Change copyrights and license headers from Nokia to Digia Change-Id: Id77334cfb15de096941c88e32d04ca07b4eb4709 Reviewed-by: Janne Anttila <janne.anttila@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
615 lines
18 KiB
C++
615 lines
18 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsoundeffect.h"
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#if defined(QT_MULTIMEDIA_PULSEAUDIO)
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#include "qsoundeffect_pulse_p.h"
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#elif(QT_MULTIMEDIA_QAUDIO)
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#include "qsoundeffect_qaudio_p.h"
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#endif
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QT_BEGIN_NAMESPACE
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/*!
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\class QSoundEffect
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\brief The QSoundEffect class provides a way to play low latency sound effects.
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\ingroup multimedia
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\ingroup multimedia_audio
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\inmodule QtMultimedia
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This class allows you to play uncompressed audio files (typically WAV files) in
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a generally lower latency way, and is suitable for "feedback" type sounds in
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response to user actions (e.g. virtual keyboard sounds, positive or negative
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feedback for popup dialogs, or game sounds). If low latency is not important,
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consider using the QMediaPlayer class instead, since it supports a wider
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variety of media formats and is less resource intensive.
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This example shows how a looping, somewhat quiet sound effect
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can be played:
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\snippet doc/src/snippets/multimedia-snippets/qsound.cpp 2
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Typically the sound effect should be reused, which allows all the
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parsing and preparation to be done ahead of time, and only triggered
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when necessary. This assists with lower latency audio playback.
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\snippet doc/src/snippets/multimedia-snippets/qsound.cpp 3
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Since QSoundEffect requires slightly more resources to achieve lower
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latency playback, the platform may limit the number of simultaneously playing
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sound effects.
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*/
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/*!
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\qmltype SoundEffect
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\instantiates QSoundEffect
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\brief The SoundEffect type provides a way to play sound effects in QML.
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\inmodule QtMultimedia
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\ingroup multimedia_qml
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\ingroup multimedia_audio_qml
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\inqmlmodule QtMultimedia 5.0
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SoundEffect is part of the \b{QtMultimedia 5.0} module.
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This type allows you to play uncompressed audio files (typically WAV files) in
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a generally lower latency way, and is suitable for "feedback" type sounds in
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response to user actions (e.g. virtual keyboard sounds, positive or negative
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feedback for popup dialogs, or game sounds). If low latency is not important,
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consider using the MediaPlayer or Audio types instead, since they support a wider
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variety of media formats and are less resource intensive.
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Typically the sound effect should be reused, which allows all the
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parsing and preparation to be done ahead of time, and only triggered
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when necessary. This is easy to achieve with QML, since you can declare your
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SoundEffect instance and refer to it elsewhere.
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The following example plays a WAV file on mouse click.
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\snippet doc/src/snippets/multimedia-snippets/soundeffect.qml complete snippet
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Since SoundEffect requires slightly more resources to achieve lower
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latency playback, the platform may limit the number of simultaneously playing
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sound effects.
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*/
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/*!
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Creates a QSoundEffect with the given \a parent.
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*/
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QSoundEffect::QSoundEffect(QObject *parent) :
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QObject(parent)
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{
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d = new QSoundEffectPrivate(this);
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connect(d, SIGNAL(loopsRemainingChanged()), SIGNAL(loopsRemainingChanged()));
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connect(d, SIGNAL(volumeChanged()), SIGNAL(volumeChanged()));
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connect(d, SIGNAL(mutedChanged()), SIGNAL(mutedChanged()));
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connect(d, SIGNAL(loadedChanged()), SIGNAL(loadedChanged()));
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connect(d, SIGNAL(playingChanged()), SIGNAL(playingChanged()));
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connect(d, SIGNAL(statusChanged()), SIGNAL(statusChanged()));
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connect(d, SIGNAL(categoryChanged()), SIGNAL(categoryChanged()));
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}
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/*!
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Destroys this sound effect.
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*/
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QSoundEffect::~QSoundEffect()
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{
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d->release();
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}
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/*!
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\fn QSoundEffect::supportedMimeTypes()
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Returns a list of the supported mime types for this sound effect.
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*/
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QStringList QSoundEffect::supportedMimeTypes()
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{
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return QSoundEffectPrivate::supportedMimeTypes();
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}
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/*!
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\qmlproperty url QtMultimedia5::SoundEffect::source
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This property holds the url for the sound to play. For the SoundEffect
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to attempt to load the source, the URL must exist and the application must have read permission
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in the specified directory. If the desired source is a local file the URL may be specified
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using either absolute or relative (to the file that declared the SoundEffect) pathing.
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*/
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/*!
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\property QSoundEffect::source
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This property holds the url for the sound to play. For the SoundEffect
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to attempt to load the source, the URL must exist and the application must have read permission
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in the specified directory.
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*/
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/*! Returns the URL of the current source to play */
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QUrl QSoundEffect::source() const
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{
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return d->source();
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}
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/*! Set the current URL to play to \a url. */
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void QSoundEffect::setSource(const QUrl &url)
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{
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if (d->source() == url)
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return;
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d->setSource(url);
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emit sourceChanged();
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}
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/*!
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\qmlproperty int QtMultimedia5::SoundEffect::loops
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This property provides a way to control the number of times to repeat the sound on each play().
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Set to SoundEffect.Infinite to enable infinite looping.
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*/
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/*!
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\property QSoundEffect::loops
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This property provides a way to control the number of times to repeat the sound on each play().
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Set to QSoundEffect::Infinite to enable infinite looping.
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*/
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/*!
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Returns the total number of times that this sound effect will be played before stopping.
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See the \l loopsRemaining() method for the number of loops currently remaining.
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*/
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int QSoundEffect::loopCount() const
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{
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return d->loopCount();
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}
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/*!
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\enum QSoundEffect::Loop
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\value Infinite Used as a parameter to \l setLoopCount() for infinite looping
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*/
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/*!
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Set the total number of times to repeat playing this sound effect on each play() call to \a loopCount.
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Pass \c QSoundEffect::Infinite to repeat until stop() is called.
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*/
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void QSoundEffect::setLoopCount(int loopCount)
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{
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if (loopCount < 0 && loopCount != Infinite) {
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qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer");
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return;
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}
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if (loopCount == 0)
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loopCount = 1;
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if (d->loopCount() == loopCount)
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return;
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d->setLoopCount(loopCount);
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emit loopCountChanged();
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}
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/*!
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\qmlproperty int QtMultimedia5::SoundEffect::loopsRemaining
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This property contains the number of loops remaining before the sound effect
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stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops.
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*/
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/*!
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\property QSoundEffect::loopsRemaining
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This property contains the number of loops remaining before the sound effect
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stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops.
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*/
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int QSoundEffect::loopsRemaining() const
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{
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return d->loopsRemaining();
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}
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/*!
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\qmlproperty qreal QtMultimedia5::SoundEffect::volume
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This property holds the volume of the sound effect playback, from 0.0 (silent) to 1.0 (maximum volume).
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*/
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/*!
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\property QSoundEffect::volume
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This property holds the volume of the sound effect playback, from 0.0 (silent) to 1.0 (maximum volume).
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*/
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/*!
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Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume).
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*/
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qreal QSoundEffect::volume() const
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{
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return qreal(d->volume()) / 100;
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}
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/*!
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Sets the volume to play the sound effect at to \a volume, from 0.0 (silent) to 1.0 (maximum volume).
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*/
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void QSoundEffect::setVolume(qreal volume)
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{
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if (volume < 0 || volume > 1) {
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qWarning("SoundEffect: volume should be between 0.0 and 1.0");
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return;
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}
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int iVolume = qRound(volume * 100);
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if (d->volume() == iVolume)
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return;
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d->setVolume(iVolume);
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}
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/*!
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\qmlproperty bool QtMultimedia5::SoundEffect::muted
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This property provides a way to control muting. A value of \c true will mute this effect.
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Otherwise, playback will occur with the currently specified \l volume.
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*/
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/*!
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\property QSoundEffect::muted
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This property provides a way to control muting. A value of \c true will mute this effect.
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*/
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/*! Returns whether this sound effect is muted */
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bool QSoundEffect::isMuted() const
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{
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return d->isMuted();
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}
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/*!
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Sets whether to mute this sound effect's playback.
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If \a muted is true, playback will be muted (silenced),
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and otherwise playback will occur with the currently
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specified volume().
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*/
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void QSoundEffect::setMuted(bool muted)
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{
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if (d->isMuted() == muted)
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return;
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d->setMuted(muted);
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}
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/*!
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\fn QSoundEffect::isLoaded() const
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Returns whether the sound effect has finished loading the \l source().
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*/
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/*!
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\qmlmethod bool QtMultimedia5::SoundEffect::isLoaded()
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Returns whether the sound effect has finished loading the \l source.
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*/
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bool QSoundEffect::isLoaded() const
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{
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return d->isLoaded();
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}
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/*!
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\qmlmethod QtMultimedia5::SoundEffect::play()
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Start playback of the sound effect, looping the effect for the number of
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times as specified in the loops property.
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This is the default method for SoundEffect.
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\snippet doc/src/snippets/multimedia-snippets/soundeffect.qml play sound on click
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*/
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/*!
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\fn QSoundEffect::play()
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Start playback of the sound effect, looping the effect for the number of
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times as specified in the loops property.
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*/
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void QSoundEffect::play()
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{
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d->play();
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}
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/*!
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\qmlproperty bool QtMultimedia5::SoundEffect::playing
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This property indicates whether the sound effect is playing or not.
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*/
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/*!
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\property QSoundEffect::playing
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This property indicates whether the sound effect is playing or not.
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*/
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/*! Returns true if the sound effect is currently playing, or false otherwise */
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bool QSoundEffect::isPlaying() const
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{
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return d->isPlaying();
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}
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/*!
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\enum QSoundEffect::Status
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\value Null No source has been set or the source is null.
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\value Loading The SoundEffect is trying to load the source.
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\value Ready The source is loaded and ready for play.
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\value Error An error occurred during operation, such as failure of loading the source.
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*/
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/*!
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\qmlproperty enumeration QtMultimedia5::SoundEffect::status
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This property indicates the current status of the SoundEffect
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as enumerated within SoundEffect.
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Possible statuses are listed below.
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\table
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\header \li Value \li Description
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\row \li SoundEffect.Null \li No source has been set or the source is null.
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\row \li SoundEffect.Loading \li The SoundEffect is trying to load the source.
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\row \li SoundEffect.Ready \li The source is loaded and ready for play.
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\row \li SoundEffect.Error \li An error occurred during operation, such as failure of loading the source.
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\endtable
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*/
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/*!
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\property QSoundEffect::status
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This property indicates the current status of the sound effect
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from the \l QSoundEffect::Status enumeration.
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*/
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/*!
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Returns the current status of this sound effect.
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*/
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QSoundEffect::Status QSoundEffect::status() const
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{
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return d->status();
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}
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/*!
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\qmlproperty string QtMultimedia5::SoundEffect::category
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This property contains the \e category of this sound effect.
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Some platforms can perform different audio routing
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for different categories, or may allow the user to
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set different volume levels for different categories.
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This setting will be ignored on platforms that do not
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support audio categories.
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*/
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/*!
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\property QSoundEffect::category
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This property contains the \e category of this sound effect.
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Some platforms can perform different audio routing
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for different categories, or may allow the user to
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set different volume levels for different categories.
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This setting will be ignored on platforms that do not
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support audio categories.
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*/
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/*!
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Returns the current \e category for this sound effect.
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Some platforms can perform different audio routing
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for different categories, or may allow the user to
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set different volume levels for different categories.
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This setting will be ignored on platforms that do not
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support audio categories.
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\sa setCategory()
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*/
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QString QSoundEffect::category() const
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{
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return d->category();
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}
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/*!
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Sets the \e category of this sound effect to \a category.
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Some platforms can perform different audio routing
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for different categories, or may allow the user to
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set different volume levels for different categories.
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This setting will be ignored on platforms that do not
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support audio categories.
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If this setting is changed while a sound effect is playing
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it will only take effect when the sound effect has stopped
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playing.
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\sa category()
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*/
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void QSoundEffect::setCategory(const QString &category)
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{
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d->setCategory(category);
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}
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/*!
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\qmlmethod QtMultimedia5::SoundEffect::stop()
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Stop current playback.
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*/
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/*!
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\fn QSoundEffect::stop()
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Stop current playback.
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*/
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void QSoundEffect::stop()
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{
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d->stop();
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}
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/* Signals */
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/*!
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\fn void QSoundEffect::sourceChanged()
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The \c sourceChanged signal is emitted when the source has been changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::sourceChanged()
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The \c sourceChanged signal is emitted when the source has been changed.
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The corresponding handler is \c onSourceChanged.
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*/
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/*!
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\fn void QSoundEffect::loadedChanged()
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The \c loadedChanged signal is emitted when the loading state has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::loadedChanged()
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The \c loadedChanged signal is emitted when the loading state has changed.
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The corresponding handler is \c onLoadedChanged.
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*/
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/*!
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\fn void QSoundEffect::loopCountChanged()
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The \c loopCountChanged signal is emitted when the initial number of loops has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::loopCountChanged()
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The \c loopCountChanged signal is emitted when the initial number of loops has changed.
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The corresponding handler is \c onLoopCountChanged.
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*/
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/*!
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\fn void QSoundEffect::loopsRemainingChanged()
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The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::loopsRemainingChanged()
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The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed.
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The corresponding handler is \c onLoopsRemainingChanged.
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*/
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/*!
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\fn void QSoundEffect::volumeChanged()
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The \c volumeChanged signal is emitted when the volume has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::volumeChanged()
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The \c volumeChanged signal is emitted when the volume has changed.
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The corresponding handler is \c onVolumeChanged.
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*/
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/*!
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\fn void QSoundEffect::mutedChanged()
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The \c mutedChanged signal is emitted when the mute state has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::mutedChanged()
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The \c mutedChanged signal is emitted when the mute state has changed.
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The corresponding handler is \c onMutedChanged.
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*/
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/*!
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\fn void QSoundEffect::playingChanged()
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The \c playingChanged signal is emitted when the playing property has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::playingChanged()
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The \c playingChanged signal is emitted when the playing property has changed.
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The corresponding handler is \c onPlayingChanged.
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*/
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/*!
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\fn void QSoundEffect::statusChanged()
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The \c statusChanged signal is emitted when the status property has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::statusChanged()
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The \c statusChanged signal is emitted when the status property has changed.
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The corresponding handler is \c onStatusChanged.
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*/
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/*!
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\fn void QSoundEffect::categoryChanged()
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The \c categoryChanged signal is emitted when the category property has changed.
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*/
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/*!
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\qmlsignal QtMultimedia5::SoundEffect::categoryChanged()
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The \c categoryChanged signal is emitted when the category property has changed.
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The corresponding handler is \c onCategoryChanged.
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*/
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QT_END_NAMESPACE
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#include "moc_qsoundeffect.cpp"
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