Change-Id: Ia8c1c38aba1544603fada8c414cc856f365fd15b Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
219 lines
6.9 KiB
C++
219 lines
6.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\class QAudioProbe
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\inmodule QtMultimedia
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\ingroup multimedia
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\ingroup multimedia_audio
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\brief The QAudioProbe class allows you to monitor audio being played or recorded.
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\code
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QAudioRecorder *recorder = new QAudioRecorder();
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QAudioProbe *probe = new QAudioProbe;
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// ... configure the audio recorder (skipped)
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connect(probe, SIGNAL(audioBufferProbed(QAudioBuffer)), this, SLOT(processBuffer(QAudioBuffer)));
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probe->setSource(recorder); // Returns true, hopefully.
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recorder->record(); // Now we can do things like calculating levels or performing an FFT
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\endcode
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\sa QVideoProbe, QMediaPlayer, QCamera
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*/
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#include "qaudioprobe.h"
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#include "qmediaaudioprobecontrol.h"
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#include "qmediaservice.h"
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#include "qmediarecorder.h"
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#include "qsharedpointer.h"
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#include "qpointer.h"
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QT_BEGIN_NAMESPACE
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class QAudioProbePrivate {
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public:
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QPointer<QMediaObject> source;
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QPointer<QMediaAudioProbeControl> probee;
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};
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/*!
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Creates a new QAudioProbe class with a \a parent. After setting the
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source to monitor with \l setSource(), the \l audioBufferProbed()
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signal will be emitted when audio buffers are flowing in the
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source media object.
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*/
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QAudioProbe::QAudioProbe(QObject *parent)
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: QObject(parent)
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, d(new QAudioProbePrivate)
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{
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}
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/*!
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Destroys this probe and disconnects from any
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media object.
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*/
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QAudioProbe::~QAudioProbe()
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{
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if (d->source) {
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// Disconnect
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if (d->probee) {
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disconnect(d->probee.data(), SIGNAL(audioBufferProbed(QAudioBuffer)), this, SIGNAL(audioBufferProbed(QAudioBuffer)));
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disconnect(d->probee.data(), SIGNAL(flush()), this, SIGNAL(flush()));
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}
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d->source.data()->service()->releaseControl(d->probee.data());
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}
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}
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/*!
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Sets the media object to monitor to \a source.
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If \a source is zero, this probe will be deactivated
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and this function wil return true.
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If the media object does not support monitoring
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audio, this function will return false.
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The previous object will no longer be monitored.
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Passing in the same object will be ignored, but
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monitoring will continue.
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*/
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bool QAudioProbe::setSource(QMediaObject *source)
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{
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// Need to:
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// 1) disconnect from current source if necessary
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// 2) see if new one has the probe control
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// 3) connect if so
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// in case source was destroyed but probe control is still valid
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if (!d->source && d->probee) {
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disconnect(d->probee.data(), SIGNAL(audioBufferProbed(QAudioBuffer)), this, SIGNAL(audioBufferProbed(QAudioBuffer)));
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disconnect(d->probee.data(), SIGNAL(flush()), this, SIGNAL(flush()));
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d->probee.clear();
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}
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if (source != d->source.data()) {
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if (d->source) {
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Q_ASSERT(d->probee);
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disconnect(d->probee.data(), SIGNAL(audioBufferProbed(QAudioBuffer)), this, SIGNAL(audioBufferProbed(QAudioBuffer)));
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disconnect(d->probee.data(), SIGNAL(flush()), this, SIGNAL(flush()));
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d->source.data()->service()->releaseControl(d->probee.data());
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d->source.clear();
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d->probee.clear();
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}
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if (source) {
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QMediaService *service = source->service();
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if (service) {
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d->probee = service->requestControl<QMediaAudioProbeControl*>();
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}
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if (d->probee) {
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connect(d->probee.data(), SIGNAL(audioBufferProbed(QAudioBuffer)), this, SIGNAL(audioBufferProbed(QAudioBuffer)));
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connect(d->probee.data(), SIGNAL(flush()), this, SIGNAL(flush()));
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d->source = source;
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}
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}
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}
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return (!source || d->probee != 0);
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}
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/*!
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Starts monitoring the given \a mediaRecorder.
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Returns true on success.
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If there is no mediaObject associated with \a mediaRecorder, or if it is
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zero, this probe will be deactivated and this function wil return true.
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If the media recorder instance does not support monitoring
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audio, this function will return false.
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Any previously monitored objects will no longer be monitored.
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Passing in the same (valid) object will be ignored, but
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monitoring will continue.
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*/
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bool QAudioProbe::setSource(QMediaRecorder *mediaRecorder)
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{
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QMediaObject *source = mediaRecorder ? mediaRecorder->mediaObject() : 0;
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bool result = setSource(source);
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if (!mediaRecorder)
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return true;
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if (mediaRecorder && !source)
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return false;
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return result;
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}
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/*!
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Returns true if this probe is monitoring something, or false otherwise.
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The source being monitored does not need to be active.
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*/
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bool QAudioProbe::isActive() const
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{
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return d->probee != 0;
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}
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/*!
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\fn QAudioProbe::audioBufferProbed(const QAudioBuffer &buffer)
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This signal should be emitted when an audio \a buffer is processed in the
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media service.
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*/
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/*!
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\fn QAudioProbe::flush()
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This signal should be emitted when it is required to release all buffers.
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Application must release all outstanding references to audio buffers.
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*/
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QT_END_NAMESPACE
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