Added a re-implementation of QSound, using functionality derived from QSoundEffect. QSound API remains the same as the original 4.x version. It offers both a static interface (with auto resource cleanup on sound completion), as well as an object instance interface for more detailed control. Change-Id: I85c00dd88547f8dea9b1e1ef2da31d2f2e28a172 Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
171 lines
4.8 KiB
C++
171 lines
4.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSOUNDEFFECT_PULSE_H
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#define QSOUNDEFFECT_PULSE_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include "qsoundeffect.h"
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#include <QtCore/qobject.h>
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#include <QtCore/qdatetime.h>
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#include <qmediaplayer.h>
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#include <pulse/pulseaudio.h>
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#include "qsamplecache_p.h"
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Multimedia)
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class QSoundEffectRef;
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class QSoundEffectPrivate : public QObject
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{
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Q_OBJECT
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public:
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explicit QSoundEffectPrivate(QObject* parent);
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~QSoundEffectPrivate();
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static QStringList supportedMimeTypes();
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QUrl source() const;
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void setSource(const QUrl &url);
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int loopCount() const;
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int loopsRemaining() const;
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void setLoopCount(int loopCount);
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int volume() const;
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void setVolume(int volume);
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bool isMuted() const;
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void setMuted(bool muted);
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bool isLoaded() const;
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bool isPlaying() const;
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QSoundEffect::Status status() const;
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void release();
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public Q_SLOTS:
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void play();
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void stop();
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Q_SIGNALS:
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void loopsRemainingChanged();
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void volumeChanged();
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void mutedChanged();
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void loadedChanged();
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void playingChanged();
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void statusChanged();
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private Q_SLOTS:
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void decoderError();
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void sampleReady();
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void uploadSample();
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void contextReady();
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void underRun();
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void prepare();
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void streamReady();
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void emptyComplete();
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void updateVolume();
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void updateMuted();
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private:
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void playSample();
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void emptyStream();
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void createPulseStream();
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void unloadPulseStream();
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void setPlaying(bool playing);
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void setStatus(QSoundEffect::Status status);
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void setLoopsRemaining(int loopsRemaining);
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static void stream_write_callback(pa_stream *s, size_t length, void *userdata);
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static void stream_state_callback(pa_stream *s, void *userdata);
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static void stream_underrun_callback(pa_stream *s, void *userdata);
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static void stream_cork_callback(pa_stream *s, int success, void *userdata);
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static void stream_flush_callback(pa_stream *s, int success, void *userdata);
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static void stream_write_done_callback(void *p);
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static void stream_adjust_prebuffer_callback(pa_stream *s, int success, void *userdata);
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static void stream_reset_buffer_callback(pa_stream *s, int success, void *userdata);
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static void setvolume_callback(pa_context *c, int success, void *userdata);
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static void setmuted_callback(pa_context *c, int success, void *userdata);
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pa_stream *m_pulseStream;
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int m_sinkInputId;
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pa_sample_spec m_pulseSpec;
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int m_pulseBufferSize;
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bool m_emptying;
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bool m_sampleReady;
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bool m_playing;
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QSoundEffect::Status m_status;
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bool m_muted;
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bool m_playQueued;
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bool m_stopping;
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int m_volume;
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int m_loopCount;
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int m_runningCount;
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QUrl m_source;
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QByteArray m_name;
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QSample *m_sample;
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int m_position;
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QSoundEffectRef *m_ref;
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // QSOUNDEFFECT_PULSE_H
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