Files
qtmultimedia/src/imports/audioengine/qdeclarative_audiosample_p.cpp
Yoann Lopes 9985224a89 Update version number in QML plugins.
Also removes unnecessary references of that import version in
the documentation and snippets. The import version is always
displayed at the top of every doc page anyway.

Change-Id: Ifbf4666e0bc333c51f51104a5720b988e8c04d0b
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
2016-02-25 16:27:43 +00:00

240 lines
6.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
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** accordance with the commercial license agreement provided with the
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** information use the contact form at http://www.qt.io/contact-us.
**
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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**
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****************************************************************************/
#include "qdeclarative_audiosample_p.h"
#include "qdeclarative_audioengine_p.h"
#include "qdebug.h"
#include "qsoundbuffer_p.h"
#include "qaudioengine_p.h"
#define DEBUG_AUDIOENGINE
QT_USE_NAMESPACE
/*!
\qmltype AudioSample
\instantiates QDeclarativeAudioSample
\since 5.0
\brief Load audio samples, mostly .wav.
\inqmlmodule QtAudioEngine
\ingroup multimedia_audioengine
\inherits Item
\preliminary
It can be accessed through QtAudioEngine::AudioEngine::samples with its unique
name and must be defined inside AudioEngine or be added to it using
\l{QtAudioEngine::AudioEngine::addAudioSample()}{AudioEngine.addAudioSample()}
if AudioSample is created dynamically.
\qml
Rectangle {
color:"white"
width: 300
height: 500
AudioEngine {
id:audioengine
AudioSample {
name:"explosion"
source: "explosion-02.wav"
}
}
}
\endqml
*/
QDeclarativeAudioSample::QDeclarativeAudioSample(QObject *parent)
: QObject(parent)
, m_streaming(false)
, m_preloaded(false)
, m_soundBuffer(0)
, m_engine(0)
{
}
QDeclarativeAudioSample::~QDeclarativeAudioSample()
{
}
/*!
\qmlproperty url QtAudioEngine::AudioSample::source
This property holds the source URL of the audio sample.
*/
QUrl QDeclarativeAudioSample::source() const
{
return m_url;
}
void QDeclarativeAudioSample::setSource(const QUrl& url)
{
if (m_engine) {
qWarning("AudioSample: source not changeable after initialization.");
return;
}
m_url = url;
}
bool QDeclarativeAudioSample::isStreaming() const
{
return m_streaming;
}
QDeclarativeAudioEngine *QDeclarativeAudioSample::engine() const
{
return m_engine;
}
/*!
\qmlproperty bool QtAudioEngine::AudioSample::preloaded
This property indicates whether this sample needs to be preloaded or not.
If \c true, the audio engine will start loading the sample file immediately
when the application starts, otherwise the sample will not be loaded until
explicitly requested.
*/
bool QDeclarativeAudioSample::isPreloaded() const
{
return m_preloaded;
}
/*!
\qmlproperty bool QtAudioEngine::AudioSample::loaded
This property indicates whether this sample has been loaded into memory or not.
*/
bool QDeclarativeAudioSample::isLoaded() const
{
if (!m_soundBuffer)
return false;
return m_soundBuffer->state() == QSoundBuffer::Ready;
}
/*!
\qmlmethod void QtAudioEngine::AudioSample::load()
Starts loading the sample into memory if not loaded.
*/
void QDeclarativeAudioSample::load()
{
if (!m_soundBuffer) {
m_preloaded = true;
return;
}
if (m_soundBuffer->state() != QSoundBuffer::Loading && m_soundBuffer->state() != QSoundBuffer::Ready)
m_soundBuffer->load();
}
void QDeclarativeAudioSample::setPreloaded(bool preloaded)
{
if (m_engine) {
qWarning("AudioSample: preloaded not changeable after initialization.");
return;
}
m_preloaded = preloaded;
}
void QDeclarativeAudioSample::setStreaming(bool streaming)
{
if (m_engine) {
qWarning("AudioSample: streaming not changeable after initialization.");
return;
}
m_streaming = streaming;
}
void QDeclarativeAudioSample::setEngine(QDeclarativeAudioEngine *engine)
{
if (m_engine) {
qWarning("AudioSample: engine not changeable after initialization.");
return;
}
m_engine = engine;
}
/*!
\qmlproperty string QtAudioEngine::AudioSample::name
This property holds the name of the sample, which must be unique among all
samples and only defined once.
*/
QString QDeclarativeAudioSample::name() const
{
return m_name;
}
void QDeclarativeAudioSample::setName(const QString& name)
{
if (m_engine) {
qWarning("AudioSample: name not changeable after initialization.");
return;
}
m_name = name;
}
void QDeclarativeAudioSample::init()
{
Q_ASSERT(m_engine != 0);
if (m_streaming) {
//TODO
} else {
m_soundBuffer = m_engine->engine()->getStaticSoundBuffer(m_url);
if (m_soundBuffer->state() == QSoundBuffer::Ready) {
emit loadedChanged();
} else {
connect(m_soundBuffer, SIGNAL(ready()), this, SIGNAL(loadedChanged()));
}
if (m_preloaded) {
m_soundBuffer->load();
}
}
}
QSoundBuffer* QDeclarativeAudioSample::soundBuffer() const
{
return m_soundBuffer;
}
/*!
\qmlsignal QtAudioEngine::AudioSample::loadedChanged()
This signal is emitted when \l loaded is changed.
The corresponding handler is \c onLoadedChanged.
*/