Block a user
update lines in world from editor
impement place_zebras command in world
Check how generated buildings were distinguished from manually created in previous editor
Add metadata editor for lines
Removal for generated stuff is needed.
Check how generated buildings were distinguished from manually created in previous editor
Need to implement building erase function beforehand.
Check how generated buildings were distinguished from manually created in previous editor
This function is called from lines editor. Probably this can go to world code and have a command runnable from editor. And list of prefixes should live in config.
Check how generated buildings were distinguished from manually created in previous editor
The code to remove generated buildings is kind of meh....
func remove_generated_stuff():
var lookup = buildings.keys().duplicate()
var prefixes = ["empty", "foundation30",…
Re-create procedural generation from old editor
See place_buildings()/place_valley() functions in editor.gd These are placed in create_road_from_lines()