As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I20e5215108c6ebd5f8474fed5c3665118e4791e6 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
536 lines
16 KiB
C++
536 lines
16 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
|
|
** Contact: http://www.qt-project.org/
|
|
**
|
|
** This file is part of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
|
** GNU Lesser General Public License Usage
|
|
** This file may be used under the terms of the GNU Lesser General Public
|
|
** License version 2.1 as published by the Free Software Foundation and
|
|
** appearing in the file LICENSE.LGPL included in the packaging of this
|
|
** file. Please review the following information to ensure the GNU Lesser
|
|
** General Public License version 2.1 requirements will be met:
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** In addition, as a special exception, Nokia gives you certain additional
|
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU General
|
|
** Public License version 3.0 as published by the Free Software Foundation
|
|
** and appearing in the file LICENSE.GPL included in the packaging of this
|
|
** file. Please review the following information to ensure the GNU General
|
|
** Public License version 3.0 requirements will be met:
|
|
** http://www.gnu.org/copyleft/gpl.html.
|
|
**
|
|
** Other Usage
|
|
** Alternatively, this file may be used in accordance with the terms and
|
|
** conditions contained in a signed written agreement between you and Nokia.
|
|
**
|
|
**
|
|
**
|
|
**
|
|
**
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#include <qeglimagetexturesurface_p.h>
|
|
#include <qpaintervideosurface_p.h>
|
|
|
|
#include <QtCore/qmath.h>
|
|
#include <QtCore/qvariant.h>
|
|
#include <QtCore/qdebug.h>
|
|
#include <QtGui/qpainter.h>
|
|
#include <QtWidgets/qx11info_x11.h>
|
|
#include <qvideosurfaceformat.h>
|
|
|
|
|
|
QT_BEGIN_NAMESPACE
|
|
|
|
//#define DEBUG_OMAPFB_SURFACE
|
|
|
|
const QAbstractVideoBuffer::HandleType EGLImageTextureHandle =
|
|
QAbstractVideoBuffer::HandleType(QAbstractVideoBuffer::UserHandle+3434);
|
|
|
|
/*!
|
|
\class QOmapFbVideoSurface
|
|
\internal
|
|
*/
|
|
|
|
/*!
|
|
*/
|
|
QEglImageTextureSurface::QEglImageTextureSurface(QObject *parent)
|
|
: QAbstractVideoSurface(parent)
|
|
, m_context(0)
|
|
, m_program(0)
|
|
, m_pixelFormat(QVideoFrame::Format_Invalid)
|
|
, m_ready(false)
|
|
, m_colorKey(49,0,49)
|
|
, m_fallbackSurface(0)
|
|
, m_fallbackSurfaceActive(false)
|
|
{
|
|
m_fallbackSurface = new QPainterVideoSurface(this);
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
QEglImageTextureSurface::~QEglImageTextureSurface()
|
|
{
|
|
if (isActive())
|
|
stop();
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
QList<QVideoFrame::PixelFormat> QEglImageTextureSurface::supportedPixelFormats(
|
|
QAbstractVideoBuffer::HandleType handleType) const
|
|
{
|
|
#ifdef DEBUG_OMAPFB_SURFACE
|
|
qDebug() << Q_FUNC_INFO << handleType;
|
|
#endif
|
|
|
|
if (handleType == EGLImageTextureHandle) {
|
|
return QList<QVideoFrame::PixelFormat>()
|
|
<< QVideoFrame::Format_RGB32
|
|
<< QVideoFrame::Format_ARGB32;
|
|
}
|
|
|
|
return m_fallbackSurface->supportedPixelFormats(handleType);
|
|
}
|
|
|
|
const char *qt_glsl_eglTextureVertexShaderProgram =
|
|
"attribute highp vec4 vertexCoordArray;\n"
|
|
"attribute mediump vec2 textureCoordArray;\n"
|
|
"uniform highp mat4 positionMatrix;\n"
|
|
"varying mediump vec2 textureCoord;\n"
|
|
"void main (void)\n"
|
|
"{\n"
|
|
" gl_Position = positionMatrix * vertexCoordArray;\n"
|
|
" textureCoord = textureCoordArray;\n"
|
|
"}";
|
|
|
|
static const char* qt_glsl_eglTextureShaderProgram =
|
|
"#extension GL_OES_EGL_image_external: enable\n"
|
|
"\n"
|
|
"uniform samplerExternalOES texRgb;\n"
|
|
"varying mediump vec2 textureCoord;\n"
|
|
"\n"
|
|
"void main (void)\n"
|
|
"{\n"
|
|
" gl_FragColor = texture2D(texRgb, textureCoord);\n"
|
|
"}";
|
|
|
|
|
|
/*!
|
|
*/
|
|
bool QEglImageTextureSurface::start(const QVideoSurfaceFormat &format)
|
|
{
|
|
#ifdef DEBUG_OMAPFB_SURFACE
|
|
qDebug() << Q_FUNC_INFO << format;
|
|
#endif
|
|
|
|
m_fallbackSurfaceActive = false;
|
|
if (format.handleType() != EGLImageTextureHandle) {
|
|
qWarning() << Q_FUNC_INFO << "Non EGLImageTextureHandle based format requested, fallback to QPainterVideoSurface";
|
|
connect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
|
|
this, SIGNAL(activeChanged(bool)));
|
|
connect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
|
|
this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
|
|
connect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
|
|
this, SIGNAL(supportedFormatsChanged()));
|
|
connect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
|
|
this, SIGNAL(nativeResolutionChanged(QSize)));
|
|
connect(m_fallbackSurface, SIGNAL(frameChanged()),
|
|
this, SIGNAL(frameChanged()));
|
|
|
|
if (m_fallbackSurface->start(format)) {
|
|
m_fallbackSurfaceActive = true;
|
|
QAbstractVideoSurface::start(format);
|
|
} else {
|
|
qWarning() << Q_FUNC_INFO << "failed to start video surface:" << m_fallbackSurface->error();
|
|
setError(m_fallbackSurface->error());
|
|
|
|
disconnect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
|
|
this, SIGNAL(activeChanged(bool)));
|
|
disconnect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
|
|
this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
|
|
disconnect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
|
|
this, SIGNAL(supportedFormatsChanged()));
|
|
disconnect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
|
|
this, SIGNAL(nativeResolutionChanged(QSize)));
|
|
disconnect(m_fallbackSurface, SIGNAL(frameChanged()),
|
|
this, SIGNAL(frameChanged()));
|
|
}
|
|
|
|
return m_fallbackSurfaceActive;
|
|
}
|
|
|
|
QAbstractVideoSurface::Error error = NoError;
|
|
|
|
if (isActive())
|
|
stop();
|
|
|
|
if (format.frameSize().isEmpty()) {
|
|
setError(UnsupportedFormatError);
|
|
} else if (m_context) {
|
|
m_context->makeCurrent();
|
|
m_program = new QGLShaderProgram(m_context, this);
|
|
|
|
if (!m_program->addShaderFromSourceCode(QGLShader::Vertex, qt_glsl_eglTextureVertexShaderProgram)) {
|
|
qWarning("QOmapFbVideoSurface: Vertex shader compile error %s",
|
|
qPrintable(m_program->log()));
|
|
error = ResourceError;
|
|
}
|
|
|
|
if (error == NoError
|
|
&& !m_program->addShaderFromSourceCode(QGLShader::Fragment, qt_glsl_eglTextureShaderProgram)) {
|
|
qWarning("QOmapFbVideoSurface: Vertex shader compile error %s",
|
|
qPrintable(m_program->log()));
|
|
error = QAbstractVideoSurface::ResourceError;
|
|
}
|
|
|
|
if (error == NoError) {
|
|
m_program->bindAttributeLocation("textureCoordArray", 1);
|
|
if(!m_program->link()) {
|
|
qWarning("QOmapFbVideoSurface: Shader link error %s", qPrintable(m_program->log()));
|
|
m_program->removeAllShaders();
|
|
error = QAbstractVideoSurface::ResourceError;
|
|
}
|
|
}
|
|
|
|
if (error != QAbstractVideoSurface::NoError) {
|
|
delete m_program;
|
|
m_program = 0;
|
|
}
|
|
}
|
|
|
|
if (error == QAbstractVideoSurface::NoError) {
|
|
m_scanLineDirection = format.scanLineDirection();
|
|
m_frameSize = format.frameSize();
|
|
m_pixelFormat = format.pixelFormat();
|
|
m_frameSize = format.frameSize();
|
|
m_sourceRect = format.viewport();
|
|
m_ready = true;
|
|
|
|
return QAbstractVideoSurface::start(format);
|
|
}
|
|
|
|
QAbstractVideoSurface::stop();
|
|
return false;
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::stop()
|
|
{
|
|
#ifdef DEBUG_OMAPFB_SURFACE
|
|
qDebug() << Q_FUNC_INFO;
|
|
#endif
|
|
|
|
if (m_fallbackSurfaceActive) {
|
|
m_fallbackSurface->stop();
|
|
m_fallbackSurfaceActive = false;
|
|
|
|
disconnect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
|
|
this, SIGNAL(activeChanged(bool)));
|
|
disconnect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
|
|
this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
|
|
disconnect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
|
|
this, SIGNAL(supportedFormatsChanged()));
|
|
disconnect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
|
|
this, SIGNAL(nativeResolutionChanged(QSize)));
|
|
disconnect(m_fallbackSurface, SIGNAL(frameChanged()),
|
|
this, SIGNAL(frameChanged()));
|
|
|
|
m_ready = false;
|
|
QAbstractVideoSurface::stop();
|
|
}
|
|
|
|
if (isActive()) {
|
|
if (m_context)
|
|
m_context->makeCurrent();
|
|
m_frame = QVideoFrame();
|
|
|
|
m_program->removeAllShaders();
|
|
delete m_program;
|
|
m_program = 0;
|
|
m_ready = false;
|
|
|
|
QAbstractVideoSurface::stop();
|
|
}
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
bool QEglImageTextureSurface::present(const QVideoFrame &frame)
|
|
{
|
|
if (m_fallbackSurfaceActive) {
|
|
if (m_fallbackSurface->present(frame)) {
|
|
return true;
|
|
} else {
|
|
setError(m_fallbackSurface->error());
|
|
stop();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!m_ready) {
|
|
if (!isActive())
|
|
setError(StoppedError);
|
|
else
|
|
m_frame = frame;
|
|
} else if (frame.isValid()
|
|
&& (frame.pixelFormat() != m_pixelFormat || frame.size() != m_frameSize)) {
|
|
setError(IncorrectFormatError);
|
|
qWarning() << "Received frame of incorrect format, stopping the surface";
|
|
|
|
stop();
|
|
} else {
|
|
if (m_context)
|
|
m_context->makeCurrent();
|
|
m_frame = frame;
|
|
m_ready = false;
|
|
emit frameChanged();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
int QEglImageTextureSurface::brightness() const
|
|
{
|
|
return m_fallbackSurface->brightness();
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::setBrightness(int brightness)
|
|
{
|
|
m_fallbackSurface->setBrightness(brightness);
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
int QEglImageTextureSurface::contrast() const
|
|
{
|
|
return m_fallbackSurface->contrast();
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::setContrast(int contrast)
|
|
{
|
|
m_fallbackSurface->setContrast(contrast);
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
int QEglImageTextureSurface::hue() const
|
|
{
|
|
return m_fallbackSurface->hue();
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::setHue(int hue)
|
|
{
|
|
m_fallbackSurface->setHue(hue);
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
int QEglImageTextureSurface::saturation() const
|
|
{
|
|
return m_fallbackSurface->saturation();
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::setSaturation(int saturation)
|
|
{
|
|
m_fallbackSurface->setSaturation(saturation);
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
bool QEglImageTextureSurface::isReady() const
|
|
{
|
|
return m_fallbackSurfaceActive ? m_fallbackSurface->isReady() : m_ready;
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::setReady(bool ready)
|
|
{
|
|
m_ready = ready;
|
|
if (m_fallbackSurfaceActive)
|
|
m_fallbackSurface->setReady(ready);
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::paint(QPainter *painter, const QRectF &target, const QRectF &sourceRect)
|
|
{
|
|
if (m_fallbackSurfaceActive) {
|
|
m_fallbackSurface->paint(painter, target, sourceRect);
|
|
return;
|
|
}
|
|
|
|
if (!isActive() || !m_frame.isValid()) {
|
|
painter->fillRect(target, QBrush(Qt::black));
|
|
} else {
|
|
const QRectF source(
|
|
m_sourceRect.x() + m_sourceRect.width() * sourceRect.x(),
|
|
m_sourceRect.y() + m_sourceRect.height() * sourceRect.y(),
|
|
m_sourceRect.width() * sourceRect.width(),
|
|
m_sourceRect.height() * sourceRect.height());
|
|
|
|
bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
|
|
bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
|
|
|
|
painter->beginNativePainting();
|
|
|
|
if (stencilTestEnabled)
|
|
glEnable(GL_STENCIL_TEST);
|
|
if (scissorTestEnabled)
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
const int width = QGLContext::currentContext()->device()->width();
|
|
const int height = QGLContext::currentContext()->device()->height();
|
|
|
|
const QTransform transform = painter->deviceTransform();
|
|
|
|
const GLfloat wfactor = 2.0 / width;
|
|
const GLfloat hfactor = -2.0 / height;
|
|
|
|
const GLfloat positionMatrix[4][4] =
|
|
{
|
|
{
|
|
/*(0,0)*/ GLfloat(wfactor * transform.m11() - transform.m13()),
|
|
/*(0,1)*/ GLfloat(hfactor * transform.m12() + transform.m13()),
|
|
/*(0,2)*/ 0.0,
|
|
/*(0,3)*/ GLfloat(transform.m13())
|
|
}, {
|
|
/*(1,0)*/ GLfloat(wfactor * transform.m21() - transform.m23()),
|
|
/*(1,1)*/ GLfloat(hfactor * transform.m22() + transform.m23()),
|
|
/*(1,2)*/ 0.0,
|
|
/*(1,3)*/ GLfloat(transform.m23())
|
|
}, {
|
|
/*(2,0)*/ 0.0,
|
|
/*(2,1)*/ 0.0,
|
|
/*(2,2)*/ -1.0,
|
|
/*(2,3)*/ 0.0
|
|
}, {
|
|
/*(3,0)*/ GLfloat(wfactor * transform.dx() - transform.m33()),
|
|
/*(3,1)*/ GLfloat(hfactor * transform.dy() + transform.m33()),
|
|
/*(3,2)*/ 0.0,
|
|
/*(3,3)*/ GLfloat(transform.m33())
|
|
}
|
|
};
|
|
|
|
const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
|
|
? target.top()
|
|
: target.bottom() + 1;
|
|
const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
|
|
? target.bottom() + 1
|
|
: target.top();
|
|
|
|
|
|
const GLfloat vertexCoordArray[] =
|
|
{
|
|
GLfloat(target.left()) , GLfloat(vBottom),
|
|
GLfloat(target.right() + 1), GLfloat(vBottom),
|
|
GLfloat(target.left()) , GLfloat(vTop),
|
|
GLfloat(target.right() + 1), GLfloat(vTop)
|
|
};
|
|
|
|
const GLfloat txLeft = source.left() / m_frameSize.width();
|
|
const GLfloat txRight = source.right() / m_frameSize.width();
|
|
const GLfloat txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
|
|
? source.top() / m_frameSize.height()
|
|
: source.bottom() / m_frameSize.height();
|
|
const GLfloat txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
|
|
? source.bottom() / m_frameSize.height()
|
|
: source.top() / m_frameSize.height();
|
|
|
|
const GLfloat textureCoordArray[] =
|
|
{
|
|
txLeft , txBottom,
|
|
txRight, txBottom,
|
|
txLeft , txTop,
|
|
txRight, txTop
|
|
};
|
|
|
|
m_program->bind();
|
|
|
|
m_program->enableAttributeArray("vertexCoordArray");
|
|
m_program->enableAttributeArray("textureCoordArray");
|
|
m_program->setAttributeArray("vertexCoordArray", vertexCoordArray, 2);
|
|
m_program->setAttributeArray("textureCoordArray", textureCoordArray, 2);
|
|
m_program->setUniformValue("positionMatrix", positionMatrix);
|
|
m_program->setUniformValue("texRgb", 0);
|
|
|
|
//map() binds the external texture
|
|
m_frame.map(QAbstractVideoBuffer::ReadOnly);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
//it's necessary to unbind the external texture
|
|
m_frame.unmap();
|
|
|
|
m_program->release();
|
|
|
|
painter->endNativePainting();
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\fn QOmapFbVideoSurface::frameChanged()
|
|
*/
|
|
|
|
/*!
|
|
*/
|
|
const QGLContext *QEglImageTextureSurface::glContext() const
|
|
{
|
|
return m_context;
|
|
}
|
|
|
|
/*!
|
|
*/
|
|
void QEglImageTextureSurface::setGLContext(QGLContext *context)
|
|
{
|
|
if (m_context == context)
|
|
return;
|
|
|
|
stop();
|
|
|
|
m_context = context;
|
|
|
|
m_fallbackSurface->setGLContext(context);
|
|
if (m_fallbackSurface->supportedShaderTypes() & QPainterVideoSurface::GlslShader) {
|
|
m_fallbackSurface->setShaderType(QPainterVideoSurface::GlslShader);
|
|
} else {
|
|
m_fallbackSurface->setShaderType(QPainterVideoSurface::FragmentProgramShader);
|
|
}
|
|
|
|
emit supportedFormatsChanged();
|
|
}
|
|
|
|
void QEglImageTextureSurface::viewportDestroyed()
|
|
{
|
|
m_context = 0;
|
|
m_fallbackSurface->viewportDestroyed();
|
|
|
|
setError(ResourceError);
|
|
stop();
|
|
}
|
|
|
|
#include "moc_qeglimagetexturesurface_p.cpp"
|
|
QT_END_NAMESPACE
|