Each effect item now exposes a ListModel property which describes the set of user-controllable parameters. This model is used by the ParameterPanel component to generate a ListView whose delegate displays the parameter name and a slider. Change-Id: Ib26877fe434d8b746ef621e0b4adbcbe1ed9aaa8 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
76 lines
2.7 KiB
QML
76 lines
2.7 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Mobility Components.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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ShaderEffect {
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property variant source
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property ListModel parameters: ListModel { }
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property bool divider: true
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property real dividerValue: 0.5
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property real targetWidth: 0
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property real targetHeight: 0
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property string fragmentShaderFilename
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property string vertexShaderFilename
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QtObject {
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id: d
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property string fragmentShaderCommon: "
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#ifdef GL_ES
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precision mediump float;
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#else
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# define lowp
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# define mediump
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# define highp
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#endif // GL_ES
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"
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}
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// The following is a workaround for the fact that ShaderEffect
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// doesn't provide a way for shader programs to be read from a file,
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// rather than being inline in the QML file
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onFragmentShaderFilenameChanged:
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fragmentShader = d.fragmentShaderCommon + fileReader.readFile(fragmentShaderFilename)
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onVertexShaderFilenameChanged:
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vertexShader = fileReader.readFile(vertexShaderFilename)
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}
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