Change-Id: Ib82c1be5548443ef1f5e97b3d5641a2f55d212af Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
144 lines
4.8 KiB
QML
144 lines
4.8 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Mobility Components.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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Item {
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id: seekControl
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height: 46
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property int duration: 0
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property int playPosition: 0
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property int seekPosition: 0
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property bool enabled: true
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property bool seeking: false
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Rectangle {
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id: background
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anchors.fill: parent
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color: "black"
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opacity: 0.3
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}
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Rectangle {
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id: progressBar
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anchors { left: parent.left; top: parent.top; bottom: parent.bottom }
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width: seekControl.duration == 0 ? 0 : background.width * seekControl.playPosition / seekControl.duration
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color: "black"
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opacity: 0.7
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}
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Text {
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width: 90
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anchors { left: parent.left; top: parent.top; bottom: parent.bottom; leftMargin: 10 }
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font { family: "Nokia Sans S60"; pixelSize: 24 }
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horizontalAlignment: Text.AlignLeft
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verticalAlignment: Text.AlignVCenter
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color: "white"
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smooth: true
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text: formatTime(playPosition)
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}
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Text {
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width: 90
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anchors { right: parent.right; top: parent.top; bottom: parent.bottom; rightMargin: 10 }
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font { family: "Nokia Sans S60"; pixelSize: 24 }
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horizontalAlignment: Text.AlignRight
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verticalAlignment: Text.AlignVCenter
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color: "white"
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smooth: true
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text: formatTime(duration)
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}
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Image {
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id: progressHandle
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height: 46
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width: 10
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source: mouseArea.pressed ? "qrc:/images/progress_handle_pressed.svg" : "qrc:/images/progress_handle.svg"
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anchors.verticalCenter: progressBar.verticalCenter
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x: seekControl.duration == 0 ? 0 : seekControl.playPosition / seekControl.duration * 630
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MouseArea {
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id: mouseArea
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anchors { horizontalCenter: parent.horizontalCenter; bottom: parent.bottom }
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height: 46+16
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width: height
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enabled: seekControl.enabled
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drag {
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target: progressHandle
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axis: Drag.XAxis
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minimumX: 0
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maximumX: 631
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}
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onPressed: {
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seekControl.seeking = true;
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}
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onCanceled: {
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seekControl.seekPosition = progressHandle.x * seekControl.duration / 630
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seekControl.seeking = false
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}
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onReleased: {
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seekControl.seekPosition = progressHandle.x * seekControl.duration / 630
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seekControl.seeking = false
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mouse.accepted = true
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}
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}
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}
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Timer { // Update position also while user is dragging the progress handle
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id: seekTimer
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repeat: true
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interval: 300
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running: seekControl.seeking
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onTriggered: {
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seekControl.seekPosition = progressHandle.x*seekControl.duration/630
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}
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}
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function formatTime(timeInMs) {
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if (!timeInMs || timeInMs <= 0) return "0:00"
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var seconds = timeInMs / 1000;
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var minutes = Math.floor(seconds / 60)
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seconds = Math.floor(seconds % 60)
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if (seconds < 10) seconds = "0" + seconds;
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return minutes + ":" + seconds
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}
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}
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