Files
qtmultimedia/src/plugins/coreaudio/coreaudiooutput.h
Antti Kokko bbfccc7135 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Change-Id: I1c6faa4f59f8eca54f01ef20941fa60161dd7872
Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
2015-02-12 10:27:47 +00:00

198 lines
5.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef IOSAUDIOOUTPUT_H
#define IOSAUDIOOUTPUT_H
#include <qaudiosystem.h>
#if defined(Q_OS_OSX)
# include <CoreAudio/CoreAudio.h>
#endif
#include <AudioUnit/AudioUnit.h>
#include <CoreAudio/CoreAudioTypes.h>
#include <QtCore/QIODevice>
#include <QtCore/QWaitCondition>
#include <QtCore/QMutex>
QT_BEGIN_NAMESPACE
class CoreAudioOutputBuffer;
class QTimer;
class CoreAudioDeviceInfo;
class CoreAudioRingBuffer;
class CoreAudioOutputBuffer : public QObject
{
Q_OBJECT
public:
CoreAudioOutputBuffer(int bufferSize, int maxPeriodSize, QAudioFormat const& audioFormat);
~CoreAudioOutputBuffer();
qint64 readFrames(char *data, qint64 maxFrames);
qint64 writeBytes(const char *data, qint64 maxSize);
int available() const;
void reset();
void setPrefetchDevice(QIODevice *device);
void startFillTimer();
void stopFillTimer();
signals:
void readyRead();
private slots:
void fillBuffer();
private:
bool m_deviceError;
int m_maxPeriodSize;
int m_bytesPerFrame;
int m_periodTime;
QIODevice *m_device;
QTimer *m_fillTimer;
CoreAudioRingBuffer *m_buffer;
};
class CoreAudioOutputDevice : public QIODevice
{
public:
CoreAudioOutputDevice(CoreAudioOutputBuffer *audioBuffer, QObject *parent);
qint64 readData(char *data, qint64 len);
qint64 writeData(const char *data, qint64 len);
bool isSequential() const { return true; }
private:
CoreAudioOutputBuffer *m_audioBuffer;
};
class CoreAudioOutput : public QAbstractAudioOutput
{
Q_OBJECT
public:
CoreAudioOutput(const QByteArray &device);
~CoreAudioOutput();
void start(QIODevice *device);
QIODevice *start();
void stop();
void reset();
void suspend();
void resume();
int bytesFree() const;
int periodSize() const;
void setBufferSize(int value);
int bufferSize() const;
void setNotifyInterval(int milliSeconds);
int notifyInterval() const;
qint64 processedUSecs() const;
qint64 elapsedUSecs() const;
QAudio::Error error() const;
QAudio::State state() const;
void setFormat(const QAudioFormat &format);
QAudioFormat format() const;
void setVolume(qreal volume);
qreal volume() const;
void setCategory(const QString &category);
QString category() const;
private slots:
void deviceStopped();
void inputReady();
private:
enum {
Running,
Draining,
Stopped
};
static OSStatus renderCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
bool open();
void close();
void audioThreadStart();
void audioThreadStop();
void audioThreadDrain();
void audioDeviceStop();
void audioDeviceIdle();
void audioDeviceError();
void startTimers();
void stopTimers();
QByteArray m_device;
bool m_isOpen;
int m_internalBufferSize;
int m_periodSizeBytes;
qint64 m_totalFrames;
QAudioFormat m_audioFormat;
QIODevice *m_audioIO;
#if defined(Q_OS_OSX)
AudioDeviceID m_audioDeviceId;
#endif
AudioUnit m_audioUnit;
Float64 m_clockFrequency;
UInt64 m_startTime;
AudioStreamBasicDescription m_streamFormat;
CoreAudioOutputBuffer *m_audioBuffer;
QAtomicInt m_audioThreadState;
QWaitCondition m_threadFinished;
QMutex m_mutex;
QTimer *m_intervalTimer;
CoreAudioDeviceInfo *m_audioDeviceInfo;
qreal m_cachedVolume;
QAudio::Error m_errorCode;
QAudio::State m_stateCode;
};
QT_END_NAMESPACE
#endif // IOSAUDIOOUTPUT_H