Files
qtmultimedia/examples/multimedia/audioinput/audioinput.h
Alex Blasche f788f8e5c6 Make the multimedia examples less verbose
Important warnings such as missing services are still printed though.

Task-number: QTBUG-31080
Change-Id: I96fd3837c4edc58c61b97bf950b7cab05ceed014
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
2014-09-22 11:11:10 +02:00

137 lines
3.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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****************************************************************************/
#ifndef AUDIOINPUT_H
#define AUDIOINPUT_H
#include <QAudioInput>
#include <QByteArray>
#include <QComboBox>
#include <QMainWindow>
#include <QObject>
#include <QPixmap>
#include <QPushButton>
#include <QSlider>
#include <QWidget>
class AudioInfo : public QIODevice
{
Q_OBJECT
public:
AudioInfo(const QAudioFormat &format, QObject *parent);
~AudioInfo();
void start();
void stop();
qreal level() const { return m_level; }
qint64 readData(char *data, qint64 maxlen);
qint64 writeData(const char *data, qint64 len);
private:
const QAudioFormat m_format;
quint32 m_maxAmplitude;
qreal m_level; // 0.0 <= m_level <= 1.0
signals:
void update();
};
class RenderArea : public QWidget
{
Q_OBJECT
public:
RenderArea(QWidget *parent = 0);
void setLevel(qreal value);
protected:
void paintEvent(QPaintEvent *event);
private:
qreal m_level;
QPixmap m_pixmap;
};
class InputTest : public QMainWindow
{
Q_OBJECT
public:
InputTest();
~InputTest();
private:
void initializeWindow();
void initializeAudio();
void createAudioInput();
private slots:
void refreshDisplay();
void readMore();
void toggleMode();
void toggleSuspend();
void deviceChanged(int index);
void sliderChanged(int value);
private:
// Owned by layout
RenderArea *m_canvas;
QPushButton *m_modeButton;
QPushButton *m_suspendResumeButton;
QComboBox *m_deviceBox;
QSlider *m_volumeSlider;
QAudioDeviceInfo m_device;
AudioInfo *m_audioInfo;
QAudioFormat m_format;
QAudioInput *m_audioInput;
QIODevice *m_input;
bool m_pullMode;
QByteArray m_buffer;
};
#endif // AUDIOINPUT_H