in the GUI thread and pre-render the frame into a FBO. We now directly render the GL_TEXTURE_EXTERNAL_OES in the QtQuick render thread, using an Android-specific QSGVideoNode. We also use a callback from the render thread to create the texture from there and not have to create a separate shared OpenGL context. Change-Id: I6c8eb94b47d0a03329c912701b8af3fb5ebd1876 Reviewed-by: Christian Stromme <christian.stromme@digia.com>
9 lines
102 B
Prolog
9 lines
102 B
Prolog
TEMPLATE = subdirs
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SUBDIRS += src \
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jar
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qtHaveModule(quick) {
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SUBDIRS += videonode
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}
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