Files
qtmultimedia/src/imports/multimedia/qdeclarativevideooutput_render.cpp
Andy Nichols bc7e9fe7c7 Fix issue sharing OpenGL context from render thread on OS X
On OS X when running in QtQuick 2 examples in debug mode we fail an
assert because we try to set a dynamic property using
QObject::setProperty from the render thread, while the object exists in
the main thread.  Now we call setProperty from the correct thread.

Change-Id: I3f26ead0f68fadcded472bf5c9014a4025f0a03e
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
2012-10-09 13:46:31 +02:00

308 lines
10 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Copyright (C) 2012 Research In Motion
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#include "qdeclarativevideooutput_render_p.h"
#include "qdeclarativevideooutput_p.h"
#include <QtMultimedia/qvideorenderercontrol.h>
#include <QtMultimedia/qmediaservice.h>
#include <private/qmediapluginloader_p.h>
#include <private/qsgvideonode_p.h>
#include <QtGui/QOpenGLContext>
QT_BEGIN_NAMESPACE
Q_GLOBAL_STATIC_WITH_ARGS(QMediaPluginLoader, videoNodeFactoryLoader,
(QSGVideoNodeFactoryInterface_iid, QLatin1String("video/videonode"), Qt::CaseInsensitive))
QDeclarativeVideoRendererBackend::QDeclarativeVideoRendererBackend(QDeclarativeVideoOutput *parent)
: QDeclarativeVideoBackend(parent),
m_glContext(0),
m_frameChanged(false)
{
m_surface = new QSGVideoItemSurface(this);
QObject::connect(m_surface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
q, SLOT(_q_updateNativeSize()), Qt::QueuedConnection);
foreach (QObject *instance, videoNodeFactoryLoader()->instances(QSGVideoNodeFactoryPluginKey)) {
QSGVideoNodeFactoryInterface* plugin = qobject_cast<QSGVideoNodeFactoryInterface*>(instance);
if (plugin)
m_videoNodeFactories.append(plugin);
}
// Append existing node factories as fallback if we have no plugins
m_videoNodeFactories.append(&m_i420Factory);
m_videoNodeFactories.append(&m_rgbFactory);
m_videoNodeFactories.append(&m_textureFactory);
}
QDeclarativeVideoRendererBackend::~QDeclarativeVideoRendererBackend()
{
releaseSource();
releaseControl();
delete m_surface;
}
bool QDeclarativeVideoRendererBackend::init(QMediaService *service)
{
// When there is no service, the source is an object with a "videoSurface" property, which
// doesn't require a QVideoRendererControl and therefore always works
if (!service)
return true;
if (QMediaControl *control = service->requestControl(QVideoRendererControl_iid)) {
if ((m_rendererControl = qobject_cast<QVideoRendererControl *>(control))) {
m_rendererControl->setSurface(m_surface);
m_service = service;
return true;
}
}
return false;
}
void QDeclarativeVideoRendererBackend::itemChange(QQuickItem::ItemChange change,
const QQuickItem::ItemChangeData &changeData)
{
Q_UNUSED(change);
Q_UNUSED(changeData);
}
void QDeclarativeVideoRendererBackend::releaseSource()
{
if (q->source() && q->sourceType() == QDeclarativeVideoOutput::VideoSurfaceSource) {
if (q->source()->property("videoSurface").value<QAbstractVideoSurface*>() == m_surface)
q->source()->setProperty("videoSurface", QVariant::fromValue<QAbstractVideoSurface*>(0));
}
m_surface->stop();
}
void QDeclarativeVideoRendererBackend::releaseControl()
{
if (m_rendererControl) {
m_rendererControl->setSurface(0);
if (m_service)
m_service->releaseControl(m_rendererControl);
m_rendererControl = 0;
}
}
QSize QDeclarativeVideoRendererBackend::nativeSize() const
{
return m_surface->surfaceFormat().sizeHint();
}
void QDeclarativeVideoRendererBackend::updateGeometry()
{
const QRectF rect(0, 0, q->width(), q->height());
if (nativeSize().isEmpty()) {
m_renderedRect = rect;
m_sourceTextureRect = QRectF(0, 0, 1, 1);
} else if (q->fillMode() == QDeclarativeVideoOutput::Stretch) {
m_renderedRect = rect;
m_sourceTextureRect = QRectF(0, 0, 1, 1);
} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectFit) {
m_sourceTextureRect = QRectF(0, 0, 1, 1);
m_renderedRect = q->contentRect();
} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectCrop) {
m_renderedRect = rect;
const qreal contentHeight = q->contentRect().height();
const qreal contentWidth = q->contentRect().width();
if (qIsDefaultAspect(q->orientation())) {
m_sourceTextureRect = QRectF(-q->contentRect().left() / contentWidth,
-q->contentRect().top() / contentHeight,
rect.width() / contentWidth,
rect.height() / contentHeight);
} else {
m_sourceTextureRect = QRectF(-q->contentRect().top() / contentHeight,
-q->contentRect().left() / contentWidth,
rect.height() / contentHeight,
rect.width() / contentWidth);
}
}
}
QSGNode *QDeclarativeVideoRendererBackend::updatePaintNode(QSGNode *oldNode,
QQuickItem::UpdatePaintNodeData *data)
{
Q_UNUSED(data);
QSGVideoNode *videoNode = static_cast<QSGVideoNode *>(oldNode);
QMutexLocker lock(&m_frameMutex);
if (!m_glContext) {
m_glContext = QOpenGLContext::currentContext();
m_surface->scheduleOpenGLContextUpdate();
}
if (m_frameChanged) {
if (videoNode && videoNode->pixelFormat() != m_frame.pixelFormat()) {
#ifdef DEBUG_VIDEOITEM
qDebug() << "updatePaintNode: deleting old video node because frame format changed...";
#endif
delete videoNode;
videoNode = 0;
}
if (!m_frame.isValid()) {
#ifdef DEBUG_VIDEOITEM
qDebug() << "updatePaintNode: no frames yet... aborting...";
#endif
m_frameChanged = false;
return 0;
}
if (!videoNode) {
foreach (QSGVideoNodeFactoryInterface* factory, m_videoNodeFactories) {
videoNode = factory->createNode(m_surface->surfaceFormat());
if (videoNode)
break;
}
}
}
if (!videoNode) {
m_frameChanged = false;
m_frame = QVideoFrame();
return 0;
}
// Negative rotations need lots of %360
videoNode->setTexturedRectGeometry(m_renderedRect, m_sourceTextureRect,
qNormalizedOrientation(q->orientation()));
if (m_frameChanged) {
videoNode->setCurrentFrame(m_frame);
//don't keep the frame for more than really necessary
m_frameChanged = false;
m_frame = QVideoFrame();
}
return videoNode;
}
QAbstractVideoSurface *QDeclarativeVideoRendererBackend::videoSurface() const
{
return m_surface;
}
QOpenGLContext *QDeclarativeVideoRendererBackend::glContext() const
{
return m_glContext;
}
void QDeclarativeVideoRendererBackend::present(const QVideoFrame &frame)
{
m_frameMutex.lock();
m_frame = frame;
m_frameChanged = true;
m_frameMutex.unlock();
q->update();
}
void QDeclarativeVideoRendererBackend::stop()
{
present(QVideoFrame());
}
QSGVideoItemSurface::QSGVideoItemSurface(QDeclarativeVideoRendererBackend *backend, QObject *parent)
: QAbstractVideoSurface(parent),
m_backend(backend)
{
}
QSGVideoItemSurface::~QSGVideoItemSurface()
{
}
QList<QVideoFrame::PixelFormat> QSGVideoItemSurface::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> formats;
foreach (QSGVideoNodeFactoryInterface* factory, m_backend->m_videoNodeFactories)
formats.append(factory->supportedPixelFormats(handleType));
return formats;
}
bool QSGVideoItemSurface::start(const QVideoSurfaceFormat &format)
{
#ifdef DEBUG_VIDEOITEM
qDebug() << Q_FUNC_INFO << format;
#endif
if (!supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return false;
return QAbstractVideoSurface::start(format);
}
void QSGVideoItemSurface::stop()
{
m_backend->stop();
QAbstractVideoSurface::stop();
}
bool QSGVideoItemSurface::present(const QVideoFrame &frame)
{
if (!frame.isValid()) {
qWarning() << Q_FUNC_INFO << "I'm getting bad frames here...";
return false;
}
m_backend->present(frame);
return true;
}
void QSGVideoItemSurface::scheduleOpenGLContextUpdate()
{
//This method is called from render thread
QMetaObject::invokeMethod(this, "updateOpenGLContext");
}
void QSGVideoItemSurface::updateOpenGLContext()
{
//Set a dynamic property to access the OpenGL context in Qt Quick render thread.
this->setProperty("GLContext", QVariant::fromValue<QObject*>(m_backend->glContext()));
}
QT_END_NAMESPACE