Files
qtmultimedia/examples/multimedia/video/qmlvideo/qml/qmlvideo/SeekControl.qml
Antti Kokko bbfccc7135 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
2015-02-12 10:27:47 +00:00

136 lines
4.7 KiB
QML

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
id: seekControl
height: Math.min(parent.width, parent.height) / 20
property int duration: 0
property int playPosition: 0
property int seekPosition: 0
property bool enabled: true
property bool seeking: false
Rectangle {
id: background
anchors.fill: parent
color: "white"
opacity: 0.3
radius: parent.height / 15
}
Rectangle {
id: progressBar
anchors { left: parent.left; top: parent.top; bottom: parent.bottom }
width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration
color: "black"
opacity: 0.7
}
Text {
width: 90
anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 }
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
color: "white"
smooth: true
text: formatTime(playPosition)
}
Text {
width: 90
anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 }
horizontalAlignment: Text.AlignRight
verticalAlignment: Text.AlignVCenter
color: "white"
smooth: true
text: formatTime(duration)
}
Rectangle {
id: progressHandle
height: parent.height
width: parent.height / 2
color: "white"
opacity: 0.5
anchors.verticalCenter: progressBar.verticalCenter
x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * background.width
MouseArea {
id: mouseArea
anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom }
height: parent.height
width: parent.height * 2
enabled: seekControl.enabled
drag {
target: progressHandle
axis: Drag.XAxis
minimumX: 0
maximumX: background.width
}
onPressed: {
seekControl.seeking = true;
}
onCanceled: {
seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width
seekControl.seeking = false
}
onReleased: {
seekControl.seekPosition = progressHandle.x * seekControl.duration / background.width
seekControl.seeking = false
mouse.accepted = true
}
}
}
Timer { // Update position also while user is dragging the progress handle
id: seekTimer
repeat: true
interval: 300
running: seekControl.seeking
onTriggered: {
seekControl.seekPosition = progressHandle.x*seekControl.duration / background.width
}
}
function formatTime(timeInMs) {
if (!timeInMs || timeInMs <= 0) return "0:00"
var seconds = timeInMs / 1000;
var minutes = Math.floor(seconds / 60)
seconds = Math.floor(seconds % 60)
if (seconds < 10) seconds = "0" + seconds;
return minutes + ":" + seconds
}
}