Don't consider a material equal to another when their texture IDs are not available yet. Change-Id: Id4127d71abb2db33950a206dc722b24ab626e960 Task-number: QTBUG-47205 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
237 lines
7.6 KiB
C++
237 lines
7.6 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2015 The Qt Company Ltd.
|
|
** Contact: http://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL21$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see http://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at http://www.qt.io/contact-us.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 or version 3 as published by the Free
|
|
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
|
|
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
|
|
** following information to ensure the GNU Lesser General Public License
|
|
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** As a special exception, The Qt Company gives you certain additional
|
|
** rights. These rights are described in The Qt Company LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
#include "qsgvideonode_texture.h"
|
|
#include <QtQuick/qsgtexturematerial.h>
|
|
#include <QtQuick/qsgmaterial.h>
|
|
#include <QtCore/qmutex.h>
|
|
#include <QtGui/QOpenGLContext>
|
|
#include <QtGui/QOpenGLFunctions>
|
|
#include <QtGui/QOpenGLShaderProgram>
|
|
#include <QtMultimedia/private/qmediaopenglhelper_p.h>
|
|
|
|
QT_BEGIN_NAMESPACE
|
|
|
|
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_Texture::supportedPixelFormats(
|
|
QAbstractVideoBuffer::HandleType handleType) const
|
|
{
|
|
QList<QVideoFrame::PixelFormat> pixelFormats;
|
|
|
|
if (handleType == QAbstractVideoBuffer::GLTextureHandle) {
|
|
pixelFormats.append(QVideoFrame::Format_RGB565);
|
|
pixelFormats.append(QVideoFrame::Format_RGB32);
|
|
pixelFormats.append(QVideoFrame::Format_ARGB32);
|
|
pixelFormats.append(QVideoFrame::Format_BGR32);
|
|
pixelFormats.append(QVideoFrame::Format_BGRA32);
|
|
}
|
|
|
|
return pixelFormats;
|
|
}
|
|
|
|
QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format)
|
|
{
|
|
if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
|
|
return new QSGVideoNode_Texture(format);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
class QSGVideoMaterialShader_Texture : public QSGMaterialShader
|
|
{
|
|
public:
|
|
QSGVideoMaterialShader_Texture()
|
|
: QSGMaterialShader()
|
|
{
|
|
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.vert"));
|
|
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
|
|
}
|
|
|
|
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
|
|
|
|
virtual char const *const *attributeNames() const {
|
|
static const char *names[] = {
|
|
"qt_VertexPosition",
|
|
"qt_VertexTexCoord",
|
|
0
|
|
};
|
|
return names;
|
|
}
|
|
|
|
protected:
|
|
virtual void initialize() {
|
|
m_id_matrix = program()->uniformLocation("qt_Matrix");
|
|
m_id_Texture = program()->uniformLocation("rgbTexture");
|
|
m_id_opacity = program()->uniformLocation("opacity");
|
|
}
|
|
|
|
int m_id_matrix;
|
|
int m_id_Texture;
|
|
int m_id_opacity;
|
|
};
|
|
|
|
class QSGVideoMaterialShader_Texture_swizzle : public QSGVideoMaterialShader_Texture
|
|
{
|
|
public:
|
|
QSGVideoMaterialShader_Texture_swizzle()
|
|
: QSGVideoMaterialShader_Texture()
|
|
{
|
|
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
|
|
}
|
|
};
|
|
|
|
|
|
class QSGVideoMaterial_Texture : public QSGMaterial
|
|
{
|
|
public:
|
|
QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) :
|
|
m_format(format),
|
|
m_textureId(0),
|
|
m_opacity(1.0)
|
|
{
|
|
setFlag(Blending, false);
|
|
}
|
|
|
|
~QSGVideoMaterial_Texture()
|
|
{
|
|
m_frame = QVideoFrame();
|
|
}
|
|
|
|
virtual QSGMaterialType *type() const {
|
|
static QSGMaterialType normalType, swizzleType;
|
|
return needsSwizzling() ? &swizzleType : &normalType;
|
|
}
|
|
|
|
virtual QSGMaterialShader *createShader() const {
|
|
return needsSwizzling() ? new QSGVideoMaterialShader_Texture_swizzle
|
|
: new QSGVideoMaterialShader_Texture;
|
|
}
|
|
|
|
virtual int compare(const QSGMaterial *other) const {
|
|
const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other);
|
|
|
|
if (!m_textureId)
|
|
return 1;
|
|
|
|
int diff = m_textureId - m->m_textureId;
|
|
if (diff)
|
|
return diff;
|
|
|
|
diff = m_format.pixelFormat() - m->m_format.pixelFormat();
|
|
if (diff)
|
|
return diff;
|
|
|
|
return (m_opacity > m->m_opacity) ? 1 : -1;
|
|
}
|
|
|
|
void updateBlending() {
|
|
setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
|
|
}
|
|
|
|
void setVideoFrame(const QVideoFrame &frame) {
|
|
QMutexLocker lock(&m_frameMutex);
|
|
m_frame = frame;
|
|
}
|
|
|
|
void bind()
|
|
{
|
|
QMutexLocker lock(&m_frameMutex);
|
|
if (m_frame.isValid()) {
|
|
m_textureId = m_frame.handle().toUInt();
|
|
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
|
|
functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
|
|
|
|
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
} else {
|
|
m_textureId = 0;
|
|
}
|
|
}
|
|
|
|
QVideoFrame m_frame;
|
|
QMutex m_frameMutex;
|
|
QSize m_textureSize;
|
|
QVideoSurfaceFormat m_format;
|
|
GLuint m_textureId;
|
|
qreal m_opacity;
|
|
|
|
private:
|
|
bool needsSwizzling() const {
|
|
return !QMediaOpenGLHelper::isANGLE()
|
|
&& (m_format.pixelFormat() == QVideoFrame::Format_RGB32
|
|
|| m_format.pixelFormat() == QVideoFrame::Format_ARGB32);
|
|
}
|
|
};
|
|
|
|
|
|
QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) :
|
|
m_format(format)
|
|
{
|
|
setFlag(QSGNode::OwnsMaterial);
|
|
m_material = new QSGVideoMaterial_Texture(format);
|
|
setMaterial(m_material);
|
|
}
|
|
|
|
QSGVideoNode_Texture::~QSGVideoNode_Texture()
|
|
{
|
|
}
|
|
|
|
void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
|
|
{
|
|
m_material->setVideoFrame(frame);
|
|
markDirty(DirtyMaterial);
|
|
}
|
|
|
|
void QSGVideoMaterialShader_Texture::updateState(const RenderState &state,
|
|
QSGMaterial *newMaterial,
|
|
QSGMaterial *oldMaterial)
|
|
{
|
|
Q_UNUSED(oldMaterial);
|
|
QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
|
|
program()->setUniformValue(m_id_Texture, 0);
|
|
|
|
mat->bind();
|
|
|
|
if (state.isOpacityDirty()) {
|
|
mat->m_opacity = state.opacity();
|
|
mat->updateBlending();
|
|
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
|
|
}
|
|
|
|
if (state.isMatrixDirty())
|
|
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
|
|
}
|
|
|
|
QT_END_NAMESPACE
|