Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
148 lines
5.5 KiB
QML
148 lines
5.5 KiB
QML
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2015 The Qt Company Ltd.
|
|
** Contact: http://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL21$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see http://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at http://www.qt.io/contact-us.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 or version 3 as published by the Free
|
|
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
|
|
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
|
|
** following information to ensure the GNU Lesser General Public License
|
|
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** As a special exception, The Qt Company gives you certain additional
|
|
** rights. These rights are described in The Qt Company LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
import QtQuick 2.0
|
|
import QtTest 1.0
|
|
import QtMultimedia 5.4
|
|
|
|
TestCase {
|
|
|
|
Component {
|
|
id: cameraComponent
|
|
Camera { }
|
|
}
|
|
|
|
Loader {
|
|
id: cameraLoader
|
|
}
|
|
|
|
SignalSpy {
|
|
id: deviceIdSpy
|
|
target: cameraLoader.item
|
|
signalName: "deviceIdChanged"
|
|
}
|
|
|
|
function test_deviceId() {
|
|
deviceIdSpy.clear();
|
|
cameraLoader.sourceComponent = cameraComponent;
|
|
var camera = cameraLoader.item;
|
|
|
|
// default camera
|
|
compare(camera.deviceId, "othercamera", "deviceId");
|
|
compare(camera.displayName, "othercamera desc", "displayName");
|
|
compare(camera.position, Camera.UnspecifiedPosition, "position");
|
|
compare(camera.orientation, 0, "orientation");
|
|
|
|
// setting an invalid camera ID should leave the item unchanged
|
|
camera.deviceId = "invalidcamera";
|
|
compare(camera.deviceId, "othercamera");
|
|
compare(deviceIdSpy.count, 0);
|
|
compare(camera.displayName, "othercamera desc", "displayName");
|
|
compare(camera.position, Camera.UnspecifiedPosition, "position");
|
|
compare(camera.orientation, 0, "orientation");
|
|
|
|
// change to another valid camera
|
|
camera.deviceId = "backcamera";
|
|
compare(camera.deviceId, "backcamera");
|
|
compare(deviceIdSpy.count, 1);
|
|
compare(camera.displayName, "backcamera desc", "displayName");
|
|
compare(camera.position, Camera.BackFace, "position");
|
|
compare(camera.orientation, 90, "orientation");
|
|
|
|
// setting an empty device ID should load the default camera
|
|
camera.deviceId = "";
|
|
compare(camera.deviceId, "othercamera", "deviceId");
|
|
compare(deviceIdSpy.count, 2);
|
|
|
|
cameraLoader.sourceComponent = undefined;
|
|
}
|
|
|
|
function test_position() {
|
|
deviceIdSpy.clear();
|
|
cameraLoader.sourceComponent = cameraComponent;
|
|
var camera = cameraLoader.item;
|
|
|
|
// default camera
|
|
compare(camera.position, Camera.UnspecifiedPosition, "position");
|
|
compare(camera.deviceId, "othercamera", "deviceId");
|
|
|
|
// setting an unavailable camera position should leave the item unchanged
|
|
camera.position = Camera.FrontFace;
|
|
compare(camera.position, Camera.UnspecifiedPosition, "position");
|
|
compare(camera.deviceId, "othercamera", "deviceId");
|
|
compare(deviceIdSpy.count, 0);
|
|
|
|
// change to an available position
|
|
camera.position = Camera.BackFace;
|
|
compare(camera.position, Camera.BackFace, "position");
|
|
compare(camera.deviceId, "backcamera", "deviceId");
|
|
compare(deviceIdSpy.count, 1);
|
|
|
|
// setting UnspecifiedPosition should load the default camera
|
|
camera.position = Camera.UnspecifiedPosition;
|
|
compare(camera.position, Camera.UnspecifiedPosition, "position");
|
|
compare(camera.deviceId, "othercamera", "deviceId");
|
|
compare(deviceIdSpy.count, 2);
|
|
|
|
cameraLoader.sourceComponent = undefined;
|
|
}
|
|
|
|
SignalSpy {
|
|
id: cameraStateSpy
|
|
target: cameraLoader.item
|
|
signalName: "cameraStateChanged"
|
|
}
|
|
|
|
function test_cameraState() {
|
|
deviceIdSpy.clear();
|
|
cameraStateSpy.clear();
|
|
cameraLoader.sourceComponent = cameraComponent;
|
|
var camera = cameraLoader.item;
|
|
|
|
// camera should be in ActiveState by default
|
|
compare(camera.cameraState, Camera.ActiveState, "cameraState");
|
|
compare(camera.deviceId, "othercamera", "deviceId");
|
|
|
|
// Changing the camera device should unload the previous camera and apply the current state
|
|
// to the new camera
|
|
camera.deviceId = "backcamera";
|
|
compare(camera.deviceId, "backcamera", "deviceId");
|
|
compare(camera.cameraState, Camera.ActiveState, "cameraState");
|
|
compare(cameraStateSpy.count, 2);
|
|
compare(cameraStateSpy.signalArguments[0][0], Camera.UnloadedState);
|
|
compare(cameraStateSpy.signalArguments[1][0], Camera.ActiveState);
|
|
|
|
cameraLoader.sourceComponent = undefined;
|
|
}
|
|
}
|