Change-Id: I5eebe662ecbce9814ed3e763db56df9be737d11f Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
199 lines
4.7 KiB
C++
199 lines
4.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qaudioengine_p.h"
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#include "qsoundsource_p.h"
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#include "qdebug.h"
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#include "qaudioengine_openal_p.h"
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#define DEBUG_AUDIOENGINE
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QT_USE_NAMESPACE
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QSoundSource::QSoundSource(QObject *parent)
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: QObject(parent)
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{
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}
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QSoundBuffer::QSoundBuffer(QObject *parent)
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: QObject(parent)
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{
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}
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QAudioEngine* QAudioEngine::create(QObject *parent)
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{
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return new QAudioEngine(parent);
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}
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QAudioEngine::QAudioEngine(QObject *parent)
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: QObject(parent)
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, m_listenerUp(0, 0, 1)
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, m_listenerDirection(0, 1, 0)
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{
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d = new QAudioEnginePrivate(this);
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connect(d, SIGNAL(isLoadingChanged()), this, SIGNAL(isLoadingChanged()));
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setDopplerFactor(1);
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setSpeedOfSound(qreal(343.33));
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updateListenerOrientation();
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}
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QAudioEngine::~QAudioEngine()
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{
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#ifdef DEBUG_AUDIOENGINE
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qDebug() << "QAudioEngine::dtor";
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#endif
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}
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QSoundBuffer* QAudioEngine::getStaticSoundBuffer(const QUrl& url)
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{
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return d->getStaticSoundBuffer(url);
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}
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void QAudioEngine::releaseSoundBuffer(QSoundBuffer *buffer)
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{
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d->releaseSoundBuffer(buffer);
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}
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QSoundSource* QAudioEngine::createSoundSource()
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{
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return d->createSoundSource();
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}
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void QAudioEngine::releaseSoundSource(QSoundSource *soundInstance)
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{
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d->releaseSoundSource(soundInstance);
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}
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bool QAudioEngine::isLoading() const
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{
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return d->isLoading();
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}
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QVector3D QAudioEngine::listenerPosition() const
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{
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return d->listenerPosition();
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}
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QVector3D QAudioEngine::listenerDirection() const
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{
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return m_listenerDirection;
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}
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QVector3D QAudioEngine::listenerUp() const
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{
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return m_listenerUp;
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}
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qreal QAudioEngine::listenerGain() const
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{
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return d->listenerGain();
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}
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QVector3D QAudioEngine::listenerVelocity() const
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{
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return d->listenerVelocity();
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}
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void QAudioEngine::setListenerPosition(const QVector3D& position)
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{
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d->setListenerPosition(position);
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}
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void QAudioEngine::setListenerVelocity(const QVector3D& velocity)
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{
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d->setListenerVelocity(velocity);
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}
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void QAudioEngine::setListenerDirection(const QVector3D& direction)
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{
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if (m_listenerDirection == direction)
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return;
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m_listenerDirection = direction;
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updateListenerOrientation();
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}
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void QAudioEngine::setListenerUp(const QVector3D& up)
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{
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if (m_listenerUp == up)
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return;
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m_listenerUp = up;
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updateListenerOrientation();
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}
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void QAudioEngine::updateListenerOrientation()
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{
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QVector3D dir = m_listenerDirection;
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QVector3D up = m_listenerUp;
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dir.normalize();
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up.normalize();
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QVector3D u = up - dir * QVector3D::dotProduct(dir, up);
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u.normalize();
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d->setListenerOrientation(dir, u);
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}
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void QAudioEngine::setListenerGain(qreal gain)
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{
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d->setListenerGain(gain);
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}
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qreal QAudioEngine::dopplerFactor() const
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{
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return m_dopplerFactor;
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}
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void QAudioEngine::setDopplerFactor(qreal dopplerFactor)
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{
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m_dopplerFactor = dopplerFactor;
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d->setDopplerFactor(dopplerFactor);
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}
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qreal QAudioEngine::speedOfSound() const
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{
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return m_speedOfSound;
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}
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void QAudioEngine::setSpeedOfSound(qreal speedOfSound)
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{
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m_speedOfSound = speedOfSound;
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d->setSpeedOfSound(speedOfSound);
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}
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