Change-Id: I3010b9fd5f68e922ff94edd4d08d8114c689c037 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
94 lines
2.9 KiB
QML
94 lines
2.9 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the Qt Mobility Components.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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Effect {
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id: root
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divider: false
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parameters: ListModel {
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ListElement {
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name: "radius"
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value: 0.5
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}
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ListElement {
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name: "diffraction"
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value: 0.5
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}
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}
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property real posX: -1
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property real posY: -1
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QtObject {
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id: d
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property real oldTargetWidth: root.targetWidth
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property real oldTargetHeight: root.targetHeight
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}
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// Transform slider values, and bind result to shader uniforms
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property real radius: parameters.get(0).value * 100
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property real diffractionIndex: parameters.get(1).value
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onTargetWidthChanged: {
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if (posX == -1)
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posX = targetWidth / 2
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else if (d.oldTargetWidth != 0)
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posX *= (targetWidth / d.oldTargetWidth)
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d.oldTargetWidth = targetWidth
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}
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onTargetHeightChanged: {
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if (posY == -1)
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posY = targetHeight / 2
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else if (d.oldTargetHeight != 0)
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posY *= (targetHeight / d.oldTargetHeight)
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d.oldTargetHeight = targetHeight
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}
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fragmentShaderFilename: "shaders/magnify.fsh"
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MouseArea {
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anchors.fill: parent
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onPositionChanged: { root.posX = mouse.x; root.posY = root.targetHeight - mouse.y }
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}
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}
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