Change-Id: I6f3ef3e3c9f1bb851c2d9f9cbad1aea1df77004f Reviewed-on: http://codereview.qt-project.org/4945 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Daron Andrew Edie
131 lines
6.4 KiB
Plaintext
131 lines
6.4 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Mobility Components.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//TESTED_COMPONENT=src/multimedia
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testcase = {
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/* Notes
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Ensure radio reception is available in testing area
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A device specific headset is required to be connected to device for radio testing
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*/
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initTestCase: function()
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{
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},
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play_a_radio_transmission: function()
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{
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// Test meta data
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testApplication = "Multimedia - Play Radio Transmission";
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testBinary = "radio";
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testGoal = "Verify that radio stations can be played.";
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testPreconditions = "1. Radio reception should be available in the test area.<br>2. Wired headphones act as an antena to the device and must be connected.";
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testGroups = "BAT";
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// Test steps
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prompt(twiki("---+++ " + testApplication + "<br><br>
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*Goal:* " + testGoal + "<br>
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*Pre-Requisites:* " + testPreconditions + "<br>
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*Tested Binary:* " + testBinary + "<br>
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| *Step* | *Verification* |
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| Launch " + testBinary + " | App launches normally |
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| | Verify that 0 KHz and No Signal is displayed |
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| Select [Scan Up] | Audible white noise should be heard as the radio searches for a frequency lock. Frequency should be increasing in 100 KHz steps until a strong signal is found |
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| | Verify that a radio signal can be heard. It is possible for the radio to lock on a silent station signal, in that case progress further up the frequencies |
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| Once a strong audible signal is found | Verify that the stations frequency and Got Signal message is displayed |
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| Select [Scan Up] | Verify that the radio has moved off the previous station and in progressing through the frequencies |
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| Once on a radio station, Select [Freq Up] | Verify that the radio frequency has moved off the station by 100KHz and is stationary |
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| Select [Freq Up] again | Verify that the radio frequency has moved up another 100KHz and is stationary |
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| Select [Freq Down] twice | Verify that you are now at the frequency of the previous radio station and that the signal is audible |
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| Select [Scan Down] | Verify that the radio has moved off the previous station, progressing through the frequencies, and finds the original station from this test |
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| Exit the radio application | Verify that the radio station is no longer heard |
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"));
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},
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radio_interrupted_by_system_notification: function()
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{
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// Test meta data
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testApplication = "Multimedia - Play Radio With Interruptions";
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testBinary = "radio";
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testGoal = "Verify that radio playback can be successfuly interrupted by system notifications and resume playback without issues.";
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testPreconditions = "1. Audible system notifications should be enabled for this test.<br>2. Radio reception should be available in the test area.<br>3. Wired headphones act as an antena to the device and must be connected.";
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testGroups = "BAT";
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// Test steps
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prompt(twiki("---+++ " + testApplication + "<br><br>
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*Goal:* " + testGoal + "<br>
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*Pre-Requisites:* " + testPreconditions + "<br>
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*Tested Binary:* " + testBinary + "<br>
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| *Step* | *Verification* |
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| Launch " + testBinary + " | App launches normally |
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| Locate a strong radio station signal by scanning up/down | |
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| While on a strong and audible radio signal, evoke a system notification on device (eg: incoming SMS, alarm notification) | Verify that after the system notification has been delivered, the radio reverts to outputting the audio signal back through the headphones |
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"));
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},
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radio_volume_control: function()
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{
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// Test meta data
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testApplication = "Multimedia - Radio Volume Control";
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testBinary = "radio";
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testGoal = "Verify that the radio volume can be controlled.";
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testPreconditions = "1. Radio reception should be available in the test area.<br>2. Wired headphones act as an antena to the device and must be connected.";
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testGroups = "BAT";
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// Test steps
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prompt(twiki("---+++ " + testApplication + "<br><br>
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*Goal:* " + testGoal + "<br>
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*Pre-Requisites:* " + testPreconditions + "<br>
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*Tested Binary:* " + testBinary + "<br>
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| *Step* | *Verification* |
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| Launch " + testBinary + " | App launches normally |
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| Locate a strong radio station signal by scanning upwards | |
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| While on a strong and audible radio signal, move volume slider to the right | Verify that the audio volume of the radio station is amplified |
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| Move volume slider to the left | Verify that the audio volume is lowered |
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| Move the volume slider all the way to the left | Verify that the sound is now completely muted |
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"));
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},
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}
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