Enable qt.multimedia.video to get the logs. Also enhance the printing when creating the video node implementation. It is essential to have an easy way to figure out what handle and formats the node in use supports. Change-Id: Idf3a9f076ba03b5e613c19f2347204c841850b45 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
364 lines
13 KiB
C++
364 lines
13 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Copyright (C) 2012 Research In Motion
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qdeclarativevideooutput_render_p.h"
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#include "qdeclarativevideooutput_p.h"
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#include <QtMultimedia/qvideorenderercontrol.h>
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#include <QtMultimedia/qmediaservice.h>
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#include <QtCore/qloggingcategory.h>
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#include <private/qmediapluginloader_p.h>
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#include <private/qsgvideonode_p.h>
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#include <QtGui/QOpenGLContext>
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QT_BEGIN_NAMESPACE
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Q_DECLARE_LOGGING_CATEGORY(qLcVideo)
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Q_GLOBAL_STATIC_WITH_ARGS(QMediaPluginLoader, videoNodeFactoryLoader,
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(QSGVideoNodeFactoryInterface_iid, QLatin1String("video/videonode"), Qt::CaseInsensitive))
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QDeclarativeVideoRendererBackend::QDeclarativeVideoRendererBackend(QDeclarativeVideoOutput *parent)
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: QDeclarativeVideoBackend(parent),
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m_glContext(0),
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m_frameChanged(false)
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{
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m_surface = new QSGVideoItemSurface(this);
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QObject::connect(m_surface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
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q, SLOT(_q_updateNativeSize()), Qt::QueuedConnection);
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// Prioritize the plugin requested by the environment
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QString requestedVideoNode = QString::fromLatin1(qgetenv("QT_VIDEONODE"));
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foreach (const QString &key, videoNodeFactoryLoader()->keys()) {
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QObject *instance = videoNodeFactoryLoader()->instance(key);
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QSGVideoNodeFactoryInterface* plugin = qobject_cast<QSGVideoNodeFactoryInterface*>(instance);
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if (plugin) {
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if (key == requestedVideoNode)
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m_videoNodeFactories.prepend(plugin);
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else
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m_videoNodeFactories.append(plugin);
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qCDebug(qLcVideo) << "found videonode plugin" << key << plugin;
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}
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}
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// Append existing node factories as fallback if we have no plugins
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m_videoNodeFactories.append(&m_i420Factory);
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m_videoNodeFactories.append(&m_rgbFactory);
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m_videoNodeFactories.append(&m_textureFactory);
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}
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QDeclarativeVideoRendererBackend::~QDeclarativeVideoRendererBackend()
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{
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releaseSource();
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releaseControl();
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delete m_surface;
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}
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bool QDeclarativeVideoRendererBackend::init(QMediaService *service)
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{
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// When there is no service, the source is an object with a "videoSurface" property, which
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// doesn't require a QVideoRendererControl and therefore always works
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if (!service)
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return true;
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if (QMediaControl *control = service->requestControl(QVideoRendererControl_iid)) {
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if ((m_rendererControl = qobject_cast<QVideoRendererControl *>(control))) {
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m_rendererControl->setSurface(m_surface);
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m_service = service;
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return true;
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}
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}
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return false;
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}
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void QDeclarativeVideoRendererBackend::itemChange(QQuickItem::ItemChange change,
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const QQuickItem::ItemChangeData &changeData)
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{
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Q_UNUSED(change);
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Q_UNUSED(changeData);
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}
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void QDeclarativeVideoRendererBackend::releaseSource()
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{
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if (q->source() && q->sourceType() == QDeclarativeVideoOutput::VideoSurfaceSource) {
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if (q->source()->property("videoSurface").value<QAbstractVideoSurface*>() == m_surface)
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q->source()->setProperty("videoSurface", QVariant::fromValue<QAbstractVideoSurface*>(0));
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}
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m_surface->stop();
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}
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void QDeclarativeVideoRendererBackend::releaseControl()
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{
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if (m_rendererControl) {
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m_rendererControl->setSurface(0);
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if (m_service)
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m_service->releaseControl(m_rendererControl);
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m_rendererControl = 0;
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}
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}
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QSize QDeclarativeVideoRendererBackend::nativeSize() const
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{
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return m_surface->surfaceFormat().sizeHint();
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}
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void QDeclarativeVideoRendererBackend::updateGeometry()
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{
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const QRectF viewport = videoSurface()->surfaceFormat().viewport();
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const QSizeF frameSize = videoSurface()->surfaceFormat().frameSize();
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const QRectF normalizedViewport(viewport.x() / frameSize.width(),
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viewport.y() / frameSize.height(),
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viewport.width() / frameSize.width(),
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viewport.height() / frameSize.height());
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const QRectF rect(0, 0, q->width(), q->height());
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if (nativeSize().isEmpty()) {
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m_renderedRect = rect;
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m_sourceTextureRect = normalizedViewport;
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} else if (q->fillMode() == QDeclarativeVideoOutput::Stretch) {
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m_renderedRect = rect;
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m_sourceTextureRect = normalizedViewport;
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} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectFit) {
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m_sourceTextureRect = normalizedViewport;
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m_renderedRect = q->contentRect();
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} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectCrop) {
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m_renderedRect = rect;
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const qreal contentHeight = q->contentRect().height();
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const qreal contentWidth = q->contentRect().width();
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// Calculate the size of the source rectangle without taking the viewport into account
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const qreal relativeOffsetLeft = -q->contentRect().left() / contentWidth;
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const qreal relativeOffsetTop = -q->contentRect().top() / contentHeight;
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const qreal relativeWidth = rect.width() / contentWidth;
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const qreal relativeHeight = rect.height() / contentHeight;
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// Now take the viewport size into account
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const qreal totalOffsetLeft = normalizedViewport.x() + relativeOffsetLeft * normalizedViewport.width();
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const qreal totalOffsetTop = normalizedViewport.y() + relativeOffsetTop * normalizedViewport.height();
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const qreal totalWidth = normalizedViewport.width() * relativeWidth;
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const qreal totalHeight = normalizedViewport.height() * relativeHeight;
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if (qIsDefaultAspect(q->orientation())) {
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m_sourceTextureRect = QRectF(totalOffsetLeft, totalOffsetTop,
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totalWidth, totalHeight);
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} else {
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m_sourceTextureRect = QRectF(totalOffsetTop, totalOffsetLeft,
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totalHeight, totalWidth);
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}
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}
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if (videoSurface()->surfaceFormat().scanLineDirection() == QVideoSurfaceFormat::BottomToTop) {
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qreal top = m_sourceTextureRect.top();
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m_sourceTextureRect.setTop(m_sourceTextureRect.bottom());
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m_sourceTextureRect.setBottom(top);
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}
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}
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QSGNode *QDeclarativeVideoRendererBackend::updatePaintNode(QSGNode *oldNode,
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QQuickItem::UpdatePaintNodeData *data)
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{
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Q_UNUSED(data);
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QSGVideoNode *videoNode = static_cast<QSGVideoNode *>(oldNode);
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QMutexLocker lock(&m_frameMutex);
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if (!m_glContext) {
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m_glContext = QOpenGLContext::currentContext();
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m_surface->scheduleOpenGLContextUpdate();
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// Internal mechanism to call back the surface renderer from the QtQuick render thread
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QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
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if (obj) {
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QEvent ev(QEvent::User);
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obj->event(&ev);
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}
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}
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#if defined (Q_OS_QNX) // On QNX we need to be called back again for creating the egl images
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else {
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// Internal mechanism to call back the surface renderer from the QtQuick render thread
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QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
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if (obj) {
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QEvent ev(static_cast<QEvent::Type>(QEvent::User + 1));
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obj->event(&ev);
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}
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}
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#endif
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if (m_frameChanged) {
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if (videoNode && videoNode->pixelFormat() != m_frame.pixelFormat()) {
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qCDebug(qLcVideo) << "updatePaintNode: deleting old video node because frame format changed";
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delete videoNode;
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videoNode = 0;
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}
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if (!m_frame.isValid()) {
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qCDebug(qLcVideo) << "updatePaintNode: no frames yet";
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m_frameChanged = false;
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return 0;
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}
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if (!videoNode) {
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foreach (QSGVideoNodeFactoryInterface* factory, m_videoNodeFactories) {
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videoNode = factory->createNode(m_surface->surfaceFormat());
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if (videoNode) {
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qCDebug(qLcVideo) << "updatePaintNode: Video node created. Handle type:" << m_frame.handleType()
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<< " Supported formats for the handle by this node:"
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<< factory->supportedPixelFormats(m_frame.handleType());
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break;
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}
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}
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}
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}
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if (!videoNode) {
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m_frameChanged = false;
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m_frame = QVideoFrame();
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return 0;
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}
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// Negative rotations need lots of %360
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videoNode->setTexturedRectGeometry(m_renderedRect, m_sourceTextureRect,
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qNormalizedOrientation(q->orientation()));
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if (m_frameChanged) {
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videoNode->setCurrentFrame(m_frame);
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//don't keep the frame for more than really necessary
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m_frameChanged = false;
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m_frame = QVideoFrame();
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}
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return videoNode;
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}
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QAbstractVideoSurface *QDeclarativeVideoRendererBackend::videoSurface() const
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{
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return m_surface;
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}
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QRectF QDeclarativeVideoRendererBackend::adjustedViewport() const
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{
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const QRectF viewport = m_surface->surfaceFormat().viewport();
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const QSize pixelAspectRatio = m_surface->surfaceFormat().pixelAspectRatio();
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if (pixelAspectRatio.height() != 0) {
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const qreal ratio = pixelAspectRatio.width() / pixelAspectRatio.height();
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QRectF result = viewport;
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result.setX(result.x() * ratio);
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result.setWidth(result.width() * ratio);
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return result;
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}
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return viewport;
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}
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QOpenGLContext *QDeclarativeVideoRendererBackend::glContext() const
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{
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return m_glContext;
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}
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void QDeclarativeVideoRendererBackend::present(const QVideoFrame &frame)
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{
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m_frameMutex.lock();
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m_frame = frame;
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m_frameChanged = true;
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m_frameMutex.unlock();
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q->update();
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}
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void QDeclarativeVideoRendererBackend::stop()
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{
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present(QVideoFrame());
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}
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QSGVideoItemSurface::QSGVideoItemSurface(QDeclarativeVideoRendererBackend *backend, QObject *parent)
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: QAbstractVideoSurface(parent),
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m_backend(backend)
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{
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}
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QSGVideoItemSurface::~QSGVideoItemSurface()
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{
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}
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QList<QVideoFrame::PixelFormat> QSGVideoItemSurface::supportedPixelFormats(
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QAbstractVideoBuffer::HandleType handleType) const
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{
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QList<QVideoFrame::PixelFormat> formats;
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foreach (QSGVideoNodeFactoryInterface* factory, m_backend->m_videoNodeFactories)
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formats.append(factory->supportedPixelFormats(handleType));
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return formats;
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}
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bool QSGVideoItemSurface::start(const QVideoSurfaceFormat &format)
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{
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qCDebug(qLcVideo) << "Video surface format:" << format << "all supported formats:" << supportedPixelFormats(format.handleType());
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if (!supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
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return false;
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return QAbstractVideoSurface::start(format);
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}
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void QSGVideoItemSurface::stop()
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{
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m_backend->stop();
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QAbstractVideoSurface::stop();
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}
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bool QSGVideoItemSurface::present(const QVideoFrame &frame)
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{
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if (!frame.isValid()) {
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qWarning() << Q_FUNC_INFO << "I'm getting bad frames here...";
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return false;
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}
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m_backend->present(frame);
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return true;
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}
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void QSGVideoItemSurface::scheduleOpenGLContextUpdate()
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{
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//This method is called from render thread
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QMetaObject::invokeMethod(this, "updateOpenGLContext");
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}
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void QSGVideoItemSurface::updateOpenGLContext()
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{
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//Set a dynamic property to access the OpenGL context in Qt Quick render thread.
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this->setProperty("GLContext", QVariant::fromValue<QObject*>(m_backend->glContext()));
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}
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QT_END_NAMESPACE
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