Files
qtmultimedia/src/imports/audioengine/qdeclarative_soundinstance_p.h
Iikka Eklund dcbbad869e Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: Id77334cfb15de096941c88e32d04ca07b4eb4709
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2012-09-24 09:05:51 +02:00

156 lines
4.7 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QDECLARATIVE_SOUNDINSTANCE_P_H
#define QDECLARATIVE_SOUNDINSTANCE_P_H
#include <QtCore/QObject>
#include <QtGui/qvector3d.h>
#include "qsoundinstance_p.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QDeclarativeSound;
class QAudioEngine;
class QDeclarativeAudioEngine;
class QDeclarativeSoundInstance : public QObject
{
Q_OBJECT
Q_PROPERTY(QDeclarativeAudioEngine* engine READ engine WRITE setEngine)
Q_PROPERTY(QString sound READ sound WRITE setSound NOTIFY soundChanged)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(QVector3D velocity READ velocity WRITE setVelocity NOTIFY velocityChanged)
Q_PROPERTY(qreal gain READ gain WRITE setGain NOTIFY gainChanged)
Q_PROPERTY(qreal pitch READ pitch WRITE setPitch NOTIFY pitchChanged)
Q_ENUMS(State)
public:
enum State
{
StoppedState = QSoundInstance::StoppedState,
PlayingState = QSoundInstance::PlayingState,
PausedState = QSoundInstance::PausedState
};
QDeclarativeSoundInstance(QObject *parent = 0);
~QDeclarativeSoundInstance();
QDeclarativeAudioEngine* engine() const;
void setEngine(QDeclarativeAudioEngine *engine);
QString sound() const;
void setSound(const QString& sound);
State state() const;
QVector3D position() const;
void setPosition(const QVector3D& position);
QVector3D direction() const;
void setDirection(const QVector3D& direction);
QVector3D velocity() const;
void setVelocity(const QVector3D& velocity);
qreal gain() const;
void setGain(qreal gain);
qreal pitch() const;
void setPitch(qreal pitch);
void setConeInnerAngle(qreal innerAngle);
void setConeOuterAngle(qreal outerAngle);
void setConeOuterGain(qreal outerGain);
Q_SIGNALS:
void stateChanged();
void positionChanged();
void directionChanged();
void velocityChanged();
void gainChanged();
void pitchChanged();
void soundChanged();
public Q_SLOTS:
void play();
void stop();
void pause();
void updatePosition(qreal deltaTime);
private Q_SLOTS:
void handleStateChanged();
private:
Q_DISABLE_COPY(QDeclarativeSoundInstance);
QString m_sound;
QVector3D m_position;
QVector3D m_direction;
QVector3D m_velocity;
qreal m_gain;
qreal m_pitch;
State m_requestState;
qreal m_coneInnerAngle;
qreal m_coneOuterAngle;
qreal m_coneOuterGain;
void dropInstance();
QSoundInstance *m_instance;
QDeclarativeAudioEngine *m_engine;
private Q_SLOTS:
void engineComplete();
};
QT_END_NAMESPACE
QT_END_HEADER
#endif