- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: Ied06887225df341064c12bcc14c259ae74116f2e Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
213 lines
6.8 KiB
C++
213 lines
6.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qdeclarativemultimediaglobal_p.h"
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#include <qcamerainfo.h>
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#include <qjsengine.h>
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QT_BEGIN_NAMESPACE
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/*!
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\qmltype QtMultimedia
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\inqmlmodule QtMultimedia
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\ingroup multimedia_qml
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\since QtMultimedia 5.4
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\brief Provides a global object with useful functions from Qt Multimedia.
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The \c QtMultimedia object is a global object with utility functions and properties.
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It is not instantiable; to use it, call the members of the global \c QtMultimedia object directly.
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For example:
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\qml
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import QtQuick 2.0
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import QtMultimedia 5.4
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Camera {
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deviceId: QtMultimedia.defaultCamera.deviceId
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}
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\endqml
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*/
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/*!
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\qmlproperty object QtMultimedia::QtMultimedia::defaultCamera
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\readonly
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The \c defaultCamera object provides information about the default camera on the system.
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Its properties are \c deviceId, \c displayName, \c position and \c orientation. See
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\l{QtMultimedia::QtMultimedia::availableCameras}{availableCameras} for a description of each
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of them.
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If there is no default camera, \c defaultCamera.deviceId will contain an empty string.
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\note This property is static; it is not updated if the system's default camera changes after the
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application started.
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*/
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/*!
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\qmlproperty list<object> QtMultimedia::QtMultimedia::availableCameras
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\readonly
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This property provides information about the cameras available on the system.
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Each object in the list has the following properties:
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\table
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\row
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\li \c deviceId
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\li
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This read-only property holds the unique identifier of the camera.
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You can choose which device to use with a \l Camera object by setting its
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\l{Camera::deviceId}{deviceId} property to this value.
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\row
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\li \c displayName
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\li
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This read-only property holds the human-readable name of the camera.
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You can use this property to display the name of the camera in a user interface.
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\row
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\li \c position
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\li
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This read-only property holds the physical position of the camera on the hardware system.
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Please see \l{Camera::position}{Camera.position} for more information.
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\row
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\li \c orientation
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\li
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This read-only property holds the physical orientation of the camera sensor.
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Please see \l{Camera::orientation}{Camera.orientation} for more information.
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\endtable
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\note This property is static; it is not updated when cameras are added or removed from
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the system, like USB cameras on a desktop platform.
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The following example shows how to display a list of available cameras. The user can change
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the active camera by selecting one of the items in the list.
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\qml
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import QtQuick 2.0
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import QtMultimedia 5.4
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Item {
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Camera {
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id: camera
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}
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VideoOutput {
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anchors.fill: parent
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source: camera
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}
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ListView {
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anchors.fill: parent
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model: QtMultimedia.availableCameras
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delegate: Text {
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text: modelData.displayName
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MouseArea {
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anchors.fill: parent
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onClicked: camera.deviceId = modelData.deviceId
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}
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}
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}
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}
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\endqml
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*/
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namespace QDeclarativeMultimedia {
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#define FREEZE_SOURCE "(function deepFreeze(o) { "\
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" var prop, propKey;" \
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" Object.freeze(o);" \
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" for (propKey in o) {" \
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" prop = o[propKey];" \
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" if (!o.hasOwnProperty(propKey) || !(typeof prop === \"object\") || " \
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" Object.isFrozen(prop)) {" \
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" continue;" \
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" }" \
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" deepFreeze(prop);" \
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" }" \
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"})"
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static void deepFreeze(QJSEngine *jsEngine, const QJSValue &obj)
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{
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QJSValue freezeFunc = jsEngine->evaluate(QString::fromUtf8(FREEZE_SOURCE));
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freezeFunc.call(QJSValueList() << obj);
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}
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static QJSValue cameraInfoToJSValue(QJSEngine *jsEngine, const QCameraInfo &camera)
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{
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QJSValue o = jsEngine->newObject();
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o.setProperty(QStringLiteral("deviceId"), camera.deviceName());
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o.setProperty(QStringLiteral("displayName"), camera.description());
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o.setProperty(QStringLiteral("position"), int(camera.position()));
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o.setProperty(QStringLiteral("orientation"), camera.orientation());
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return o;
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}
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QJSValue initGlobalObject(QQmlEngine *qmlEngine, QJSEngine *jsEngine)
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{
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Q_UNUSED(qmlEngine)
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QJSValue globalObject = jsEngine->newObject();
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// property object defaultCamera
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globalObject.setProperty(QStringLiteral("defaultCamera"),
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cameraInfoToJSValue(jsEngine, QCameraInfo::defaultCamera()));
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// property list<object> availableCameras
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QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
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QJSValue availableCameras = jsEngine->newArray(cameras.count());
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for (int i = 0; i < cameras.count(); ++i)
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availableCameras.setProperty(i, cameraInfoToJSValue(jsEngine, cameras.at(i)));
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globalObject.setProperty(QStringLiteral("availableCameras"), availableCameras);
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// freeze global object to prevent properties to be modified from QML
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deepFreeze(jsEngine, globalObject);
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return globalObject;
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}
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}
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QT_END_NAMESPACE
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