This follows suit with aeb036e in qtbase. Change-Id: Ie8580d0a1f38ab9858b0e44c9f99bdc552a1752a Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: hjk <qthjk@ovi.com>
274 lines
6.2 KiB
Plaintext
274 lines
6.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="FFTReal" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=FFTReal - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "FFTReal.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "FFTReal.mak" CFG="FFTReal - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "FFTReal - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "FFTReal - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "FFTReal - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GR /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "FFTReal - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /G6 /MTd /W3 /Gm /GR /GX /Zi /Od /Gf /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "FFTReal - Win32 Release"
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# Name "FFTReal - Win32 Debug"
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# Begin Group "Library"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Array.h
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# End Source File
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SOURCE=.\Array.hpp
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# End Source File
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SOURCE=.\def.h
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SOURCE=.\DynArray.h
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SOURCE=.\DynArray.hpp
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SOURCE=.\FFTReal.h
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SOURCE=.\FFTReal.hpp
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SOURCE=.\FFTRealFixLen.h
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SOURCE=.\FFTRealFixLen.hpp
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SOURCE=.\FFTRealFixLenParam.h
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SOURCE=.\FFTRealPassDirect.h
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SOURCE=.\FFTRealPassDirect.hpp
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SOURCE=.\FFTRealPassInverse.h
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SOURCE=.\FFTRealPassInverse.hpp
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SOURCE=.\FFTRealSelect.h
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SOURCE=.\FFTRealSelect.hpp
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SOURCE=.\FFTRealUseTrigo.h
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SOURCE=.\FFTRealUseTrigo.hpp
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SOURCE=.\OscSinCos.h
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SOURCE=.\OscSinCos.hpp
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# End Source File
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\stopwatch\ClockCycleCounter.cpp
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SOURCE=.\stopwatch\ClockCycleCounter.h
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SOURCE=.\stopwatch\ClockCycleCounter.hpp
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SOURCE=.\stopwatch\def.h
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SOURCE=.\stopwatch\fnc.h
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SOURCE=.\stopwatch\fnc.hpp
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SOURCE=.\stopwatch\Int64.h
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