proper command interface was implemented
This commit is contained in:
@@ -369,12 +369,12 @@ void BuildingLayoutGraph::save_layouts()
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buildings_layout_order>()
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->index;
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entry["order"] = order;
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int command = -1;
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if (e.has<WorldEditor::components::buildings_layout_command>())
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command = e.get<WorldEditor::components::
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buildings_layout_command>()
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->command;
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entry["command"] = command;
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Array commands;
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if (e.has<WorldEditor::components::buildings_layout_commands>())
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commands = e.get<WorldEditor::components::
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buildings_layout_commands>()
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->to_array();
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entry["commands"] = commands;
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if (e.has<WorldEditor::components::buildings_layout_graph>()) {
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entry["type"] = "layout";
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/* remember it has floor component too */
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@@ -470,7 +470,7 @@ void BuildingLayoutGraph::load_layouts()
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String name = entry["name"];
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String type = entry["type"];
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int order = entry.get("order", 0);
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int command = entry.get("command", -1);
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Array commands = entry.get("commands", Array());
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print_line("name: " + name + " type: " + type);
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int parent = entry.get("parent", -1);
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flecs::entity parent_e = base;
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@@ -483,8 +483,10 @@ void BuildingLayoutGraph::load_layouts()
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print_line(String(e.path()));
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e.set<WorldEditor::components::buildings_layout_order>(
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{ order });
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e.set<WorldEditor::components::buildings_layout_command>(
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{ command });
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e.add<WorldEditor::components::buildings_layout_commands>();
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e.get_mut<WorldEditor::components::buildings_layout_commands>()
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->from_array(commands);
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e.modified<WorldEditor::components::buildings_layout_commands>();
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if (type == "layout") {
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e.add<WorldEditor::components::buildings_layout_graph>();
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if (entry.has("floor_index")) {
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@@ -586,7 +588,12 @@ int BuildingLayoutGraph::get_layout_count() const
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int BuildingLayoutGraph::get_children_count(flecs::entity base_e) const
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{
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ecs_iter_t it = ecs_children(base_e.world().c_ptr(), base_e.id());
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int32_t cnt = ecs_iter_count(&it);
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return (int)cnt;
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#if 0
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int count = 0;
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base_e.children([&count](flecs::entity e) { count++; });
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return count;
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#endif
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}
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@@ -245,43 +245,106 @@ void BuildingLayoutGraphUI::update_buttons(ColorRect *canvas)
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args.size());
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}
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if (e.has<WorldEditor::components::
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buildings_layout_command>()) {
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buildings_layout_commands>()) {
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std::vector<Variant> args = {
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/* clang-format off */
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"Commands...", "display_commands_button"
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(canvas, box, "b#$",
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args.data(),
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args.size(),
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&save_data);
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assert(save_data.has(
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"display_commands_button"));
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Button *cmd_button = Object::cast_to<Button>(
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save_data["display_commands_button"]);
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cmd_button->connect(
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"pressed", this, "show_command_editor",
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varray(canvas, String(e.path())));
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#if 0
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int cmd,
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cmd_count =
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e.get<WorldEditor::components::
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buildings_layout_commands>()
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->commands.size();
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for (cmd = 0; cmd < cmd_count; cmd++) {
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std::vector<Variant> args = {
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/* clang-format off */
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"Command:",
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"None", 3,
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-1, "None",
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1, "Arrach1",
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2, "Attach2",
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"command",
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/* clang-format on */
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(
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canvas, box, "p{h{lo#$}}", args.data(),
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args.size(), &save_data);
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assert(!save_data.empty());
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List<String> keys;
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save_data.get_key_list(&keys);
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print_line(keys.front()->get());
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assert(save_data["command"]);
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OptionButton *ob =
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Object::cast_to<OptionButton>(
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save_data["command"]);
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int command =
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e.get<WorldEditor::components::
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buildings_layout_command>()
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->command;
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int selected = -1;
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selected = ob->get_popup()->get_item_index(
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command);
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print_line("selected: " + itos(command) + " " +
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itos(selected));
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ob->select(selected);
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ob->connect("item_selected", this,
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"command_entered",
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varray(save_data["command"],
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String(e.path())));
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"Delete"
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/* clang-format on */
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(
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canvas, box, "p{h{lo#$b}}",
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args.data(), args.size(),
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&save_data);
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assert(!save_data.empty());
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List<String> keys;
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save_data.get_key_list(&keys);
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print_line(keys.front()->get());
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assert(save_data["command"]);
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OptionButton *ob =
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Object::cast_to<OptionButton>(
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save_data["command"]);
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int command =
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e.get<WorldEditor::components::
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buildings_layout_commands>()
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->commands[cmd]
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.command;
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int selected = -1;
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selected =
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ob->get_popup()->get_item_index(
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command);
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print_line(
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"selected: " + itos(command) +
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" " + itos(selected));
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ob->set_meta("cmd", cmd);
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ob->select(selected);
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ob->connect("item_selected", this,
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"command_entered",
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varray(save_data["command"],
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String(e.path())));
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}
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{
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std::vector<Variant> args = {
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/* clang-format off */
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"Command:",
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"None", 3,
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-1, "None",
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1, "Arrach1",
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2, "Attach2",
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"command",
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"New"
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/* clang-format on */
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(
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canvas, box, "p{h{lo#$b}}",
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args.data(), args.size(),
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&save_data);
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assert(!save_data.empty());
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List<String> keys;
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save_data.get_key_list(&keys);
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print_line(keys.front()->get());
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assert(save_data["command"]);
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OptionButton *ob =
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Object::cast_to<OptionButton>(
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save_data["command"]);
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int selected = -1;
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ob->select(selected);
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ob->set_meta("cmd", -1);
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ob->connect("item_selected", this,
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"command_entered",
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varray(save_data["command"],
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String(e.path())));
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}
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#endif
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}
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button->get_popup()->connect(
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"id_pressed", this, "menu_pressed",
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@@ -377,6 +440,7 @@ void BuildingLayoutGraphUI::order_entered(float value, Control *item,
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e.modified<WorldEditor::components::buildings_layout_order>();
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print_line("data set order");
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}
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static PopupPanel *command_editor = nullptr;
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void BuildingLayoutGraphUI::command_entered(int index, Control *item,
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const String &path)
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{
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@@ -384,10 +448,115 @@ void BuildingLayoutGraphUI::command_entered(int index, Control *item,
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flecs::world ecs = BaseData::get_singleton()->get();
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flecs::entity e = ecs.lookup(path.ascii().ptr());
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assert(e.is_valid());
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e.get_mut<WorldEditor::components::buildings_layout_command>()->command =
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index;
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e.modified<WorldEditor::components::buildings_layout_command>();
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int cmd = item->get_meta("cmd");
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if (cmd >= 0) {
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int command = index;
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Vector<Variant> args;
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WorldEditor::components::buildings_layout_commands *c = e.get_mut<
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WorldEditor::components::buildings_layout_commands>();
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c->commands.write[cmd].command = index;
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c->commands.write[cmd].args = args;
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} else {
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int command = index;
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Vector<Variant> args;
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WorldEditor::components::buildings_layout_commands *c = e.get_mut<
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WorldEditor::components::buildings_layout_commands>();
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c->commands.push_back({ command, args });
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}
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e.modified<WorldEditor::components::buildings_layout_commands>();
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print_line("data set command");
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command_editor->hide();
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command_editor->queue_delete();
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command_editor = nullptr;
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update_graph();
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}
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void BuildingLayoutGraphUI::show_command_editor(Control *item,
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const String &path)
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{
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if (!command_editor) {
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command_editor = memnew(PopupPanel);
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item->add_child(command_editor);
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} else {
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command_editor->queue_delete();
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command_editor = memnew(PopupPanel);
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item->add_child(command_editor);
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}
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command_editor->set_anchor(Margin::MARGIN_LEFT, 0.2f);
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command_editor->set_anchor(Margin::MARGIN_TOP, 0.2f);
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command_editor->set_anchor(Margin::MARGIN_RIGHT, 0.8f);
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command_editor->set_anchor(Margin::MARGIN_BOTTOM, 0.8f);
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command_editor->set_custom_minimum_size(Vector2(400, 300));
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flecs::world ecs = BaseData::get_singleton()->get();
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flecs::entity e = ecs.lookup(path.ascii().ptr());
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int cmd,
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cmd_count =
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e.get<WorldEditor::components::buildings_layout_commands>()
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->commands.size();
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VBoxContainer *vb = memnew(VBoxContainer);
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command_editor->add_child(vb);
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for (cmd = 0; cmd < cmd_count; cmd++) {
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std::vector<Variant> args = {
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/* clang-format off */
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"Command:",
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"None", 3,
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-1, "None",
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1, "Arrach1",
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2, "Attach2",
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"command",
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"Delete"
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/* clang-format on */
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(item, vb, "p{h{lo#$b}}", args.data(),
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args.size(), &save_data);
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assert(!save_data.empty());
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List<String> keys;
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save_data.get_key_list(&keys);
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print_line(keys.front()->get());
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assert(save_data["command"]);
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OptionButton *ob =
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Object::cast_to<OptionButton>(save_data["command"]);
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int command =
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e.get<WorldEditor::components::buildings_layout_commands>()
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->commands[cmd]
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.command;
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int selected = -1;
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selected = ob->get_popup()->get_item_index(command);
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print_line("selected: " + itos(command) + " " + itos(selected));
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ob->set_meta("cmd", cmd);
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ob->select(selected);
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ob->connect("item_selected", this, "command_entered",
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varray(save_data["command"], String(e.path())));
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}
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{
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std::vector<Variant> args = {
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/* clang-format off */
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"Command:",
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"None", 3,
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-1, "None",
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1, "Arrach1",
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2, "Attach2",
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"command",
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"New"
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/* clang-format on */
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(item, vb, "p{h{lo#$b}}", args.data(),
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args.size(), &save_data);
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assert(!save_data.empty());
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List<String> keys;
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save_data.get_key_list(&keys);
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print_line(keys.front()->get());
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assert(save_data["command"]);
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OptionButton *ob =
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Object::cast_to<OptionButton>(save_data["command"]);
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int selected = -1;
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ob->select(selected);
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ob->set_meta("cmd", -1);
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ob->connect("item_selected", this, "command_entered",
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varray(save_data["command"], String(e.path())));
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}
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command_editor->popup_centered();
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}
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void BuildingLayoutGraphUI::_bind_methods()
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{
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@@ -415,4 +584,6 @@ void BuildingLayoutGraphUI::_bind_methods()
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"item"
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"path"),
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&BuildingLayoutGraphUI::command_entered);
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ClassDB::bind_method(D_METHOD("show_command_editor", "item", "path"),
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&BuildingLayoutGraphUI::show_command_editor);
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}
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@@ -165,6 +165,7 @@ public:
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const String &path);
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void order_entered(float value, Control *item, const String &path);
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void command_entered(int index, Control *item, const String &path);
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void show_command_editor(Control *item, const String &path);
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Vector<Vector2> buttons;
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#define DEPTH_MUL 160
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#define Y_MUL 220
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@@ -6,6 +6,65 @@
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#define MIN_ROOM_SIZE 16 /* 4 * 4 tiles */
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struct state {
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Rect2i main_rect;
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Rect2i last_rect;
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bool first;
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int count;
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List<Rect2i> rectangles;
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List<bool> windows;
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struct room_data {
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float area;
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bool wall;
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};
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List<struct room_data> rooms;
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Vector2i get_new_position(int way)
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{
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Vector2i ret;
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if (way == 0) {
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ret.x = last_rect.position.x + last_rect.size.x;
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ret.y = last_rect.position.y;
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} else {
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ret.x = last_rect.position.x;
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ret.y = last_rect.position.y + last_rect.size.y;
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}
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return ret;
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}
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Vector2i get_new_size(int way, float area)
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{
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Vector2i ret;
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if (way == 0) {
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ret.y = last_rect.size.y;
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ret.x = area / last_rect.size.y;
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} else {
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ret.x = last_rect.size.x;
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ret.y = area / last_rect.size.x;
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}
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return ret;
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}
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void add_rect(const Rect2i &rect, bool window)
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{
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rectangles.push_back(rect);
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windows.push_back(window);
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}
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void pack_room(float area, bool wall)
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{
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rooms.push_back({ area, wall });
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}
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void next()
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{
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last_rect = main_rect;
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}
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void dump()
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{
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List<Rect2i>::Element *e = rectangles.front();
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while (e) {
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print_line(e->get().operator String());
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e = e->next();
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}
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||||
}
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||||
};
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BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
|
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{
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ecs.module<BuildingLayoutGraph::graph_module>();
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@@ -279,6 +338,94 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
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print_line("grid size: " +
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itos((int)Math::ceil(grid_size)));
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});
|
||||
ecs.system<WorldEditor::components::buildings_layout_zone>(
|
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"AssembleZones")
|
||||
.kind(0)
|
||||
.each([module_name](
|
||||
flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_zone &f) {
|
||||
flecs::entity zone_e = it.entity(count);
|
||||
flecs::query<const WorldEditor::components::
|
||||
buildings_layout_order,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_room,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_area,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_commands>
|
||||
q = zone_e.world()
|
||||
.query_builder<
|
||||
const WorldEditor::components::
|
||||
buildings_layout_order,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_room,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_area,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_commands>()
|
||||
.with(flecs::ChildOf, zone_e)
|
||||
.order_by<
|
||||
WorldEditor::components::
|
||||
buildings_layout_order>(
|
||||
[](flecs::entity_t e1,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_order
|
||||
*d1,
|
||||
flecs::entity_t e2,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_order
|
||||
*d2) {
|
||||
return (d1->index >
|
||||
d2->index) -
|
||||
(d1->index <
|
||||
d2->index);
|
||||
})
|
||||
.build();
|
||||
int c = 0;
|
||||
struct state state;
|
||||
state.first = true;
|
||||
state.count = 0;
|
||||
q.each([&c, &state](
|
||||
flecs::entity e,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_order &order,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_room &r,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_area &area,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_commands &cmd) {
|
||||
int i, j;
|
||||
String output = String(e.path()) + "\n";
|
||||
output +=
|
||||
"\torder: " + itos(order.index) + "\n";
|
||||
output += "\troom_type: " + itos(r.room_type) +
|
||||
"\n";
|
||||
output += "\twindow: " + itos(r.window) + "\n";
|
||||
output += "\tarea: " + String::num(area.area) +
|
||||
"\n";
|
||||
output += "\tcommands: " +
|
||||
itos(cmd.commands.size()) + "\n";
|
||||
for (i = 0; i < cmd.commands.size(); i++) {
|
||||
output +=
|
||||
"\t\t" +
|
||||
itos(cmd.commands[i].command) +
|
||||
"\n";
|
||||
for (j = 0;
|
||||
j < cmd.commands[i].args.size();
|
||||
j++)
|
||||
output +=
|
||||
"\t\t\t" +
|
||||
(cmd.commands[i].args[j].
|
||||
operator String()) +
|
||||
"\n";
|
||||
}
|
||||
print_line(output);
|
||||
state.pack_room(area.area, r.window);
|
||||
c++;
|
||||
});
|
||||
state.dump();
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_floor>(
|
||||
"FloorCompleteArea")
|
||||
.kind(0)
|
||||
@@ -289,9 +436,11 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
flecs::world w = floor_e.world();
|
||||
std::vector<String> systems = {
|
||||
"RoomArea", "ZoneArea", "UnitArea",
|
||||
"FloorArea", "ZoneAreaSum", "UnitAreaSum",
|
||||
"FloorAreaSum", "CreateFloorData"
|
||||
"RoomArea", "ZoneArea",
|
||||
"UnitArea", "FloorArea",
|
||||
"ZoneAreaSum", "UnitAreaSum",
|
||||
"FloorAreaSum", "CreateFloorData",
|
||||
"AssembleZones"
|
||||
};
|
||||
int i;
|
||||
for (i = 0; i < (int)systems.size(); i++) {
|
||||
@@ -1017,6 +1166,7 @@ void BuildingLayoutGraph::create_zone(const String &base_path, int zone_type)
|
||||
{ 0, 0, 0 });
|
||||
int count = get_children_count(new_e.parent());
|
||||
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
|
||||
new_e.add<WorldEditor::components::buildings_layout_commands>();
|
||||
}
|
||||
|
||||
void BuildingLayoutGraph::create_unit(const String &base_path)
|
||||
@@ -1027,6 +1177,7 @@ void BuildingLayoutGraph::create_unit(const String &base_path)
|
||||
{ 0, 0, 0 });
|
||||
int count = get_children_count(new_e.parent());
|
||||
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
|
||||
new_e.add<WorldEditor::components::buildings_layout_commands>();
|
||||
}
|
||||
|
||||
void BuildingLayoutGraph::create_floor(const String &base_path)
|
||||
@@ -1057,7 +1208,7 @@ void BuildingLayoutGraph::create_room(const String &base_path, int id)
|
||||
assert(new_e.has<WorldEditor::components::buildings_layout_graph_node>());
|
||||
int count = get_children_count(new_e.parent());
|
||||
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
|
||||
new_e.set<WorldEditor::components::buildings_layout_command>({ -1 });
|
||||
new_e.add<WorldEditor::components::buildings_layout_commands>();
|
||||
}
|
||||
|
||||
void BuildingLayoutGraph::create_new_layout(const String &layout_name)
|
||||
|
||||
@@ -104,8 +104,37 @@ public:
|
||||
struct buildings_layout_order {
|
||||
int index;
|
||||
};
|
||||
struct buildings_layout_command {
|
||||
int command;
|
||||
struct buildings_layout_commands {
|
||||
struct command {
|
||||
int command;
|
||||
Vector<Variant> args;
|
||||
};
|
||||
Vector<struct command> commands;
|
||||
void from_array(const Array &data)
|
||||
{
|
||||
int i;
|
||||
commands.clear();
|
||||
for (i = 0; i < data.size(); i++) {
|
||||
Array entry = data[i];
|
||||
int command = entry[0];
|
||||
Vector<Variant> args = entry[1];
|
||||
commands.push_back({ command, args });
|
||||
}
|
||||
}
|
||||
Array to_array() const
|
||||
{
|
||||
int i;
|
||||
Array ret;
|
||||
ret.resize(commands.size());
|
||||
for (i = 0; i < commands.size(); i++) {
|
||||
Array entry;
|
||||
entry.resize(2);
|
||||
entry[0] = commands[i].command;
|
||||
entry[1] = commands[i].args;
|
||||
ret[i] = entry;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user