Docs still need some fixing, but there are some legitimate usages of it there. Change-Id: I94c7b68788ce97829711a4384884d7e52fe84162 Reviewed-on: http://codereview.qt.nokia.com/1736 Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
144 lines
5.0 KiB
C++
144 lines
5.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qaudiosystemplugin.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QAudioSystemPlugin
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\brief The QAudioSystemPlugin class provides an abstract base for audio plugins.
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\since 1.0
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\ingroup multimedia
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\inmodule QtMultimediaKit
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\internal
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Writing a audio plugin is achieved by subclassing this base class,
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reimplementing the pure virtual functions keys(), availableDevices(),
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createInput(), createOutput() and createDeviceInfo() then exporting
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the class with the Q_EXPORT_PLUGIN2() macro.
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Unit tests are available to help in debugging new plugins.
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\sa QAbstractAudioDeviceInfo, QAbstractAudioOutput, QAbstractAudioInput
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Qt supports win32, linux(alsa) and Mac OS X standard (builtin to the
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QtMultimediaKit library at compile time).
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You can support other backends other than these predefined ones by
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creating a plugin subclassing QAudioSystemPlugin, QAbstractAudioDeviceInfo,
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QAbstractAudioOutput and QAbstractAudioInput.
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Add "default" to your list of keys() available to override the default
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audio device to be provided by your plugin.
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-audio-backend configure option will force compiling in of the builtin backend
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into the QtMultimediaKit library at compile time. This is automatic by default
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and will only be compiled into the library if the dependencies are installed.
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eg. alsa-devel package installed for linux.
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If the builtin backend is not compiled into the QtMultimediaKit library and
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no audio plugins are available a fallback dummy backend will be used.
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This should print out warnings if this is the case when you try and use QAudioInput or QAudioOutput. To fix this problem
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reconfigure Qt using -audio-backend or create your own plugin with a default
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key to always override the dummy fallback. The easiest way to determine
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if you have only a dummy backend is to get a list of available audio devices.
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QAudioDeviceInfo::availableDevices(QAudio::AudioOutput).size() = 0 (dummy backend)
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*/
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/*!
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Construct a new audio plugin with \a parent.
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This is invoked automatically by the Q_EXPORT_PLUGIN2() macro.
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*/
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QAudioSystemPlugin::QAudioSystemPlugin(QObject* parent) :
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QObject(parent)
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{}
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/*!
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Destroy the audio plugin
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You never have to call this explicitly. Qt destroys a plugin automatically when it is no longer used.
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*/
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QAudioSystemPlugin::~QAudioSystemPlugin()
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{}
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/*!
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\fn QStringList QAudioSystemPlugin::keys() const
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Returns the list of device identifiers this plugin supports.
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\since 1.0
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*/
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/*!
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\fn QList<QByteArray> QAudioSystemPlugin::availableDevices(QAudio::Mode mode) const
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Returns a list of available audio devices for \a mode
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\since 1.0
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*/
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/*!
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\fn QAbstractAudioInput* QAudioSystemPlugin::createInput(const QByteArray& device)
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Returns a pointer to a QAbstractAudioInput created using \a device identifier
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\since 1.0
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*/
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/*!
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\fn QAbstractAudioOutput* QAudioSystemPlugin::createOutput(const QByteArray& device)
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Returns a pointer to a QAbstractAudioOutput created using \a device identifier
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\since 1.0
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*/
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/*!
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\fn QAbstractAudioDeviceInfo* QAudioSystemPlugin::createDeviceInfo(const QByteArray& device, QAudio::Mode mode)
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Returns a pointer to a QAbstractAudioDeviceInfo created using \a device and \a mode
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\since 1.0
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*/
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QT_END_NAMESPACE
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#include "moc_qaudiosystemplugin.cpp"
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