[gd_scene load_steps=10 format=2] [ext_resource path="res://terrain/terrain_draw.png" type="Image" id=1] [ext_resource path="res://terrain/terrain.png" type="Image" id=2] [ext_resource path="res://terrain/terrain_edit.png" type="Image" id=3] [ext_resource path="res://main/main.gd" type="Script" id=4] [sub_resource type="VoxelGeneratorImgMapper" id=1] height_start = -150.0 height_range = 300.0 image_bg = ExtResource( 2 ) image_overlay = ExtResource( 3 ) image_draw = ExtResource( 1 ) [sub_resource type="VoxelMesherTransvoxel" id=2] [sub_resource type="ORMSpatialMaterial" id=3] albedo_color = Color( 0.254902, 0.886275, 0.101961, 1 ) [sub_resource type="ProceduralSky" id=4] [sub_resource type="Environment" id=5] background_mode = 2 background_sky = SubResource( 4 ) [node name="main" type="Spatial"] script = ExtResource( 4 ) [node name="StreamWorld" type="StreamWorld" parent="."] [node name="VoxelLodTerrain" type="VoxelLodTerrain" parent="."] generator = SubResource( 1 ) mesher = SubResource( 2 ) voxel_bounds = AABB( -5.36871e+08, -2048, -5.36871e+08, 1.07374e+09, 4096, 1.07374e+09 ) lod_count = 5 material = SubResource( 3 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) environment = SubResource( 5 ) [node name="VoxelViewer" type="VoxelViewer" parent="Camera"] [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 2, 0 ) [node name="RoadDebug" type="RoadDebug" parent="."]