They aren't useful in the case of QtMultimedia{Kit}
Change-Id: If1b0b6625763c85907fb05beb9c440046472ddef
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
227 lines
6.1 KiB
C++
227 lines
6.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsound.h"
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#include "qsoundeffect.h"
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#include "qcoreapplication.h"
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/*!
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\class QSound
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\brief The QSound class provides a way to play .wav sound files.
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\ingroup multimedia
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Qt provides the most commonly required audio operation in GUI
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applications: asynchronously playing a sound file. This is most
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easily accomplished using the static play() function:
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\snippet doc/src/snippets/multimedia-snippets/qsound.cpp 0
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Alternatively, create a QSound object from the sound file first
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and then call the play() slot:
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\snippet doc/src/snippets/multimedia-snippets/qsound.cpp 1
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Once created a QSound object can be queried for its fileName() and
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total number of loops() (i.e. the number of times the sound will
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play). The number of repetitions can be altered using the
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setLoops() function. While playing the sound, the loopsRemaining()
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function returns the remaining number of repetitions. Use the
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isFinished() function to determine whether the sound has finished
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playing.
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Sounds played using a QSound object may use more memory than the
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static play() function, but it may also play more immediately
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(depending on the underlying platform audio facilities).
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*/
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/*!
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Plays the sound stored in the file specified by the given \a filename.
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\sa stop(), loopsRemaining(), isFinished()
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*/
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void QSound::play(const QString& filename)
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{
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// Object destruction is generaly handled via deleteOnComplete
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// Unexpected cases will be handled via parenting of QSound objects to qApp
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QSound *sound = new QSound(filename, qApp);
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sound->connect(sound->m_soundEffect, SIGNAL(playingChanged()), SLOT(deleteOnComplete()));
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sound->play();
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}
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/*!
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Constructs a QSound object from the file specified by the given \a
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filename and with the given \a parent.
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\sa play()
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*/
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QSound::QSound(const QString& filename, QObject* parent)
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: QObject(parent)
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{
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m_soundEffect = new QSoundEffect(this);
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m_soundEffect->setSource(QUrl::fromLocalFile(filename));
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}
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/*!
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Destroys this sound object. If the sound is not finished playing,
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the stop() function is called before the sound object is
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destroyed.
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\sa stop(), isFinished()
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*/
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QSound::~QSound()
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{
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if (!isFinished())
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stop();
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}
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/*!
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Returns true if the sound has finished playing; otherwise returns false.
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*/
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bool QSound::isFinished() const
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{
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return !m_soundEffect->isPlaying();
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}
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/*!
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\overload
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Starts playing the sound specified by this QSound object.
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The function returns immediately. Depending on the platform audio
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facilities, other sounds may stop or be mixed with the new
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sound. The sound can be played again at any time, possibly mixing
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or replacing previous plays of the sound.
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\sa fileName()
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*/
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void QSound::play()
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{
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m_soundEffect->play();
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}
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/*!
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Returns the number of times the sound will play.
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Return value of \c QSound::Infinite indicates infinite number of loops
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\sa loopsRemaining(), setLoops()
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*/
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int QSound::loops() const
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{
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// retain old API value for infite loops
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int loopCount = m_soundEffect->loopCount();
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if (loopCount == QSoundEffect::Infinite)
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loopCount = Infinite;
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return loopCount;
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}
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/*!
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Returns the remaining number of times the sound will loop (for all
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positive values this value decreases each time the sound is played).
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Return value of \c QSound::Infinite indicates infinite number of loops
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\sa loops(), isFinished()
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*/
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int QSound::loopsRemaining() const
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{
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// retain old API value for infite loops
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int loopsRemaining = m_soundEffect->loopsRemaining();
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if (loopsRemaining == QSoundEffect::Infinite)
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loopsRemaining = Infinite;
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return loopsRemaining;
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}
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/*!
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\fn void QSound::setLoops(int number)
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Sets the sound to repeat the given \a number of times when it is
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played.
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Note that passing the value \c QSound::Infinite will cause the sound to loop
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indefinitely.
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\sa loops()
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*/
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void QSound::setLoops(int n)
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{
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if (n == Infinite)
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n = QSoundEffect::Infinite;
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m_soundEffect->setLoopCount(n);
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}
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/*!
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Returns the filename associated with this QSound object.
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\sa QSound()
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*/
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QString QSound::fileName() const
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{
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return m_soundEffect->source().toLocalFile();
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}
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/*!
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Stops the sound playing.
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\sa play()
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*/
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void QSound::stop()
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{
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m_soundEffect->stop();
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}
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/*!
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\internal
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*/
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void QSound::deleteOnComplete()
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{
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if (!m_soundEffect->isPlaying())
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deleteLater();
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}
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#include "moc_qsound.cpp"
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