Files
qtmultimedia/src/multimediawidgets/qeglimagetexturesurface.cpp
Angus Cummings 5d6494f248 resolving some warnings in qtmultimedia docs
Change-Id: I9df926f64548a5d53382448ca4eef8d428339aa3
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
2012-03-22 06:47:05 +01:00

536 lines
16 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qeglimagetexturesurface_p.h>
#include <qpaintervideosurface_p.h>
#include <QtCore/qmath.h>
#include <QtCore/qvariant.h>
#include <QtCore/qdebug.h>
#include <QtGui/qpainter.h>
#include <QtWidgets/qx11info_x11.h>
#include <qvideosurfaceformat.h>
QT_BEGIN_NAMESPACE
//#define DEBUG_OMAPFB_SURFACE
const QAbstractVideoBuffer::HandleType EGLImageTextureHandle =
QAbstractVideoBuffer::HandleType(QAbstractVideoBuffer::UserHandle+3434);
/*!
\class QEglImageTextureSurface
\internal
*/
/*!
*/
QEglImageTextureSurface::QEglImageTextureSurface(QObject *parent)
: QAbstractVideoSurface(parent)
, m_context(0)
, m_program(0)
, m_pixelFormat(QVideoFrame::Format_Invalid)
, m_ready(false)
, m_colorKey(49,0,49)
, m_fallbackSurface(0)
, m_fallbackSurfaceActive(false)
{
m_fallbackSurface = new QPainterVideoSurface(this);
}
/*!
*/
QEglImageTextureSurface::~QEglImageTextureSurface()
{
if (isActive())
stop();
}
/*!
*/
QList<QVideoFrame::PixelFormat> QEglImageTextureSurface::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
#ifdef DEBUG_OMAPFB_SURFACE
qDebug() << Q_FUNC_INFO << handleType;
#endif
if (handleType == EGLImageTextureHandle) {
return QList<QVideoFrame::PixelFormat>()
<< QVideoFrame::Format_RGB32
<< QVideoFrame::Format_ARGB32;
}
return m_fallbackSurface->supportedPixelFormats(handleType);
}
const char *qt_glsl_eglTextureVertexShaderProgram =
"attribute highp vec4 vertexCoordArray;\n"
"attribute mediump vec2 textureCoordArray;\n"
"uniform highp mat4 positionMatrix;\n"
"varying mediump vec2 textureCoord;\n"
"void main (void)\n"
"{\n"
" gl_Position = positionMatrix * vertexCoordArray;\n"
" textureCoord = textureCoordArray;\n"
"}";
static const char* qt_glsl_eglTextureShaderProgram =
"#extension GL_OES_EGL_image_external: enable\n"
"\n"
"uniform samplerExternalOES texRgb;\n"
"varying mediump vec2 textureCoord;\n"
"\n"
"void main (void)\n"
"{\n"
" gl_FragColor = texture2D(texRgb, textureCoord);\n"
"}";
/*!
*/
bool QEglImageTextureSurface::start(const QVideoSurfaceFormat &format)
{
#ifdef DEBUG_OMAPFB_SURFACE
qDebug() << Q_FUNC_INFO << format;
#endif
m_fallbackSurfaceActive = false;
if (format.handleType() != EGLImageTextureHandle) {
qWarning() << Q_FUNC_INFO << "Non EGLImageTextureHandle based format requested, fallback to QPainterVideoSurface";
connect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
this, SIGNAL(activeChanged(bool)));
connect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
connect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
this, SIGNAL(supportedFormatsChanged()));
connect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
this, SIGNAL(nativeResolutionChanged(QSize)));
connect(m_fallbackSurface, SIGNAL(frameChanged()),
this, SIGNAL(frameChanged()));
if (m_fallbackSurface->start(format)) {
m_fallbackSurfaceActive = true;
QAbstractVideoSurface::start(format);
} else {
qWarning() << Q_FUNC_INFO << "failed to start video surface:" << m_fallbackSurface->error();
setError(m_fallbackSurface->error());
disconnect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
this, SIGNAL(activeChanged(bool)));
disconnect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
disconnect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
this, SIGNAL(supportedFormatsChanged()));
disconnect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
this, SIGNAL(nativeResolutionChanged(QSize)));
disconnect(m_fallbackSurface, SIGNAL(frameChanged()),
this, SIGNAL(frameChanged()));
}
return m_fallbackSurfaceActive;
}
QAbstractVideoSurface::Error error = NoError;
if (isActive())
stop();
if (format.frameSize().isEmpty()) {
setError(UnsupportedFormatError);
} else if (m_context) {
m_context->makeCurrent();
m_program = new QGLShaderProgram(m_context, this);
if (!m_program->addShaderFromSourceCode(QGLShader::Vertex, qt_glsl_eglTextureVertexShaderProgram)) {
qWarning("QOmapFbVideoSurface: Vertex shader compile error %s",
qPrintable(m_program->log()));
error = ResourceError;
}
if (error == NoError
&& !m_program->addShaderFromSourceCode(QGLShader::Fragment, qt_glsl_eglTextureShaderProgram)) {
qWarning("QOmapFbVideoSurface: Vertex shader compile error %s",
qPrintable(m_program->log()));
error = QAbstractVideoSurface::ResourceError;
}
if (error == NoError) {
m_program->bindAttributeLocation("textureCoordArray", 1);
if(!m_program->link()) {
qWarning("QOmapFbVideoSurface: Shader link error %s", qPrintable(m_program->log()));
m_program->removeAllShaders();
error = QAbstractVideoSurface::ResourceError;
}
}
if (error != QAbstractVideoSurface::NoError) {
delete m_program;
m_program = 0;
}
}
if (error == QAbstractVideoSurface::NoError) {
m_scanLineDirection = format.scanLineDirection();
m_frameSize = format.frameSize();
m_pixelFormat = format.pixelFormat();
m_frameSize = format.frameSize();
m_sourceRect = format.viewport();
m_ready = true;
return QAbstractVideoSurface::start(format);
}
QAbstractVideoSurface::stop();
return false;
}
/*!
*/
void QEglImageTextureSurface::stop()
{
#ifdef DEBUG_OMAPFB_SURFACE
qDebug() << Q_FUNC_INFO;
#endif
if (m_fallbackSurfaceActive) {
m_fallbackSurface->stop();
m_fallbackSurfaceActive = false;
disconnect(m_fallbackSurface, SIGNAL(activeChanged(bool)),
this, SIGNAL(activeChanged(bool)));
disconnect(m_fallbackSurface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
this, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)));
disconnect(m_fallbackSurface, SIGNAL(supportedFormatsChanged()),
this, SIGNAL(supportedFormatsChanged()));
disconnect(m_fallbackSurface, SIGNAL(nativeResolutionChanged(QSize)),
this, SIGNAL(nativeResolutionChanged(QSize)));
disconnect(m_fallbackSurface, SIGNAL(frameChanged()),
this, SIGNAL(frameChanged()));
m_ready = false;
QAbstractVideoSurface::stop();
}
if (isActive()) {
if (m_context)
m_context->makeCurrent();
m_frame = QVideoFrame();
m_program->removeAllShaders();
delete m_program;
m_program = 0;
m_ready = false;
QAbstractVideoSurface::stop();
}
}
/*!
*/
bool QEglImageTextureSurface::present(const QVideoFrame &frame)
{
if (m_fallbackSurfaceActive) {
if (m_fallbackSurface->present(frame)) {
return true;
} else {
setError(m_fallbackSurface->error());
stop();
return false;
}
}
if (!m_ready) {
if (!isActive())
setError(StoppedError);
else
m_frame = frame;
} else if (frame.isValid()
&& (frame.pixelFormat() != m_pixelFormat || frame.size() != m_frameSize)) {
setError(IncorrectFormatError);
qWarning() << "Received frame of incorrect format, stopping the surface";
stop();
} else {
if (m_context)
m_context->makeCurrent();
m_frame = frame;
m_ready = false;
emit frameChanged();
return true;
}
return false;
}
/*!
*/
int QEglImageTextureSurface::brightness() const
{
return m_fallbackSurface->brightness();
}
/*!
*/
void QEglImageTextureSurface::setBrightness(int brightness)
{
m_fallbackSurface->setBrightness(brightness);
}
/*!
*/
int QEglImageTextureSurface::contrast() const
{
return m_fallbackSurface->contrast();
}
/*!
*/
void QEglImageTextureSurface::setContrast(int contrast)
{
m_fallbackSurface->setContrast(contrast);
}
/*!
*/
int QEglImageTextureSurface::hue() const
{
return m_fallbackSurface->hue();
}
/*!
*/
void QEglImageTextureSurface::setHue(int hue)
{
m_fallbackSurface->setHue(hue);
}
/*!
*/
int QEglImageTextureSurface::saturation() const
{
return m_fallbackSurface->saturation();
}
/*!
*/
void QEglImageTextureSurface::setSaturation(int saturation)
{
m_fallbackSurface->setSaturation(saturation);
}
/*!
*/
bool QEglImageTextureSurface::isReady() const
{
return m_fallbackSurfaceActive ? m_fallbackSurface->isReady() : m_ready;
}
/*!
*/
void QEglImageTextureSurface::setReady(bool ready)
{
m_ready = ready;
if (m_fallbackSurfaceActive)
m_fallbackSurface->setReady(ready);
}
/*!
*/
void QEglImageTextureSurface::paint(QPainter *painter, const QRectF &target, const QRectF &sourceRect)
{
if (m_fallbackSurfaceActive) {
m_fallbackSurface->paint(painter, target, sourceRect);
return;
}
if (!isActive() || !m_frame.isValid()) {
painter->fillRect(target, QBrush(Qt::black));
} else {
const QRectF source(
m_sourceRect.x() + m_sourceRect.width() * sourceRect.x(),
m_sourceRect.y() + m_sourceRect.height() * sourceRect.y(),
m_sourceRect.width() * sourceRect.width(),
m_sourceRect.height() * sourceRect.height());
bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);
painter->beginNativePainting();
if (stencilTestEnabled)
glEnable(GL_STENCIL_TEST);
if (scissorTestEnabled)
glEnable(GL_SCISSOR_TEST);
const int width = QGLContext::currentContext()->device()->width();
const int height = QGLContext::currentContext()->device()->height();
const QTransform transform = painter->deviceTransform();
const GLfloat wfactor = 2.0 / width;
const GLfloat hfactor = -2.0 / height;
const GLfloat positionMatrix[4][4] =
{
{
/*(0,0)*/ GLfloat(wfactor * transform.m11() - transform.m13()),
/*(0,1)*/ GLfloat(hfactor * transform.m12() + transform.m13()),
/*(0,2)*/ 0.0,
/*(0,3)*/ GLfloat(transform.m13())
}, {
/*(1,0)*/ GLfloat(wfactor * transform.m21() - transform.m23()),
/*(1,1)*/ GLfloat(hfactor * transform.m22() + transform.m23()),
/*(1,2)*/ 0.0,
/*(1,3)*/ GLfloat(transform.m23())
}, {
/*(2,0)*/ 0.0,
/*(2,1)*/ 0.0,
/*(2,2)*/ -1.0,
/*(2,3)*/ 0.0
}, {
/*(3,0)*/ GLfloat(wfactor * transform.dx() - transform.m33()),
/*(3,1)*/ GLfloat(hfactor * transform.dy() + transform.m33()),
/*(3,2)*/ 0.0,
/*(3,3)*/ GLfloat(transform.m33())
}
};
const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? target.top()
: target.bottom() + 1;
const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? target.bottom() + 1
: target.top();
const GLfloat vertexCoordArray[] =
{
GLfloat(target.left()) , GLfloat(vBottom),
GLfloat(target.right() + 1), GLfloat(vBottom),
GLfloat(target.left()) , GLfloat(vTop),
GLfloat(target.right() + 1), GLfloat(vTop)
};
const GLfloat txLeft = source.left() / m_frameSize.width();
const GLfloat txRight = source.right() / m_frameSize.width();
const GLfloat txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? source.top() / m_frameSize.height()
: source.bottom() / m_frameSize.height();
const GLfloat txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
? source.bottom() / m_frameSize.height()
: source.top() / m_frameSize.height();
const GLfloat textureCoordArray[] =
{
txLeft , txBottom,
txRight, txBottom,
txLeft , txTop,
txRight, txTop
};
m_program->bind();
m_program->enableAttributeArray("vertexCoordArray");
m_program->enableAttributeArray("textureCoordArray");
m_program->setAttributeArray("vertexCoordArray", vertexCoordArray, 2);
m_program->setAttributeArray("textureCoordArray", textureCoordArray, 2);
m_program->setUniformValue("positionMatrix", positionMatrix);
m_program->setUniformValue("texRgb", 0);
//map() binds the external texture
m_frame.map(QAbstractVideoBuffer::ReadOnly);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
//it's necessary to unbind the external texture
m_frame.unmap();
m_program->release();
painter->endNativePainting();
}
}
/*!
\fn QEglImageTextureSurface::frameChanged()
*/
/*!
*/
const QGLContext *QEglImageTextureSurface::glContext() const
{
return m_context;
}
/*!
*/
void QEglImageTextureSurface::setGLContext(QGLContext *context)
{
if (m_context == context)
return;
stop();
m_context = context;
m_fallbackSurface->setGLContext(context);
if (m_fallbackSurface->supportedShaderTypes() & QPainterVideoSurface::GlslShader) {
m_fallbackSurface->setShaderType(QPainterVideoSurface::GlslShader);
} else {
m_fallbackSurface->setShaderType(QPainterVideoSurface::FragmentProgramShader);
}
emit supportedFormatsChanged();
}
void QEglImageTextureSurface::viewportDestroyed()
{
m_context = 0;
m_fallbackSurface->viewportDestroyed();
setError(ResourceError);
stop();
}
#include "moc_qeglimagetexturesurface_p.cpp"
QT_END_NAMESPACE