Fixes unit test which crashes on exit. Task-number: QTBUG-30630 Change-Id: I1e13cdc21c4297e492bf74d9a546a91510894288 Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com> Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
435 lines
12 KiB
C++
435 lines
12 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsamplecache_p.h"
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#include "qwavedecoder_p.h"
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#include <QtNetwork>
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//#define QT_SAMPLECACHE_DEBUG
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QT_BEGIN_NAMESPACE
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/*!
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\class QSampleCache
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\internal
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When you want to get a sound sample data, you need to request the QSample reference from QSampleCache.
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\code
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QSample *m_sample; // class member.
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private Q_SLOTS:
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void decoderError();
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void sampleReady();
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\endcode
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\code
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Q_GLOBAL_STATIC(QSampleCache, sampleCache) //declare a singleton manager
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\endcode
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\code
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m_sample = sampleCache()->requestSample(url);
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switch(m_sample->state()) {
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case QSample::Ready:
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sampleReady();
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break;
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case QSample::Error:
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decoderError();
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break;
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default:
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connect(m_sample, SIGNAL(error()), this, SLOT(decoderError()));
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connect(m_sample, SIGNAL(ready()), this, SLOT(sampleReady()));
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break;
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}
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\endcode
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When you no longer need the sound sample data, you need to release it:
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\code
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if (m_sample) {
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m_sample->release();
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m_sample = 0;
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}
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\endcode
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*/
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QSampleCache::QSampleCache(QObject *parent)
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: QObject(parent)
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, m_networkAccessManager(0)
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, m_mutex(QMutex::Recursive)
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, m_capacity(0)
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, m_usage(0)
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, m_loadingRefCount(0)
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{
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m_loadingThread.setObjectName(QLatin1String("QSampleCache::LoadingThread"));
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connect(&m_loadingThread, SIGNAL(finished()), this, SIGNAL(isLoadingChanged()));
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connect(&m_loadingThread, SIGNAL(started()), this, SIGNAL(isLoadingChanged()));
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}
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QNetworkAccessManager& QSampleCache::networkAccessManager()
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{
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if (!m_networkAccessManager)
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m_networkAccessManager = new QNetworkAccessManager();
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return *m_networkAccessManager;
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}
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QSampleCache::~QSampleCache()
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{
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QMutexLocker m(&m_mutex);
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m_loadingThread.quit();
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m_loadingThread.wait();
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// Killing the loading thread means that no samples can be
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// deleted using deleteLater. And some samples that had deleteLater
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// already called won't have been processed (m_staleSamples)
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foreach (QSample* sample, m_samples)
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delete sample;
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foreach (QSample* sample, m_staleSamples)
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delete sample; // deleting a sample does affect the m_staleSamples list, but foreach copies it
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m_networkAccessManager->deleteLater();
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}
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void QSampleCache::loadingRelease()
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{
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QMutexLocker locker(&m_loadingMutex);
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m_loadingRefCount--;
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if (m_loadingRefCount == 0) {
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if (m_loadingThread.isRunning())
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m_loadingThread.exit();
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}
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}
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bool QSampleCache::isLoading() const
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{
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return m_loadingThread.isRunning();
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}
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bool QSampleCache::isCached(const QUrl &url) const
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{
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QMutexLocker locker(&m_mutex);
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return m_samples.contains(url);
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}
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QSample* QSampleCache::requestSample(const QUrl& url)
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{
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//lock and add first to make sure live loadingThread will not be killed during this function call
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m_loadingMutex.lock();
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m_loadingRefCount++;
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m_loadingMutex.unlock();
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if (!m_loadingThread.isRunning())
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m_loadingThread.start();
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSampleCache: request sample [" << url << "]";
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#endif
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QMutexLocker locker(&m_mutex);
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QMap<QUrl, QSample*>::iterator it = m_samples.find(url);
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QSample* sample;
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if (it == m_samples.end()) {
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sample = new QSample(url, this);
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m_samples.insert(url, sample);
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sample->moveToThread(&m_loadingThread);
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} else {
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sample = *it;
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}
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sample->addRef();
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locker.unlock();
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sample->loadIfNecessary();
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return sample;
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}
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void QSampleCache::setCapacity(qint64 capacity)
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{
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QMutexLocker locker(&m_mutex);
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if (m_capacity == capacity)
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return;
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSampleCache: capacity changes from " << m_capacity << "to " << capacity;
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#endif
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if (m_capacity > 0 && capacity <= 0) { //memory management strategy changed
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for (QMap<QUrl, QSample*>::iterator it = m_samples.begin(); it != m_samples.end();) {
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QSample* sample = *it;
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if (sample->m_ref == 0) {
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unloadSample(sample);
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it = m_samples.erase(it);
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} else
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it++;
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}
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}
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m_capacity = capacity;
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refresh(0);
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}
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// Called locked
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void QSampleCache::unloadSample(QSample *sample)
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{
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m_usage -= sample->m_soundData.size();
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m_staleSamples.insert(sample);
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sample->deleteLater();
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}
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// Called in both threads
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void QSampleCache::refresh(qint64 usageChange)
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{
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QMutexLocker locker(&m_mutex);
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m_usage += usageChange;
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if (m_capacity <= 0 || m_usage <= m_capacity)
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return;
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#ifdef QT_SAMPLECACHE_DEBUG
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qint64 recoveredSize = 0;
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#endif
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//free unused samples to keep usage under capacity limit.
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for (QMap<QUrl, QSample*>::iterator it = m_samples.begin(); it != m_samples.end();) {
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QSample* sample = *it;
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if (sample->m_ref > 0) {
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++it;
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continue;
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}
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#ifdef QT_SAMPLECACHE_DEBUG
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recoveredSize += sample->m_soundData.size();
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#endif
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unloadSample(sample);
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it = m_samples.erase(it);
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if (m_usage <= m_capacity)
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return;
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}
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSampleCache: refresh(" << usageChange
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<< ") recovered size =" << recoveredSize
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<< "new usage =" << m_usage;
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#endif
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if (m_usage > m_capacity)
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qWarning() << "QSampleCache: usage[" << m_usage << " out of limit[" << m_capacity << "]";
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}
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// Called in both threads
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void QSampleCache::removeUnreferencedSample(QSample *sample)
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{
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QMutexLocker m(&m_mutex);
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m_staleSamples.remove(sample);
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}
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// Called in loader thread (since this lives in that thread)
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// Also called from application thread after loader thread dies.
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QSample::~QSample()
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{
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// Remove ourselves from our parent
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m_parent->removeUnreferencedSample(this);
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QMutexLocker locker(&m_mutex);
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "~QSample" << this << ": deleted [" << m_url << "]" << QThread::currentThread();
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#endif
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cleanup();
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}
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// Called in application thread
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void QSample::loadIfNecessary()
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{
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QMutexLocker locker(&m_mutex);
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if (m_state == QSample::Error || m_state == QSample::Creating) {
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m_state = QSample::Loading;
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QMetaObject::invokeMethod(this, "load", Qt::QueuedConnection);
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} else {
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qobject_cast<QSampleCache*>(m_parent)->loadingRelease();
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}
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}
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// Called in both threads
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bool QSampleCache::notifyUnreferencedSample(QSample* sample)
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{
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QMutexLocker locker(&m_mutex);
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if (m_capacity > 0)
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return false;
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m_samples.remove(sample->m_url);
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unloadSample(sample);
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return true;
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}
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// Called in application threadd
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void QSample::release()
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{
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QMutexLocker locker(&m_mutex);
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "Sample:: release" << this << QThread::currentThread() << m_ref;
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#endif
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m_ref--;
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if (m_ref == 0)
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m_parent->notifyUnreferencedSample(this);
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}
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// Called in dtor and when stream is loaded
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// must be called locked.
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void QSample::cleanup()
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{
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if (m_waveDecoder)
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m_waveDecoder->deleteLater();
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if (m_stream)
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m_stream->deleteLater();
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m_waveDecoder = 0;
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m_stream = 0;
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}
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// Called in application thread
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void QSample::addRef()
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{
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m_ref++;
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}
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// Called in loading thread
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void QSample::readSample()
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{
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Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
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QMutexLocker m(&m_mutex);
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSample: readSample";
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#endif
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qint64 read = m_waveDecoder->read(m_soundData.data() + m_sampleReadLength,
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qMin(m_waveDecoder->bytesAvailable(),
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qint64(m_waveDecoder->size() - m_sampleReadLength)));
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if (read > 0)
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m_sampleReadLength += read;
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if (m_sampleReadLength < m_waveDecoder->size())
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return;
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Q_ASSERT(m_sampleReadLength == qint64(m_soundData.size()));
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onReady();
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}
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// Called in loading thread
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void QSample::decoderReady()
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{
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Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
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QMutexLocker m(&m_mutex);
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSample: decoder ready";
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#endif
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m_parent->refresh(m_waveDecoder->size());
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m_soundData.resize(m_waveDecoder->size());
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m_sampleReadLength = 0;
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qint64 read = m_waveDecoder->read(m_soundData.data(), m_waveDecoder->size());
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if (read > 0)
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m_sampleReadLength += read;
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if (m_sampleReadLength >= m_waveDecoder->size())
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onReady();
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}
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// Called in all threads
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QSample::State QSample::state() const
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{
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QMutexLocker m(&m_mutex);
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return m_state;
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}
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// Called in loading thread
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// Essentially a second ctor, doesn't need locks (?)
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void QSample::load()
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{
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Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSample: load [" << m_url << "]";
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#endif
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m_stream = m_parent->networkAccessManager().get(QNetworkRequest(m_url));
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connect(m_stream, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(decoderError()));
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m_waveDecoder = new QWaveDecoder(m_stream);
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connect(m_waveDecoder, SIGNAL(formatKnown()), SLOT(decoderReady()));
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connect(m_waveDecoder, SIGNAL(parsingError()), SLOT(decoderError()));
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connect(m_waveDecoder, SIGNAL(readyRead()), SLOT(readSample()));
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}
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// Called in loading thread
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void QSample::decoderError()
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{
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Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
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QMutexLocker m(&m_mutex);
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSample: decoder error";
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#endif
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cleanup();
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m_state = QSample::Error;
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qobject_cast<QSampleCache*>(m_parent)->loadingRelease();
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emit error();
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}
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// Called in loading thread from decoder when sample is done. Locked already.
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void QSample::onReady()
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{
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Q_ASSERT(QThread::currentThread()->objectName() == QLatin1String("QSampleCache::LoadingThread"));
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#ifdef QT_SAMPLECACHE_DEBUG
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qDebug() << "QSample: load ready";
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#endif
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m_audioFormat = m_waveDecoder->audioFormat();
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cleanup();
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m_state = QSample::Ready;
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qobject_cast<QSampleCache*>(m_parent)->loadingRelease();
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emit ready();
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}
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// Called in application thread, then moved to loader thread
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QSample::QSample(const QUrl& url, QSampleCache *parent)
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: m_parent(parent)
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, m_stream(0)
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, m_waveDecoder(0)
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, m_url(url)
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, m_sampleReadLength(0)
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, m_state(Creating)
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, m_ref(0)
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{
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}
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QT_END_NAMESPACE
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#include "moc_qsamplecache_p.cpp"
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