Files
qtmultimedia/src/imports/audioengine/qsoundinstance_p.h
Ling Hu 809bbc35c6 Add AudioEngine with new implementation
Change-Id: I5eebe662ecbce9814ed3e763db56df9be737d11f
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
2012-02-06 05:35:28 +01:00

140 lines
4.0 KiB
C++

/****************************************************************************
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** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
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** Public License version 3.0 as published by the Free Software Foundation
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#ifndef QSOUNDINSTANCE_P_H
#define QSOUNDINSTANCE_P_H
#include <QVector3D>
#include <QObject>
#include "qsoundsource_p.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QDeclarativeSound;
class QDeclarativeAudioEngine;
class QSoundInstance : public QObject
{
Q_OBJECT
public:
explicit QSoundInstance(QObject *parent);
~QSoundInstance();
void play();
enum State
{
StopppedState = QSoundSource::StoppedState,
PlayingState = QSoundSource::PlayingState,
PausedState = QSoundSource::PausedState
};
State state() const;
void setPosition(const QVector3D& position);
void setDirection(const QVector3D& direction);
void setVelocity(const QVector3D& velocity);
//this gain and pitch is used for dynamic user control during execution
void setGain(qreal gain);
void setPitch(qreal pitch);
void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain);
//this varPitch and varGain is calculated from config in PlayVariation
void updateVariationParameters(qreal varPitch, qreal varGain, bool looping);
void bindSoundDescription(QDeclarativeSound *sound);
void update3DVolume(const QVector3D& listenerPosition);
bool attenuationEnabled() const;
Q_SIGNALS:
void stateChanged(QSoundInstance::State state);
public Q_SLOTS:
void pause();
void stop();
private Q_SLOTS:
void resume();
void bufferReady();
void categoryVolumeChanged();
void handleSourceStateChanged(QSoundSource::State);
private:
void setState(State state);
void prepareNewVariation();
void detach();
qreal categoryVolume() const;
void updatePitch();
void updateGain();
void updateConeOuterGain();
void sourcePlay();
void sourcePause();
void sourceStop();
QSoundSource *m_soundSource;
QSoundBuffer *m_bindBuffer;
QDeclarativeSound *m_sound;
int m_variationIndex;
bool m_isReady; //true if the sound source is already bound to some sound buffer
qreal m_gain;
qreal m_attenuationGain;
qreal m_varGain;
qreal m_pitch;
qreal m_varPitch;
State m_state;
qreal m_coneOuterGain;
QDeclarativeAudioEngine *m_engine;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // QSOUNDINSTANCE_P_H