Also removes unnecessary references of that import version in the documentation and snippets. The import version is always displayed at the top of every doc page anyway. Change-Id: Ifbf4666e0bc333c51f51104a5720b988e8c04d0b Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
240 lines
6.2 KiB
C++
240 lines
6.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qdeclarative_audiosample_p.h"
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#include "qdeclarative_audioengine_p.h"
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#include "qdebug.h"
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#include "qsoundbuffer_p.h"
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#include "qaudioengine_p.h"
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#define DEBUG_AUDIOENGINE
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QT_USE_NAMESPACE
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/*!
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\qmltype AudioSample
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\instantiates QDeclarativeAudioSample
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\since 5.0
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\brief Load audio samples, mostly .wav.
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\inqmlmodule QtAudioEngine
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\ingroup multimedia_audioengine
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\inherits Item
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\preliminary
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It can be accessed through QtAudioEngine::AudioEngine::samples with its unique
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name and must be defined inside AudioEngine or be added to it using
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\l{QtAudioEngine::AudioEngine::addAudioSample()}{AudioEngine.addAudioSample()}
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if AudioSample is created dynamically.
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\qml
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Rectangle {
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color:"white"
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width: 300
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height: 500
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AudioEngine {
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id:audioengine
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AudioSample {
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name:"explosion"
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source: "explosion-02.wav"
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}
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}
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}
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\endqml
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*/
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QDeclarativeAudioSample::QDeclarativeAudioSample(QObject *parent)
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: QObject(parent)
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, m_streaming(false)
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, m_preloaded(false)
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, m_soundBuffer(0)
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, m_engine(0)
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{
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}
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QDeclarativeAudioSample::~QDeclarativeAudioSample()
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{
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}
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/*!
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\qmlproperty url QtAudioEngine::AudioSample::source
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This property holds the source URL of the audio sample.
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*/
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QUrl QDeclarativeAudioSample::source() const
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{
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return m_url;
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}
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void QDeclarativeAudioSample::setSource(const QUrl& url)
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{
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if (m_engine) {
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qWarning("AudioSample: source not changeable after initialization.");
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return;
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}
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m_url = url;
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}
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bool QDeclarativeAudioSample::isStreaming() const
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{
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return m_streaming;
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}
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QDeclarativeAudioEngine *QDeclarativeAudioSample::engine() const
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{
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return m_engine;
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}
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/*!
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\qmlproperty bool QtAudioEngine::AudioSample::preloaded
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This property indicates whether this sample needs to be preloaded or not.
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If \c true, the audio engine will start loading the sample file immediately
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when the application starts, otherwise the sample will not be loaded until
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explicitly requested.
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*/
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bool QDeclarativeAudioSample::isPreloaded() const
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{
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return m_preloaded;
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}
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/*!
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\qmlproperty bool QtAudioEngine::AudioSample::loaded
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This property indicates whether this sample has been loaded into memory or not.
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*/
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bool QDeclarativeAudioSample::isLoaded() const
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{
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if (!m_soundBuffer)
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return false;
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return m_soundBuffer->state() == QSoundBuffer::Ready;
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}
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/*!
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\qmlmethod void QtAudioEngine::AudioSample::load()
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Starts loading the sample into memory if not loaded.
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*/
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void QDeclarativeAudioSample::load()
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{
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if (!m_soundBuffer) {
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m_preloaded = true;
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return;
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}
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if (m_soundBuffer->state() != QSoundBuffer::Loading && m_soundBuffer->state() != QSoundBuffer::Ready)
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m_soundBuffer->load();
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}
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void QDeclarativeAudioSample::setPreloaded(bool preloaded)
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{
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if (m_engine) {
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qWarning("AudioSample: preloaded not changeable after initialization.");
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return;
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}
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m_preloaded = preloaded;
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}
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void QDeclarativeAudioSample::setStreaming(bool streaming)
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{
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if (m_engine) {
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qWarning("AudioSample: streaming not changeable after initialization.");
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return;
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}
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m_streaming = streaming;
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}
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void QDeclarativeAudioSample::setEngine(QDeclarativeAudioEngine *engine)
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{
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if (m_engine) {
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qWarning("AudioSample: engine not changeable after initialization.");
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return;
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}
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m_engine = engine;
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}
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/*!
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\qmlproperty string QtAudioEngine::AudioSample::name
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This property holds the name of the sample, which must be unique among all
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samples and only defined once.
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*/
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QString QDeclarativeAudioSample::name() const
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{
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return m_name;
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}
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void QDeclarativeAudioSample::setName(const QString& name)
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{
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if (m_engine) {
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qWarning("AudioSample: name not changeable after initialization.");
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return;
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}
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m_name = name;
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}
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void QDeclarativeAudioSample::init()
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{
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Q_ASSERT(m_engine != 0);
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if (m_streaming) {
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//TODO
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} else {
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m_soundBuffer = m_engine->engine()->getStaticSoundBuffer(m_url);
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if (m_soundBuffer->state() == QSoundBuffer::Ready) {
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emit loadedChanged();
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} else {
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connect(m_soundBuffer, SIGNAL(ready()), this, SIGNAL(loadedChanged()));
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}
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if (m_preloaded) {
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m_soundBuffer->load();
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}
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}
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}
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QSoundBuffer* QDeclarativeAudioSample::soundBuffer() const
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{
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return m_soundBuffer;
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}
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/*!
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\qmlsignal QtAudioEngine::AudioSample::loadedChanged()
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This signal is emitted when \l loaded is changed.
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The corresponding handler is \c onLoadedChanged.
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*/
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