Files
qtmultimedia/doc/src/snippets/multimedia-snippets/qsound.cpp
Michael Goddard 6931cbb35a Fix a number of other qdoc issues.
* Several places needed the forward class declaration hack
* Missing/wrong minor version numbers on imports
* A few typos
* Any number of attempts to work around qdoc
* A few missing docs
* Tweaked soundeffect docs

Change-Id: I3c2ab998a11cbb0956712e0423e01fdb70f5bfff
Reviewed-by: Peter Yard <peter.yard@nokia.com>
Reviewed-by: Angus Cummings <angus.cummings@nokia.com>
Reviewed-by: Jonas Rabbe <jonas.rabbe@gmail.com>
2012-06-15 08:49:29 +02:00

86 lines
2.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qobject.h"
#include "qsound.h"
#include "qsoundeffect.h"
void qsoundsnippet() {
//! [0]
QSound::play("mysounds/bells.wav");
//! [0]
//! [1]
QSound bells("mysounds/bells.wav");
bells.play();
//! [1]
}
void qsoundeffectsnippet() {
//! [2]
QSoundEffect effect;
effect.setSource(QUrl::fromLocalFile("engine.wav"));
effect.setLoopCount(QSoundEffect::Infinite);
effect.setVolume(0.25f);
effect.play();
//! [2]
}
QObject *clickSource;
class MyGame : public QObject {
Q_OBJECT
public:
//! [3]
MyGame()
: m_explosion(this)
{
m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
m_explosion.setVolume(0.25f);
// Set up click handling etc.
connect(clickSource, SIGNAL(clicked()), &m_explosion, SLOT(play()));
}
private:
QSoundEffect m_explosion;
//! [3]
};