Files
qtmultimedia/tests/auto/integration/qml/soundeffect/tst_soundeffect.qml
Iikka Eklund dcbbad869e Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: Id77334cfb15de096941c88e32d04ca07b4eb4709
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2012-09-24 09:05:51 +02:00

209 lines
6.4 KiB
QML

/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtMultimedia 5.0
import QtTest 1.0
/*
Component {
name: "QSoundEffect"
prototype: "QObject"
exports: ["SoundEffect 5.0"]
Enum {
name: "Loop"
values: {
"Infinite": -2
}
}
Enum {
name: "Status"
values: {
"Null": 0,
"Loading": 1,
"Ready": 2,
"Error": 3
}
}
Property { name: "source"; type: "QUrl" }
Property { name: "loops"; type: "int" }
Property { name: "loopsRemaining"; type: "int"; isReadonly: true }
Property { name: "volume"; type: "double" }
Property { name: "muted"; type: "bool" }
Property { name: "playing"; type: "bool"; isReadonly: true }
Property { name: "status"; type: "Status"; isReadonly: true }
Property { name: "category"; type: "string" }
Signal { name: "sourceChanged"; type: "void" }
Signal { name: "loopCountChanged"; type: "void" }
Signal { name: "loopsRemainingChanged"; type: "void" }
Signal { name: "volumeChanged"; type: "void" }
Signal { name: "mutedChanged"; type: "void" }
Signal { name: "loadedChanged"; type: "void" }
Signal { name: "playingChanged"; type: "void" }
Signal { name: "statusChanged"; type: "void" }
Signal { name: "categoryChanged"; type: "void" }
Method { name: "play"; type: "void" }
Method { name: "stop"; type: "void" }
}
*/
Item {
id: top
property string srcWav: "../../../integration/qsoundeffect/test.wav"
SoundEffect {
id: sound1
source: srcWav
}
SignalSpy {
id: spySource
target: sound1
signalName: "sourceChanged"
}
SignalSpy {
id: spyLoop
target: sound1
signalName: "loopCountChanged"
}
SignalSpy {
id: spyRemaining
target: sound1
signalName: "loopsRemainingChanged"
}
SignalSpy {
id: spyVolume
target: sound1
signalName: "volumeChanged"
}
SignalSpy {
id: spyMuted
target: sound1
signalName: "mutedChanged"
}
SignalSpy {
id: spyLoaded
target: sound1
signalName: "loadedChanged"
}
TestCase {
name: "SoundEffects"
function initTestCase() {
// Check initial properties
verify(sound1.loops == 1)
verify(sound1.volume == 1.0)
verify(sound1.loopsRemaining == 0)
verify(sound1.muted == false)
verify(sound1.playing == false)
verify(sound1.status == 1) // Status.Loading
verify(sound1.category == "")
}
function test_muting() {
compare(spyMuted.count, 0)
sound1.muted = true
compare(sound1.muted, true)
compare(spyMuted.count, 1)
sound1.muted = false
compare(sound1.muted, false)
compare(spyMuted.count, 2)
}
function test_looping() {
spyLoop.clear
sound1.loops = 2
compare(sound1.loops, 2)
compare(spyLoop.count, 1)
sound1.loops = 1
compare(sound1.loops, 1)
}
function test_source() {
spyLoaded.clear
spySource.clear
sound1.source = "../../../integration/qsoundeffect/test.wav"
compare(spySource.count, 1)
tryCompare(spyLoaded, "count", 1, 3000)
tryCompare(spySource, "count", 1, 3000)
}
function test_playSound() {
spyRemaining.clear
sound1.source = srcWav
sound1.loops = 0
sound1.play()
tryCompare(sound1, "playing", false)
compare(sound1.loopsRemaining, 0)
}
function test_loopsRemaining()
{
spyRemaining.clear
sound1.loops = 3
compare(sound1.loops, 3)
sound1.play()
tryCompare(sound1, "playing", false)
compare(spyRemaining.count, 4)
compare(sound1.loopsRemaining, 0)
}
function test_volume()
{
spyVolume.clear
sound1.volume = 0.5
compare(sound1.volume, 0.5)
sound1.volume = 0
compare(sound1.volume, 0)
sound1.volume = 1
compare(spyVolume.count, 3)
}
}
}