Files
qtmultimedia/src/qtmultimediaquicktools/qdeclarativevideooutput_render.cpp
Laszlo Agocs bf8f6c88c9 Migrate to categorized logging in Quick 2 video output
Enable qt.multimedia.video to get the logs. Also enhance the printing
when creating the video node implementation. It is essential to have
an easy way to figure out what handle and formats the node in use
supports.

Change-Id: Idf3a9f076ba03b5e613c19f2347204c841850b45
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
2015-01-09 16:07:03 +01:00

364 lines
13 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Copyright (C) 2012 Research In Motion
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
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** use the contact form at http://qt.digia.com/contact-us.
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#include "qdeclarativevideooutput_render_p.h"
#include "qdeclarativevideooutput_p.h"
#include <QtMultimedia/qvideorenderercontrol.h>
#include <QtMultimedia/qmediaservice.h>
#include <QtCore/qloggingcategory.h>
#include <private/qmediapluginloader_p.h>
#include <private/qsgvideonode_p.h>
#include <QtGui/QOpenGLContext>
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(qLcVideo)
Q_GLOBAL_STATIC_WITH_ARGS(QMediaPluginLoader, videoNodeFactoryLoader,
(QSGVideoNodeFactoryInterface_iid, QLatin1String("video/videonode"), Qt::CaseInsensitive))
QDeclarativeVideoRendererBackend::QDeclarativeVideoRendererBackend(QDeclarativeVideoOutput *parent)
: QDeclarativeVideoBackend(parent),
m_glContext(0),
m_frameChanged(false)
{
m_surface = new QSGVideoItemSurface(this);
QObject::connect(m_surface, SIGNAL(surfaceFormatChanged(QVideoSurfaceFormat)),
q, SLOT(_q_updateNativeSize()), Qt::QueuedConnection);
// Prioritize the plugin requested by the environment
QString requestedVideoNode = QString::fromLatin1(qgetenv("QT_VIDEONODE"));
foreach (const QString &key, videoNodeFactoryLoader()->keys()) {
QObject *instance = videoNodeFactoryLoader()->instance(key);
QSGVideoNodeFactoryInterface* plugin = qobject_cast<QSGVideoNodeFactoryInterface*>(instance);
if (plugin) {
if (key == requestedVideoNode)
m_videoNodeFactories.prepend(plugin);
else
m_videoNodeFactories.append(plugin);
qCDebug(qLcVideo) << "found videonode plugin" << key << plugin;
}
}
// Append existing node factories as fallback if we have no plugins
m_videoNodeFactories.append(&m_i420Factory);
m_videoNodeFactories.append(&m_rgbFactory);
m_videoNodeFactories.append(&m_textureFactory);
}
QDeclarativeVideoRendererBackend::~QDeclarativeVideoRendererBackend()
{
releaseSource();
releaseControl();
delete m_surface;
}
bool QDeclarativeVideoRendererBackend::init(QMediaService *service)
{
// When there is no service, the source is an object with a "videoSurface" property, which
// doesn't require a QVideoRendererControl and therefore always works
if (!service)
return true;
if (QMediaControl *control = service->requestControl(QVideoRendererControl_iid)) {
if ((m_rendererControl = qobject_cast<QVideoRendererControl *>(control))) {
m_rendererControl->setSurface(m_surface);
m_service = service;
return true;
}
}
return false;
}
void QDeclarativeVideoRendererBackend::itemChange(QQuickItem::ItemChange change,
const QQuickItem::ItemChangeData &changeData)
{
Q_UNUSED(change);
Q_UNUSED(changeData);
}
void QDeclarativeVideoRendererBackend::releaseSource()
{
if (q->source() && q->sourceType() == QDeclarativeVideoOutput::VideoSurfaceSource) {
if (q->source()->property("videoSurface").value<QAbstractVideoSurface*>() == m_surface)
q->source()->setProperty("videoSurface", QVariant::fromValue<QAbstractVideoSurface*>(0));
}
m_surface->stop();
}
void QDeclarativeVideoRendererBackend::releaseControl()
{
if (m_rendererControl) {
m_rendererControl->setSurface(0);
if (m_service)
m_service->releaseControl(m_rendererControl);
m_rendererControl = 0;
}
}
QSize QDeclarativeVideoRendererBackend::nativeSize() const
{
return m_surface->surfaceFormat().sizeHint();
}
void QDeclarativeVideoRendererBackend::updateGeometry()
{
const QRectF viewport = videoSurface()->surfaceFormat().viewport();
const QSizeF frameSize = videoSurface()->surfaceFormat().frameSize();
const QRectF normalizedViewport(viewport.x() / frameSize.width(),
viewport.y() / frameSize.height(),
viewport.width() / frameSize.width(),
viewport.height() / frameSize.height());
const QRectF rect(0, 0, q->width(), q->height());
if (nativeSize().isEmpty()) {
m_renderedRect = rect;
m_sourceTextureRect = normalizedViewport;
} else if (q->fillMode() == QDeclarativeVideoOutput::Stretch) {
m_renderedRect = rect;
m_sourceTextureRect = normalizedViewport;
} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectFit) {
m_sourceTextureRect = normalizedViewport;
m_renderedRect = q->contentRect();
} else if (q->fillMode() == QDeclarativeVideoOutput::PreserveAspectCrop) {
m_renderedRect = rect;
const qreal contentHeight = q->contentRect().height();
const qreal contentWidth = q->contentRect().width();
// Calculate the size of the source rectangle without taking the viewport into account
const qreal relativeOffsetLeft = -q->contentRect().left() / contentWidth;
const qreal relativeOffsetTop = -q->contentRect().top() / contentHeight;
const qreal relativeWidth = rect.width() / contentWidth;
const qreal relativeHeight = rect.height() / contentHeight;
// Now take the viewport size into account
const qreal totalOffsetLeft = normalizedViewport.x() + relativeOffsetLeft * normalizedViewport.width();
const qreal totalOffsetTop = normalizedViewport.y() + relativeOffsetTop * normalizedViewport.height();
const qreal totalWidth = normalizedViewport.width() * relativeWidth;
const qreal totalHeight = normalizedViewport.height() * relativeHeight;
if (qIsDefaultAspect(q->orientation())) {
m_sourceTextureRect = QRectF(totalOffsetLeft, totalOffsetTop,
totalWidth, totalHeight);
} else {
m_sourceTextureRect = QRectF(totalOffsetTop, totalOffsetLeft,
totalHeight, totalWidth);
}
}
if (videoSurface()->surfaceFormat().scanLineDirection() == QVideoSurfaceFormat::BottomToTop) {
qreal top = m_sourceTextureRect.top();
m_sourceTextureRect.setTop(m_sourceTextureRect.bottom());
m_sourceTextureRect.setBottom(top);
}
}
QSGNode *QDeclarativeVideoRendererBackend::updatePaintNode(QSGNode *oldNode,
QQuickItem::UpdatePaintNodeData *data)
{
Q_UNUSED(data);
QSGVideoNode *videoNode = static_cast<QSGVideoNode *>(oldNode);
QMutexLocker lock(&m_frameMutex);
if (!m_glContext) {
m_glContext = QOpenGLContext::currentContext();
m_surface->scheduleOpenGLContextUpdate();
// Internal mechanism to call back the surface renderer from the QtQuick render thread
QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
if (obj) {
QEvent ev(QEvent::User);
obj->event(&ev);
}
}
#if defined (Q_OS_QNX) // On QNX we need to be called back again for creating the egl images
else {
// Internal mechanism to call back the surface renderer from the QtQuick render thread
QObject *obj = m_surface->property("_q_GLThreadCallback").value<QObject*>();
if (obj) {
QEvent ev(static_cast<QEvent::Type>(QEvent::User + 1));
obj->event(&ev);
}
}
#endif
if (m_frameChanged) {
if (videoNode && videoNode->pixelFormat() != m_frame.pixelFormat()) {
qCDebug(qLcVideo) << "updatePaintNode: deleting old video node because frame format changed";
delete videoNode;
videoNode = 0;
}
if (!m_frame.isValid()) {
qCDebug(qLcVideo) << "updatePaintNode: no frames yet";
m_frameChanged = false;
return 0;
}
if (!videoNode) {
foreach (QSGVideoNodeFactoryInterface* factory, m_videoNodeFactories) {
videoNode = factory->createNode(m_surface->surfaceFormat());
if (videoNode) {
qCDebug(qLcVideo) << "updatePaintNode: Video node created. Handle type:" << m_frame.handleType()
<< " Supported formats for the handle by this node:"
<< factory->supportedPixelFormats(m_frame.handleType());
break;
}
}
}
}
if (!videoNode) {
m_frameChanged = false;
m_frame = QVideoFrame();
return 0;
}
// Negative rotations need lots of %360
videoNode->setTexturedRectGeometry(m_renderedRect, m_sourceTextureRect,
qNormalizedOrientation(q->orientation()));
if (m_frameChanged) {
videoNode->setCurrentFrame(m_frame);
//don't keep the frame for more than really necessary
m_frameChanged = false;
m_frame = QVideoFrame();
}
return videoNode;
}
QAbstractVideoSurface *QDeclarativeVideoRendererBackend::videoSurface() const
{
return m_surface;
}
QRectF QDeclarativeVideoRendererBackend::adjustedViewport() const
{
const QRectF viewport = m_surface->surfaceFormat().viewport();
const QSize pixelAspectRatio = m_surface->surfaceFormat().pixelAspectRatio();
if (pixelAspectRatio.height() != 0) {
const qreal ratio = pixelAspectRatio.width() / pixelAspectRatio.height();
QRectF result = viewport;
result.setX(result.x() * ratio);
result.setWidth(result.width() * ratio);
return result;
}
return viewport;
}
QOpenGLContext *QDeclarativeVideoRendererBackend::glContext() const
{
return m_glContext;
}
void QDeclarativeVideoRendererBackend::present(const QVideoFrame &frame)
{
m_frameMutex.lock();
m_frame = frame;
m_frameChanged = true;
m_frameMutex.unlock();
q->update();
}
void QDeclarativeVideoRendererBackend::stop()
{
present(QVideoFrame());
}
QSGVideoItemSurface::QSGVideoItemSurface(QDeclarativeVideoRendererBackend *backend, QObject *parent)
: QAbstractVideoSurface(parent),
m_backend(backend)
{
}
QSGVideoItemSurface::~QSGVideoItemSurface()
{
}
QList<QVideoFrame::PixelFormat> QSGVideoItemSurface::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> formats;
foreach (QSGVideoNodeFactoryInterface* factory, m_backend->m_videoNodeFactories)
formats.append(factory->supportedPixelFormats(handleType));
return formats;
}
bool QSGVideoItemSurface::start(const QVideoSurfaceFormat &format)
{
qCDebug(qLcVideo) << "Video surface format:" << format << "all supported formats:" << supportedPixelFormats(format.handleType());
if (!supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return false;
return QAbstractVideoSurface::start(format);
}
void QSGVideoItemSurface::stop()
{
m_backend->stop();
QAbstractVideoSurface::stop();
}
bool QSGVideoItemSurface::present(const QVideoFrame &frame)
{
if (!frame.isValid()) {
qWarning() << Q_FUNC_INFO << "I'm getting bad frames here...";
return false;
}
m_backend->present(frame);
return true;
}
void QSGVideoItemSurface::scheduleOpenGLContextUpdate()
{
//This method is called from render thread
QMetaObject::invokeMethod(this, "updateOpenGLContext");
}
void QSGVideoItemSurface::updateOpenGLContext()
{
//Set a dynamic property to access the OpenGL context in Qt Quick render thread.
this->setProperty("GLContext", QVariant::fromValue<QObject*>(m_backend->glContext()));
}
QT_END_NAMESPACE