Sergey Lapin slapin
  • Joined on 2020-04-13
slapin pushed to master at slapin/streaming_world 2024-09-11 13:00:41 +00:00
c0b2081242 Godot update
slapin pushed to master at slapin/streaming_world 2024-09-11 12:59:13 +00:00
b3b7cc0d90 Refactoring of lines handling
slapin commented on issue slapin/streaming_world#28 2024-09-11 06:42:29 +00:00
impement generating zebras

Need to be in stream.cpp because it references built road segments.

slapin opened issue slapin/streaming_world#29 2024-09-11 06:35:19 +00:00
update lines in world from editor
slapin opened issue slapin/streaming_world#28 2024-09-11 06:33:55 +00:00
impement place_zebras command in world
slapin pushed to master at slapin/streaming_world 2024-09-09 20:55:57 +00:00
2f3465350e Started work on procgen
slapin closed issue slapin/streaming_world#21 2024-09-09 19:51:00 +00:00
Check how generated buildings were distinguished from manually created in previous editor
slapin pushed to master at slapin/streaming_world 2024-09-08 17:12:41 +00:00
f103860c79 Removing generated stuff via prefixes
slapin closed issue slapin/streaming_world#26 2024-09-08 16:31:04 +00:00
Building removal is needed
slapin commented on issue slapin/streaming_world#26 2024-09-08 16:31:03 +00:00
Building removal is needed

Added basic removal for single building

slapin pushed to master at slapin/streaming_world 2024-09-08 16:28:47 +00:00
41b46c9526 Building removal works now
slapin pushed to master at slapin/streaming_world 2024-09-08 14:26:07 +00:00
eac265642e Working on building removal
slapin closed issue slapin/streaming_world#19 2024-09-08 12:01:37 +00:00
Add metadata editor for lines
slapin pushed to master at slapin/streaming_world 2024-09-08 12:01:37 +00:00
4468c839ec Implemented metadata editor. closes #19
slapin opened issue slapin/streaming_world#27 2024-09-07 23:33:31 +00:00
Removal for generated stuff is needed.
slapin opened issue slapin/streaming_world#26 2024-09-07 23:32:17 +00:00
Building removal is needed
slapin commented on issue slapin/streaming_world#21 2024-09-07 23:31:28 +00:00
Check how generated buildings were distinguished from manually created in previous editor

Need to implement building erase function beforehand.

slapin commented on issue slapin/streaming_world#21 2024-09-07 22:45:05 +00:00
Check how generated buildings were distinguished from manually created in previous editor

This function is called from lines editor. Probably this can go to world code and have a command runnable from editor. And list of prefixes should live in config.

slapin commented on issue slapin/streaming_world#21 2024-09-07 22:41:44 +00:00
Check how generated buildings were distinguished from manually created in previous editor

The code to remove generated buildings is kind of meh....

func remove_generated_stuff():
	var lookup = buildings.keys().duplicate()
	var prefixes = ["empty", "foundation30",
slapin commented on issue slapin/streaming_world#5 2024-09-07 22:29:01 +00:00
Re-create procedural generation from old editor

See place_buildings()/place_valley() functions in editor.gd These are placed in create_road_from_lines()