Change copyrights and license headers from Nokia to Digia Change-Id: Id77334cfb15de096941c88e32d04ca07b4eb4709 Reviewed-by: Janne Anttila <janne.anttila@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
156 lines
4.7 KiB
C++
156 lines
4.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QDECLARATIVE_SOUNDINSTANCE_P_H
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#define QDECLARATIVE_SOUNDINSTANCE_P_H
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#include <QtCore/QObject>
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#include <QtGui/qvector3d.h>
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#include "qsoundinstance_p.h"
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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class QDeclarativeSound;
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class QAudioEngine;
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class QDeclarativeAudioEngine;
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class QDeclarativeSoundInstance : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QDeclarativeAudioEngine* engine READ engine WRITE setEngine)
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Q_PROPERTY(QString sound READ sound WRITE setSound NOTIFY soundChanged)
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Q_PROPERTY(State state READ state NOTIFY stateChanged)
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Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
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Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
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Q_PROPERTY(QVector3D velocity READ velocity WRITE setVelocity NOTIFY velocityChanged)
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Q_PROPERTY(qreal gain READ gain WRITE setGain NOTIFY gainChanged)
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Q_PROPERTY(qreal pitch READ pitch WRITE setPitch NOTIFY pitchChanged)
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Q_ENUMS(State)
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public:
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enum State
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{
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StoppedState = QSoundInstance::StoppedState,
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PlayingState = QSoundInstance::PlayingState,
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PausedState = QSoundInstance::PausedState
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};
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QDeclarativeSoundInstance(QObject *parent = 0);
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~QDeclarativeSoundInstance();
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QDeclarativeAudioEngine* engine() const;
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void setEngine(QDeclarativeAudioEngine *engine);
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QString sound() const;
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void setSound(const QString& sound);
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State state() const;
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QVector3D position() const;
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void setPosition(const QVector3D& position);
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QVector3D direction() const;
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void setDirection(const QVector3D& direction);
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QVector3D velocity() const;
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void setVelocity(const QVector3D& velocity);
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qreal gain() const;
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void setGain(qreal gain);
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qreal pitch() const;
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void setPitch(qreal pitch);
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void setConeInnerAngle(qreal innerAngle);
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void setConeOuterAngle(qreal outerAngle);
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void setConeOuterGain(qreal outerGain);
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Q_SIGNALS:
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void stateChanged();
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void positionChanged();
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void directionChanged();
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void velocityChanged();
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void gainChanged();
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void pitchChanged();
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void soundChanged();
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public Q_SLOTS:
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void play();
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void stop();
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void pause();
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void updatePosition(qreal deltaTime);
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private Q_SLOTS:
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void handleStateChanged();
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private:
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Q_DISABLE_COPY(QDeclarativeSoundInstance);
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QString m_sound;
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QVector3D m_position;
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QVector3D m_direction;
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QVector3D m_velocity;
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qreal m_gain;
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qreal m_pitch;
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State m_requestState;
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qreal m_coneInnerAngle;
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qreal m_coneOuterAngle;
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qreal m_coneOuterGain;
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void dropInstance();
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QSoundInstance *m_instance;
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QDeclarativeAudioEngine *m_engine;
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private Q_SLOTS:
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void engineComplete();
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif
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