Traffic implementation

This commit is contained in:
Segey Lapin
2021-11-01 14:27:27 +03:00
parent ba2444b592
commit daece19b55
9 changed files with 644 additions and 375 deletions

View File

@@ -11,104 +11,145 @@ onready var obj_names = {
var done = false
class radial_grid:
var radial_points = []
var max_r = 0.0
var grid = []
var width: int = 0
var height: int = 0
var nodes = []
func build(poly, center):
var height = center.y
max_r = 0.0
for p in range(poly.size()):
var ep1 = poly[p]
ep1.y = height
var ep2 = poly[(p + 1) % poly.size()]
ep2.y = height
var d = (ep2 - ep1).normalized()
radial_points.push_back(ep1)
var dst = ep1.distance_to(ep2)
while dst > 32:
ep1 += d * 32
radial_points.push_back(ep1)
dst -= 32
for p in range(radial_points.size()):
var ep = radial_points[p]
var dst = ep.distance_to(center)
if max_r < dst:
max_r = dst
width = radial_points.size()
height = int(max_r / 32)
grid.resize(width * height)
for p in range(width):
var start = radial_points[p]
var end = center
var step = (end - start).normalized() * (end - start).length() / float(height + 1)
var val = start
for q in range(height):
grid[p * height + q] = {"position": val, "node": null}
func get_grid_node(x, y):
return grid[x * height + y].node
func set_grid_node(x, y, node):
if !node in nodes:
nodes.push_back(node)
grid[x * height + y].node = node
func place_grid(aabb: AABB, node) -> void:
for u in range(width):
for v in range(height):
if aabb.has_point(grid[u * height + v].position):
set_grid_node(u, v, node)
func get_pos(x, y):
return grid[x * height + y].position
var side_wall: PackedScene = preload("res://objects/wall-side.scn")
var bottom_side: PackedScene = preload("res://objects/bottom-side.scn")
var bottom: PackedScene = preload("res://objects/bottom.scn")
var bottom_wheels: PackedScene = preload("res://objects/bottom-wheels.scn")
var entry: PackedScene = preload("res://objects/entry.scn")
var roof_floor: PackedScene = preload("res://objects/roof-floor.scn")
var roof_floor_range: PackedScene = preload("res://objects/roof-floor-range.scn")
var wall_internal: PackedScene = preload("res://objects/wall-internal.scn")
var window_narrow: PackedScene = preload("res://objects/window-narrow.scn")
var window_wide: PackedScene = preload("res://objects/window-wide.scn")
var wall_solid: PackedScene = preload("res://objects/wall-solid.scn")
onready var grid = radial_grid.new()
var courtyard_tile: PackedScene = preload("res://objects/courtyard-tile.scn")
var foundation_tile: PackedScene = preload("res://objects/foundation.scn")
var room_tile: PackedScene = preload("res://objects/block-room-corridoor.scn")
var tower_walls_tile: PackedScene = preload("res://objects/tower-walls.scn")
var tower_floor_tile: PackedScene = preload("res://objects/tower_floor.scn")
var stairs_tile: PackedScene = preload("res://objects/stairs.scn")
var gate_bottom_tile: PackedScene = preload("res://objects/gate_bottom.scn")
var gate_top_tile: PackedScene = preload("res://objects/gate-top.scn")
var entry_tile: PackedScene = preload("res://objects/block-room-entry.scn")
var roof_tile: PackedScene = preload("res://objects/roof.scn")
var tower_roof_tile: PackedScene = preload("res://objects/tower-roof.scn")
func debug_poly(poly):
for k in range(poly.size()):
var p1 = poly[k]
var p2 = poly[(k + 1) % poly.size()]
var l = p1.distance_to(p2)
var d = (p2 - p1).normalized()
var pt = p1
while l > 0.0:
for e in range(0, 30, 2):
var mi = MeshInstance.new()
mi.mesh = CubeMesh.new()
get_tree().root.add_child(mi)
mi.global_transform.origin = pt + Vector3(0, e, 0)
pt += d * 5.0
l -= 5.0
onready var palace_map_data = {
"courtyard_tile": courtyard_tile,
"foundation_tile": foundation_tile,
"room_tile": room_tile,
"tower_walls_tile": tower_walls_tile,
"tower_floor_tile": tower_floor_tile,
"stairs_tile": stairs_tile,
"gate_bottom_tile": gate_bottom_tile,
"gate_top_tile": gate_top_tile,
"entry_tile": entry_tile,
"roof_tile": roof_tile,
"tower_roof_tile": tower_roof_tile
}
func calc_border(poly, offt):
var height = RoadsData.get_site_avg_height(0)
var border = []
border.resize(poly.size())
for k in range(poly.size()):
var i = k - 1
if i < 0:
i += poly.size()
var p1 = poly[i]
var p2 = poly[k]
var p3 = poly[(k + 1) % poly.size()]
var p1x = Vector2(p1.x, p1.z)
var p2x = Vector2(p2.x, p2.z)
var p3x = Vector2(p2.x, p2.z)
var p4x = Vector2(p3.x, p3.z)
var n1 = (p2x - p1x).tangent().normalized()
var n2 = (p4x - p3x).tangent().normalized()
p1x -= n1 * offt
p2x -= n1 * offt
p3x -= n2 * offt
p4x -= n2 * offt
var xp = Geometry.segment_intersects_segment_2d(p1x, p2x, p3x, p4x)
if !xp:
xp = p2x.linear_interpolate(p3x, 0.5) - (n1 + n2).normalized() * offt
var tp = Vector3(xp.x, height, xp.y)
border[k] = tp
return border
#class radial_grid:
# var radial_points = []
# var max_r = 0.0
# var grid = []
# var width: int = 0
# var height: int = 0
# var nodes = []
# func build(poly, center):
# var height = center.y
# max_r = 0.0
# for p in range(poly.size()):
# var ep1 = poly[p]
# ep1.y = height
# var ep2 = poly[(p + 1) % poly.size()]
# ep2.y = height
# var d = (ep2 - ep1).normalized()
# radial_points.push_back(ep1)
# var dst = ep1.distance_to(ep2)
# while dst > 32:
# ep1 += d * 32
# radial_points.push_back(ep1)
# dst -= 32
# for p in range(radial_points.size()):
# var ep = radial_points[p]
# var dst = ep.distance_to(center)
# if max_r < dst:
# max_r = dst
# width = radial_points.size()
# height = int(max_r / 32)
# grid.resize(width * height)
# for p in range(width):
# var start = radial_points[p]
# var end = center
# var step = (end - start).normalized() * (end - start).length() / float(height + 1)
# var val = start
# for q in range(height):
# grid[p * height + q] = {"position": val, "node": null}
# func get_grid_node(x, y):
# return grid[x * height + y].node
# func set_grid_node(x, y, node):
# if !node in nodes:
# nodes.push_back(node)
# grid[x * height + y].node = node
# func place_grid(aabb: AABB, node) -> void:
# for u in range(width):
# for v in range(height):
# if aabb.has_point(grid[u * height + v].position):
# set_grid_node(u, v, node)
# func get_pos(x, y):
# return grid[x * height + y].position
# onready var grid = radial_grid.new()
#func debug_poly(poly):
# for k in range(poly.size()):
# var p1 = poly[k]
# var p2 = poly[(k + 1) % poly.size()]
# var l = p1.distance_to(p2)
# var d = (p2 - p1).normalized()
# var pt = p1
# while l > 0.0:
# for e in range(0, 30, 2):
# var mi = MeshInstance.new()
# mi.mesh = CubeMesh.new()
# get_tree().root.add_child(mi)
# mi.global_transform.origin = pt + Vector3(0, e, 0)
# pt += d * 5.0
# l -= 5.0
#
#func calc_border(poly, offt):
# var height = RoadsData.get_site_avg_height(0)
# var border = []
# border.resize(poly.size())
# for k in range(poly.size()):
# var i = k - 1
# if i < 0:
# i += poly.size()
# var p1 = poly[i]
# var p2 = poly[k]
# var p3 = poly[(k + 1) % poly.size()]
# var p1x = Vector2(p1.x, p1.z)
# var p2x = Vector2(p2.x, p2.z)
# var p3x = Vector2(p2.x, p2.z)
# var p4x = Vector2(p3.x, p3.z)
# var n1 = (p2x - p1x).tangent().normalized()
# var n2 = (p4x - p3x).tangent().normalized()
# p1x -= n1 * offt
# p2x -= n1 * offt
# p3x -= n2 * offt
# p4x -= n2 * offt
#
# var xp = Geometry.segment_intersects_segment_2d(p1x, p2x, p3x, p4x)
# if !xp:
# xp = p2x.linear_interpolate(p3x, 0.5) - (n1 + n2).normalized() * offt
# var tp = Vector3(xp.x, height, xp.y)
# border[k] = tp
# return border
#
var traffic_rnd: RandomNumberGenerator
var traffic_astar: AStar
var towns = 0
func setup_town(site):
if !RoadsData.site_is_town(site):
@@ -116,7 +157,7 @@ func setup_town(site):
return
var poly = RoadsData.get_site_polygon_3d(site)
var height = RoadsData.get_site_avg_height(site)
var border2 = calc_border(poly, 60)
var border2 = RoadsData.get_site_border(site, 60)
var aabbs = []
var poly2 = []
poly2.resize(border2.size())
@@ -127,8 +168,8 @@ func setup_town(site):
center += p
center /= poly.size()
center.y = height
grid.build(border2, center)
var radial_points = grid.radial_points
# grid.build(border2, center)
var radial_points = RoadsData.get_site_radial_points(site, 32.0, 64.0)
var max_r = 0.0
for p in range(radial_points.size()):
var ep = radial_points[p]
@@ -156,7 +197,7 @@ func setup_town(site):
var xform = Transform(Basis(), pstart).looking_at(pstart + d, Vector3.UP)
stream_obj("trailer_house", xform)
var aabb = AABB(pstart, Vector3())
aabb = aabb.grow(20)
aabb = aabb.grow(32)
aabbs.push_back(aabb)
print("placed to: ", pstart)
pstart = pstart + d * step
@@ -167,9 +208,9 @@ func setup_first_town():
assert(!done)
var poly = RoadsData.get_site_polygon_3d(0)
var height = RoadsData.get_site_avg_height(0)
var border = calc_border(poly, 32)
var border1a = calc_border(poly, 42)
var border2 = calc_border(poly, 60)
var border = RoadsData.get_site_border(0, 32)
var border1a = RoadsData.get_site_border(0, 42)
var border2 = RoadsData.get_site_border(0, 60)
var poly2 = []
poly2.resize(border2.size())
@@ -180,8 +221,8 @@ func setup_first_town():
center += p
center /= poly.size()
center.y = height
grid.build(border2, center)
var radial_points = grid.radial_points
# grid.build(border2, center)
var radial_points = RoadsData.get_site_radial_points(0, 32.0, 64.0)
var max_r = 0.0
for p in range(radial_points.size()):
var ep = radial_points[p]
@@ -227,7 +268,7 @@ func setup_first_town():
var xform = Transform(Basis(), pstart).looking_at(pstart + d, Vector3.UP)
stream_obj("trailer_house", xform)
var aabb = AABB(pstart, Vector3())
aabb = aabb.grow(20)
aabb = aabb.grow(32)
aabbs.push_back(aabb)
print("placed to: ", pstart)
pstart = pstart + d * step
@@ -235,9 +276,64 @@ func setup_first_town():
towns += 1
done = true
func setup_traffic(site):
var poly = RoadsData.get_site_polygon_3d(site)
var lp = get_tree().root
for p in range(poly.size()):
var p1 = poly[p]
var p2 = poly[(p + 1) % poly.size()]
var n = (p2 - p1).cross(Vector3.UP).normalized()
var t = (p2 - p1).normalized()
var l = p1.distance_to(p2)
var xpos = p1 + t * 8.0
var xe = 128.0
if l < xe + 16.0:
xpos = p1.linear_interpolate(p2, 0.5)
var x = xpos + n * 1.5 + Vector3.UP * 0.5
var xform = Transform(Basis(), x).looking_at(x + t * 3.0, Vector3.UP)
var c = Spatial.new()
lp.add_child(c)
c.transform = xform
c.add_to_group("spawn")
c.add_to_group("keep")
c.add_to_group("traffic_spawn")
else:
while l > xe + 16.0:
var x = xpos + n * 4.0 + Vector3.UP * 0.5
var xform = Transform(Basis(), x).looking_at(x + t * 3.0, Vector3.UP)
var c = Spatial.new()
lp.add_child(c)
c.transform = xform
c.add_to_group("spawn")
c.add_to_group("keep")
c.add_to_group("traffic_spawn")
xpos += t * xe
l -= xe
func _ready():
traffic_rnd = RandomNumberGenerator.new()
traffic_rnd.randomize()
traffic_astar = AStar.new()
for k in obj_names.keys():
Spawner.add_scene(k, obj_names[k])
for k in palace_map_data.keys():
Spawner.add_scene(k, palace_map_data[k])
var parts = {
"side_wall": side_wall,
"bottom_side": bottom_side,
"bottom": bottom,
"bottom_wheels": bottom_wheels,
"entry": entry,
"roof_floor": roof_floor,
"roof_floor_range": roof_floor_range,
"wall_internal": wall_internal,
"window_narrow": window_narrow,
"window_wide": window_wide,
"wall_solid": wall_solid
}
for k in parts.keys():
Spawner.add_scene(k, parts[k])
Traffic.add_traffic_vehicle(car)
# Called every frame. 'delta' is the elapsed time since the previous frame.
var delay = 3.0
@@ -249,7 +345,7 @@ func _process(delta):
if delay < 0:
state = 1
1:
Spawner.update_view(self, 300)
Spawner.update_view(self, 200)
var sc = get_tree().root
var viewport: = get_viewport()
if !viewport:
@@ -258,15 +354,143 @@ func _process(delta):
if !cam:
return
var cam_xform: = cam.global_transform
# building parts
call_deferred("real_spawn_child")
func stream_obj(obj: String, xform: Transform):
Spawner.place_scene(obj, xform)
func switch_to_distant_vehicle(n):
var sp = PhysicsServer.body_get_space(n.get_rid())
var l = n.get_linear_velocity()
n.set_meta("velocity", l)
n.set_meta("space", sp)
PhysicsServer.body_set_space(n.get_rid(), RID())
func switch_to_close_vehicle(n):
var sp = n.get_meta("space")
PhysicsServer.body_set_space(n.get_rid(), sp)
n.remove_meta("space")
if n.has_meta("velocity"):
n.set_linear_velocity(n.get_meta("velocity"))
n.remove_meta("velocity")
func _physics_process(delta):
var cam = get_viewport().get_camera()
if !cam:
return
match state:
1:
# convert to distant traffic here
for n in get_tree().get_nodes_in_group("traffic_vehicle"):
var p1 = cam.global_transform.origin
var p2 = n.global_transform.origin
var check_coords = cam.global_transform.xform_inv(p2)
var steer = 0.0
var x_target = Vector3()
var next_target = Vector3()
var orientation = n.global_transform
orientation.origin = Vector3()
var direction = orientation.xform(Vector3(0, 0, -1))
var good_path = false
var engine_force = n.engine_force
if !n.has_meta("curve"):
create_path(n, p2, direction * 10.0)
if n.has_meta("curve"):
var curve = n.get_meta("curve")
if curve.get_point_count() > 0:
var plength = n.get_meta("curve_length")
var offt = curve.get_closest_offset(p2)
var offt_ext = 8.0
if n.has_meta("velocity"):
offt_ext = n.get_meta("velocity").length()
offt = clamp(offt + offt_ext, 0, plength)
var p0 = curve.interpolate_baked(offt, false)
next_target = p0
if false: # p0.distance_squared_to(p2) > 16.0:
n.remove_meta("curve")
steer = 0.0
x_target = Vector3()
next_target = p2 + direction * 4.0
else:
var xt0 = n.global_transform.xform_inv(p0)
x_target = xt0
if xt0.z < 0.0:
steer = xt0.x
if steer == 0.0:
steer = -1
else:
steer = x_target.x
steer = sign(steer)
# if abs(steer) < 0.005:
# steer = 0.0
n.set_meta("x_target", x_target)
print("position: ", p2, " direction: ", direction, " next_target: ", next_target, " x_target: ", x_target, " steer: ", steer, " ! ", (next_target - p2).normalized())
else:
assert(false)
# if check_coords.z > 160 || check_coords.z < -120 || abs(check_coords.x) > 100:
# n.queue_free()
if false: # check_coords.z > 40.0 || check_coords.z < -25.0 || abs(check_coords.x) > 20.0:
if !n.has_meta("space"):
switch_to_distant_vehicle(n)
var xvel = (next_target - p2).normalized() * 6.0
n.set_meta("velocity", xvel)
var pos = n.global_transform.origin
var vel = (next_target - p2).normalized() * 6.0
if n.has_meta("velocity"):
vel = n.get_meta("velocity")
var speed = vel.length()
var stf = (next_target - pos).normalized() * speed
# stf.y = vel.y
vel = vel.linear_interpolate(stf, delta)
var target_pos = pos + vel
# vel.y = vel.y * delta
var newpos = pos.linear_interpolate(target_pos, delta)
n.set_meta("velocity", vel)
# why?
var xform = Transform(Basis(), newpos).looking_at(newpos - vel * 4.0, Vector3.UP)
n.global_transform = xform
else:
if n.has_meta("space"):
switch_to_close_vehicle(n)
var v = n.get_linear_velocity()
n.set_meta("velocity", v)
var l = v.length()
# if abs(steer) > 3.0 || !good_path:
# # vehicle totally lost
# n.brake = 60000
# n.engine_force = 0
# elif abs(steer) > 2.0:
# # vehicle lost
# n.engine_force = 0
if next_target.length_squared() == 0:
engine_force = 0.0
steer = 0.0
else:
if abs(steer) > 3.0:
engine_force *= 0.9
engine_force = clamp(engine_force, 2500.0, max(2500, engine_force))
else:
if abs(steer) > 4.0 && l > 5.0:
engine_force = engine_force * 0.9996
if l > 7.0:
engine_force = engine_force * 0.9996
elif l < 1.1:
engine_force = clamp(engine_force * 1.004, 6000, 8000)
elif l < 2.5:
engine_force = clamp(engine_force * 1.002, 5000, 7000)
elif l < 5.0:
engine_force = clamp(engine_force * 1.001, 4000, 6000)
elif l < 6.0:
engine_force = clamp(engine_force * 1.001, 3000, 5000)
# engine_force = 0.0
engine_force = clamp(engine_force, 0, 8500)
print("engine_force: ", engine_force)
n.engine_force = engine_force
n.brake = 0
# n.steering = clamp(steer, -1, 1)
var base_steering = n.steering
var main_steering = base_steering * 0.95 + steer * 0.05
n.steering = clamp(main_steering, -1, 1)
n.set_meta("steering", n.steering)
var space_state = get_viewport().get_world().direct_space_state
# probaly should not be here
for n in get_tree().get_nodes_in_group("spawn"):
@@ -289,8 +513,114 @@ func _physics_process(delta):
elif n.is_in_group("female"):
characters.replace_character(n, "female", ["cmdq", "marker", "hurtboxes", "student"])
elif n.is_in_group("car"):
var c = car.instance()
var p = get_tree().root
p.add_child(c)
c.global_transform = n.global_transform
n.queue_free()
var p1 = cam.global_transform.origin
var p2 = n.global_transform.origin
if p1.distance_squared_to(p2) < 5000.0:
var c = car.instance()
c.add_to_group("saved_vehicle")
var p = get_tree().root
p.add_child(c)
c.global_transform = n.global_transform
n.queue_free()
# elif n.is_in_group("traffic_spawn"):
# var p1 = cam.global_transform.origin
# var p2 = n.global_transform.origin
# if !n.has_meta("cooldown") && p1.distance_squared_to(p2) < 10000.0:
# var c = car.instance()
# c.add_to_group("traffic_vehicle")
# var p = get_tree().root
# p.add_child(c)
# c.global_transform = n.global_transform
# c.parked = false
# c.mode = c.MODE_RIGID
# c.engine_force = 2500
# c.steering = 0
# var xf = c.global_transform
# xf.origin = Vector3()
# var vel = xf.xform(Vector3(0, 0, -10))
# c.set_linear_velocity(vel)
# var sp = PhysicsServer.body_get_space(c.get_rid())
# c.set_meta("space", sp)
# PhysicsServer.body_set_space(c.get_rid(), RID())
# n.set_meta("cooldown", 2.0 + randi() % 8)
# # create_path(c, p2, vel)
# elif n.has_meta("cooldown"):
# var cd = n.get_meta("cooldown")
# cd -= delta
# if cd < 0:
# n.remove_meta("cooldown")
func get_curve_closest(curve, p2):
var test_offt = curve.get_closest_offset(p2)
var testp = curve.interpolate_baked(test_offt, false)
return testp
func test_curve(curve, p2):
var testp = get_curve_closest(curve, p2)
return testp.distance_squared_to(p2) < 16.0
func create_path(c, p2, vel):
c.set_meta("velocity", vel)
print("create_path: velocity: ", vel)
var rangle = traffic_rnd.randf() * PI * 2.0
var randa = 500.0 + traffic_rnd.randf() * 500.0
var xt = cos(rangle) * randa
var yt = cos(rangle) * randa
var rv = Vector3(xt, 0, yt)
var target = RoadsData.get_closest_point(p2 + rv, false)
var cur = RoadsData.get_closest_point(p2, false)
while cur == target:
rangle = traffic_rnd.randf() * PI * 2.0
randa = 500.0 + traffic_rnd.randf() * 500.0
xt = cos(rangle) * randa
yt = sin(rangle) * randa
rv = Vector3(xt, 0, yt)
target = RoadsData.get_closest_point(p2 + rv, false)
c.set_meta("target", target)
var path = RoadsData.get_point_path(cur, target);
assert(cur != target)
assert(path.size() > 0)
var curve = Curve3D.new()
for e in range(path.size() - 1):
var pt1 = path[e]
var pt2 = path[e + 1]
var nt = (pt2 - pt1).cross(Vector3.UP).normalized()
var d = (pt2 - pt1).normalized()
var l = pt1.distance_to(pt2)
while l > 16.0:
pt1 += d * 8.0
curve.add_point(pt1 + nt * 3.0 + Vector3.UP * 0.5)
l -= 8.0
if (!test_curve(curve, p2)):
var testp = get_curve_closest(curve, p2)
var e = p2 + (testp - p2).normalized() * 2.0
var nt = (testp - p2).cross(Vector3.UP).normalized()
curve.add_point(e + nt * 3.0 + Vector3.UP * 0.5, Vector3(), Vector3(), 0)
assert(test_curve(curve, p2))
c.set_meta("curve", curve)
c.set_meta("curve_length", curve.get_baked_length())
# buildings
var spawn = []
func spawn_child(n: String, xform: Transform) -> void:
var sp = {"node": n, "xform": xform}
spawn.push_back(sp)
func real_spawn_child():
var count = 0
while spawn.size() > 0:
var e = spawn.pop_front()
Spawner.place_scene(e.node, e.xform)
count += 1
func update_node_position(n):
var space_state = get_viewport().get_world().direct_space_state
var where = n.get_global_transform().origin
var from = where
var to = where
from.y -= 8.0
to.y += 8.0
var result = space_state.intersect_ray(from, to)
if result.empty() || !result.has("collider"):
return
else:
n.global_transform.origin = result.position

Binary file not shown.

View File

@@ -1,22 +1,9 @@
extends Spatial
var courtyard_tile: PackedScene = load("res://objects/courtyard-tile.scn")
var foundation_tile: PackedScene = load("res://objects/foundation.scn")
var room_tile: PackedScene = load("res://objects/block-room-corridoor.scn")
var tower_walls_tile: PackedScene = load("res://objects/tower-walls.scn")
var tower_floor_tile: PackedScene = load("res://objects/tower_floor.scn")
var stairs_tile: PackedScene = load("res://objects/stairs.scn")
var gate_bottom_tile: PackedScene = load("res://objects/gate_bottom.scn")
var gate_top_tile: PackedScene = load("res://objects/gate-top.scn")
var entry_tile: PackedScene = load("res://objects/block-room-entry.scn")
var roof_tile: PackedScene = load("res://objects/roof.scn")
var tower_roof_tile: PackedScene = load("res://objects/tower-roof.scn")
const tile_size = 8
const palace_size = 8
const layers = 4
func _ready():
var voffset = 0.0
for layer in range(layers):
@@ -34,15 +21,16 @@ func _ready():
var x = i * tile_size - palace_size * tile_size / 2
var z = j * tile_size - palace_size * tile_size / 2
if layer == 0:
var ct = courtyard_tile.instance()
var ct = "courtyard_tile"
var xform = Transform(Basis(), Vector3(x, voffset, z))
if i > 0 && i < palace_size - 1:
if j > 0 && j < palace_size - 1:
call_deferred("place", ct, xform)
if i in [0, palace_size - 1] || j in [0, palace_size - 1]:
call_deferred("place", ct, xform)
if (j == palace_size / 2.0 || i != palace_size / 2.0):
call_deferred("place", "foundation_tile", xform)
else:
var ct = room_tile.instance()
var ct = "room_tile"
var tower_angles = {
0:
{
@@ -71,15 +59,15 @@ func _ready():
elif tower_angles.has(i) && tower_angles[i].has(j):
xform.basis = Basis().rotated(Vector3.UP, tower_angles[i][j])
if layer == layers - 1:
var twr = tower_roof_tile.instance()
var twr = "tower_roof_tile"
call_deferred("place", twr, xform)
else:
var tw = tower_walls_tile.instance()
var tw = "tower_walls_tile"
call_deferred("place", tw, xform)
var st = stairs_tile.instance()
var st = "stairs_tile"
call_deferred("place", st, xform)
if layer == 1:
var tfl = tower_floor_tile.instance()
var tfl = "tower_floor_tile"
call_deferred("place", tfl, xform)
var car = Spatial.new()
car.add_to_group("spawn")
@@ -97,27 +85,26 @@ func _ready():
add_child(major_f)
major_f.global_transform = Transform(Basis(), Vector3(cos(PI / 3 * e) * 2.0, 0, sin(PI / 3 * e) * 2.0) + Vector3(10.0, 0, 0))
print("PALACE done")
func place(obj, where):
add_child(obj)
obj.transform = where
print("placed at ", where.origin)
func place(obj: String, where: Transform):
streaming.spawn_child(obj, global_transform * where)
func spawn_wall(layer:int, i: int, j: int, xform: Transform):
if layer == layers - 1:
var rt = roof_tile.instance()
var rt = "roof_tile"
call_deferred("place", rt, xform)
elif (j != palace_size / 2.0 && i != palace_size / 2.0)|| layer > 2:
var ct = room_tile.instance()
var ct = "room_tile"
call_deferred("place", ct, xform)
elif (j == palace_size / 2.0 && i != palace_size / 2.0) && layer == 1:
var ent = entry_tile.instance()
var ent = "entry_tile"
call_deferred("place", ent, xform)
elif (j != palace_size / 2.0 && i == palace_size / 2.0) && layer == 1:
var gw = gate_bottom_tile.instance()
var gw = "gate_bottom_tile"
call_deferred("place", gw, xform)
elif (j != palace_size / 2.0 && i == palace_size / 2.0) && layer == 2:
var gw = gate_top_tile.instance()
var gw = "gate_top_tile"
call_deferred("place", gw, xform)
elif (j == palace_size / 2.0 && i != palace_size / 2.0) && layer == 2:
var ct = room_tile.instance()
var ct = "room_tile"
call_deferred("place", ct, xform)

View File

@@ -1,6 +1,6 @@
{
"asset" : {
"generator" : "Khronos glTF Blender I/O v1.6.16",
"generator" : "Khronos glTF Blender I/O v1.5.17",
"version" : "2.0"
},
"scene" : 0,
@@ -176,7 +176,7 @@
"NORMAL" : 9,
"TEXCOORD_0" : 10
},
"indices" : 3,
"indices" : 11,
"material" : 0
}
]
@@ -186,11 +186,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 11,
"NORMAL" : 12,
"TEXCOORD_0" : 13
"POSITION" : 12,
"NORMAL" : 13,
"TEXCOORD_0" : 14
},
"indices" : 14,
"indices" : 15,
"material" : 0
}
]
@@ -200,11 +200,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 15,
"NORMAL" : 16,
"TEXCOORD_0" : 17
"POSITION" : 16,
"NORMAL" : 17,
"TEXCOORD_0" : 18
},
"indices" : 18,
"indices" : 19,
"material" : 0
}
]
@@ -214,11 +214,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 19,
"NORMAL" : 20,
"TEXCOORD_0" : 21
"POSITION" : 20,
"NORMAL" : 21,
"TEXCOORD_0" : 22
},
"indices" : 22,
"indices" : 23,
"material" : 0
}
]
@@ -228,11 +228,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 23,
"NORMAL" : 24,
"TEXCOORD_0" : 25
"POSITION" : 24,
"NORMAL" : 25,
"TEXCOORD_0" : 26
},
"indices" : 26,
"indices" : 27,
"material" : 0
}
]
@@ -242,11 +242,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 27,
"NORMAL" : 28,
"TEXCOORD_0" : 29
"POSITION" : 28,
"NORMAL" : 29,
"TEXCOORD_0" : 30
},
"indices" : 30,
"indices" : 31,
"material" : 0
}
]
@@ -256,11 +256,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 31,
"NORMAL" : 32,
"TEXCOORD_0" : 33
"POSITION" : 32,
"NORMAL" : 33,
"TEXCOORD_0" : 34
},
"indices" : 34,
"indices" : 35,
"material" : 0
}
]
@@ -270,11 +270,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 35,
"NORMAL" : 36,
"TEXCOORD_0" : 37
"POSITION" : 36,
"NORMAL" : 37,
"TEXCOORD_0" : 38
},
"indices" : 38,
"indices" : 39,
"material" : 0
}
]
@@ -284,11 +284,11 @@
"primitives" : [
{
"attributes" : {
"POSITION" : 39,
"NORMAL" : 40,
"TEXCOORD_0" : 41
"POSITION" : 40,
"NORMAL" : 41,
"TEXCOORD_0" : 42
},
"indices" : 42
"indices" : 43
}
]
}
@@ -365,7 +365,7 @@
{
"bufferView" : 8,
"componentType" : 5126,
"count" : 24,
"count" : 20,
"max" : [
4,
0.800000011920929,
@@ -381,17 +381,23 @@
{
"bufferView" : 9,
"componentType" : 5126,
"count" : 24,
"count" : 20,
"type" : "VEC3"
},
{
"bufferView" : 10,
"componentType" : 5126,
"count" : 24,
"count" : 20,
"type" : "VEC2"
},
{
"bufferView" : 11,
"componentType" : 5123,
"count" : 30,
"type" : "SCALAR"
},
{
"bufferView" : 12,
"componentType" : 5126,
"count" : 849,
"max" : [
@@ -407,25 +413,25 @@
"type" : "VEC3"
},
{
"bufferView" : 12,
"bufferView" : 13,
"componentType" : 5126,
"count" : 849,
"type" : "VEC3"
},
{
"bufferView" : 13,
"bufferView" : 14,
"componentType" : 5126,
"count" : 849,
"type" : "VEC2"
},
{
"bufferView" : 14,
"bufferView" : 15,
"componentType" : 5123,
"count" : 2178,
"type" : "SCALAR"
},
{
"bufferView" : 15,
"bufferView" : 16,
"componentType" : 5126,
"count" : 905,
"max" : [
@@ -441,27 +447,27 @@
"type" : "VEC3"
},
{
"bufferView" : 16,
"bufferView" : 17,
"componentType" : 5126,
"count" : 905,
"type" : "VEC3"
},
{
"bufferView" : 17,
"bufferView" : 18,
"componentType" : 5126,
"count" : 905,
"type" : "VEC2"
},
{
"bufferView" : 18,
"bufferView" : 19,
"componentType" : 5123,
"count" : 1596,
"type" : "SCALAR"
},
{
"bufferView" : 19,
"bufferView" : 20,
"componentType" : 5126,
"count" : 80,
"count" : 104,
"max" : [
4,
3.799999952316284,
@@ -469,31 +475,31 @@
],
"min" : [
-4,
-0.19999992847442627,
-0.9999999403953552,
-4.5
],
"type" : "VEC3"
},
{
"bufferView" : 20,
"bufferView" : 21,
"componentType" : 5126,
"count" : 80,
"count" : 104,
"type" : "VEC3"
},
{
"bufferView" : 21,
"bufferView" : 22,
"componentType" : 5126,
"count" : 80,
"count" : 104,
"type" : "VEC2"
},
{
"bufferView" : 22,
"bufferView" : 23,
"componentType" : 5123,
"count" : 156,
"count" : 252,
"type" : "SCALAR"
},
{
"bufferView" : 23,
"bufferView" : 24,
"componentType" : 5126,
"count" : 504,
"max" : [
@@ -509,25 +515,25 @@
"type" : "VEC3"
},
{
"bufferView" : 24,
"bufferView" : 25,
"componentType" : 5126,
"count" : 504,
"type" : "VEC3"
},
{
"bufferView" : 25,
"bufferView" : 26,
"componentType" : 5126,
"count" : 504,
"type" : "VEC2"
},
{
"bufferView" : 26,
"bufferView" : 27,
"componentType" : 5123,
"count" : 1332,
"type" : "SCALAR"
},
{
"bufferView" : 27,
"bufferView" : 28,
"componentType" : 5126,
"count" : 4,
"max" : [
@@ -543,25 +549,25 @@
"type" : "VEC3"
},
{
"bufferView" : 28,
"bufferView" : 29,
"componentType" : 5126,
"count" : 4,
"type" : "VEC3"
},
{
"bufferView" : 29,
"bufferView" : 30,
"componentType" : 5126,
"count" : 4,
"type" : "VEC2"
},
{
"bufferView" : 30,
"bufferView" : 31,
"componentType" : 5123,
"count" : 6,
"type" : "SCALAR"
},
{
"bufferView" : 31,
"bufferView" : 32,
"componentType" : 5126,
"count" : 1143,
"max" : [
@@ -577,25 +583,25 @@
"type" : "VEC3"
},
{
"bufferView" : 32,
"bufferView" : 33,
"componentType" : 5126,
"count" : 1143,
"type" : "VEC3"
},
{
"bufferView" : 33,
"bufferView" : 34,
"componentType" : 5126,
"count" : 1143,
"type" : "VEC2"
},
{
"bufferView" : 34,
"bufferView" : 35,
"componentType" : 5123,
"count" : 3180,
"type" : "SCALAR"
},
{
"bufferView" : 35,
"bufferView" : 36,
"componentType" : 5126,
"count" : 36,
"max" : [
@@ -611,25 +617,25 @@
"type" : "VEC3"
},
{
"bufferView" : 36,
"bufferView" : 37,
"componentType" : 5126,
"count" : 36,
"type" : "VEC3"
},
{
"bufferView" : 37,
"bufferView" : 38,
"componentType" : 5126,
"count" : 36,
"type" : "VEC2"
},
{
"bufferView" : 38,
"bufferView" : 39,
"componentType" : 5123,
"count" : 60,
"type" : "SCALAR"
},
{
"bufferView" : 39,
"bufferView" : 40,
"componentType" : 5126,
"count" : 1832,
"max" : [
@@ -645,19 +651,19 @@
"type" : "VEC3"
},
{
"bufferView" : 40,
"bufferView" : 41,
"componentType" : 5126,
"count" : 1832,
"type" : "VEC3"
},
{
"bufferView" : 41,
"bufferView" : 42,
"componentType" : 5126,
"count" : 1832,
"type" : "VEC2"
},
{
"bufferView" : 42,
"bufferView" : 43,
"componentType" : 5123,
"count" : 2964,
"type" : "SCALAR"
@@ -706,183 +712,188 @@
},
{
"buffer" : 0,
"byteLength" : 288,
"byteLength" : 240,
"byteOffset" : 39872
},
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 40160
"byteLength" : 240,
"byteOffset" : 40112
},
{
"buffer" : 0,
"byteLength" : 192,
"byteOffset" : 40448
"byteLength" : 160,
"byteOffset" : 40352
},
{
"buffer" : 0,
"byteLength" : 60,
"byteOffset" : 40512
},
{
"buffer" : 0,
"byteLength" : 10188,
"byteOffset" : 40640
"byteOffset" : 40572
},
{
"buffer" : 0,
"byteLength" : 10188,
"byteOffset" : 50828
"byteOffset" : 50760
},
{
"buffer" : 0,
"byteLength" : 6792,
"byteOffset" : 61016
"byteOffset" : 60948
},
{
"buffer" : 0,
"byteLength" : 4356,
"byteOffset" : 67808
"byteOffset" : 67740
},
{
"buffer" : 0,
"byteLength" : 10860,
"byteOffset" : 72164
"byteOffset" : 72096
},
{
"buffer" : 0,
"byteLength" : 10860,
"byteOffset" : 83024
"byteOffset" : 82956
},
{
"buffer" : 0,
"byteLength" : 7240,
"byteOffset" : 93884
"byteOffset" : 93816
},
{
"buffer" : 0,
"byteLength" : 3192,
"byteOffset" : 101124
"byteOffset" : 101056
},
{
"buffer" : 0,
"byteLength" : 960,
"byteOffset" : 104316
"byteLength" : 1248,
"byteOffset" : 104248
},
{
"buffer" : 0,
"byteLength" : 960,
"byteOffset" : 105276
"byteLength" : 1248,
"byteOffset" : 105496
},
{
"buffer" : 0,
"byteLength" : 640,
"byteOffset" : 106236
"byteLength" : 832,
"byteOffset" : 106744
},
{
"buffer" : 0,
"byteLength" : 312,
"byteOffset" : 106876
"byteLength" : 504,
"byteOffset" : 107576
},
{
"buffer" : 0,
"byteLength" : 6048,
"byteOffset" : 107188
"byteOffset" : 108080
},
{
"buffer" : 0,
"byteLength" : 6048,
"byteOffset" : 113236
"byteOffset" : 114128
},
{
"buffer" : 0,
"byteLength" : 4032,
"byteOffset" : 119284
"byteOffset" : 120176
},
{
"buffer" : 0,
"byteLength" : 2664,
"byteOffset" : 123316
"byteOffset" : 124208
},
{
"buffer" : 0,
"byteLength" : 48,
"byteOffset" : 125980
"byteOffset" : 126872
},
{
"buffer" : 0,
"byteLength" : 48,
"byteOffset" : 126028
"byteOffset" : 126920
},
{
"buffer" : 0,
"byteLength" : 32,
"byteOffset" : 126076
"byteOffset" : 126968
},
{
"buffer" : 0,
"byteLength" : 12,
"byteOffset" : 126108
"byteOffset" : 127000
},
{
"buffer" : 0,
"byteLength" : 13716,
"byteOffset" : 126120
"byteOffset" : 127012
},
{
"buffer" : 0,
"byteLength" : 13716,
"byteOffset" : 139836
"byteOffset" : 140728
},
{
"buffer" : 0,
"byteLength" : 9144,
"byteOffset" : 153552
"byteOffset" : 154444
},
{
"buffer" : 0,
"byteLength" : 6360,
"byteOffset" : 162696
"byteOffset" : 163588
},
{
"buffer" : 0,
"byteLength" : 432,
"byteOffset" : 169056
"byteOffset" : 169948
},
{
"buffer" : 0,
"byteLength" : 432,
"byteOffset" : 169488
"byteOffset" : 170380
},
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 169920
"byteOffset" : 170812
},
{
"buffer" : 0,
"byteLength" : 120,
"byteOffset" : 170208
"byteOffset" : 171100
},
{
"buffer" : 0,
"byteLength" : 21984,
"byteOffset" : 170328
"byteOffset" : 171220
},
{
"buffer" : 0,
"byteLength" : 21984,
"byteOffset" : 192312
"byteOffset" : 193204
},
{
"buffer" : 0,
"byteLength" : 14656,
"byteOffset" : 214296
"byteOffset" : 215188
},
{
"buffer" : 0,
"byteLength" : 5928,
"byteOffset" : 228952
"byteOffset" : 229844
}
],
"buffers" : [
{
"byteLength" : 234880,
"byteLength" : 235772,
"uri" : "palace.bin"
}
]

Binary file not shown.

View File

@@ -1,124 +1,70 @@
extends Spatial
var side_wall: PackedScene = preload("res://objects/wall-side.scn")
var bottom_side: PackedScene = preload("res://objects/bottom-side.scn")
var bottom: PackedScene = preload("res://objects/bottom.scn")
var bottom_wheels: PackedScene = preload("res://objects/bottom-wheels.scn")
var entry: PackedScene = preload("res://objects/entry.scn")
var roof_floor: PackedScene = preload("res://objects/roof-floor.scn")
var roof_floor_range: PackedScene = preload("res://objects/roof-floor-range.scn")
var wall_internal: PackedScene = preload("res://objects/wall-internal.scn")
var window_narrow: PackedScene = preload("res://objects/window-narrow.scn")
var window_wide: PackedScene = preload("res://objects/window-wide.scn")
var wall_solid: PackedScene = preload("res://objects/wall-solid.scn")
onready var rnd = RandomNumberGenerator.new()
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var thread: Thread
var spawn = []
func _ready():
thread = Thread.new()
# var parts = {
# "side_wall": side_wall,
# "bottom_side": bottom_side,
# "bottom": bottom,
# "bottom_wheels": bottom_wheels,
# "entry": entry,
# "roof_floor": roof_floor,
# "roof_floor_range": roof_floor_range,
# "wall_internal": wall_internal,
# "window_narrow": window_narrow,
# "window_wide": window_wide,
# "wall_solid": wall_solid
# }
# for k in parts.keys():
# Spawner.add_scene(k, parts[k])
func _exit_tree():
if thread.is_active():
thread.wait_to_finish()
func spawn_child(n, xform):
add_child(n)
n.transform = xform
func build_house(userdata):
var s = int(global_transform.origin.x + 100 * global_transform.origin.z * 2) % 0x1ffffff
pass
func spawn_child(n: String, xform: Transform) -> void:
var x = xform
if n.ends_with("_rotated"):
x.basis = x.basis.rotated(Vector3(0, 1, 0), PI)
n = n.replace("_rotated", "")
streaming.spawn_child(n, global_transform * x)
static func build_house(main_xform: Transform):
var rnd = RandomNumberGenerator.new()
var s = int(main_xform.origin.x + 100 * main_xform.origin.z * 2) % 0x1ffffff
rnd.seed = s
print(global_transform.origin, " seed = ", s)
print(main_xform.origin, " seed = ", s)
var l = 6 + 2 * rnd.randi() % 7 - 1
var h = l - 1
var d = 3 + rnd.randi() % (l - 5 + 1)
var range_used = false
var objects = []
for k in range(l + 1):
var pos = Vector3(0, 0, k * 2)
var xform = Transform(Basis(), pos)
if k > 0:
var what
if k != d && rnd.randf() > 0.5 && !range_used:
var r = roof_floor_range.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", r, xform)
what = "roof_floor_range"
range_used = true
else:
var r = roof_floor.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", r, xform)
var what
what = "roof_floor"
objects.push_back({"xform": xform, "data": [what]})
var xt = [Transform(Basis(), pos), Transform(Basis().rotated(Vector3.UP, PI), pos - Vector3(0, 0, 2))]
for x in range(xt.size()):
if x == 0 && k == d:
continue
if rnd.randf() > 0.5:
what = wall_solid.instance()
what = "wall_solid"
elif rnd.randf() > 0.5:
what = window_narrow.instance()
what = "window_narrow"
else:
what = window_wide.instance()
call_deferred("spawn_child", what, xt[x])
what = "window_wide"
objects.push_back({"xform": xt[x], "data": [what]})
var obj_data = []
if k > 1 && k < l && rnd.randf() > 0.6:
var r = wall_internal.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", r, xform)
objects.push_back({"xform": xform, "data": ["wall_internal"]})
match k:
0:
var b = side_wall.instance()
var c = bottom_side.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
call_deferred("spawn_child", c, xform)
obj_data = ["side_wall", "bottom_side"]
1:
var b = bottom.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
obj_data = ["bottom"]
2:
var b = bottom_wheels.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
obj_data = ["bottom_wheels"]
d:
var b = entry.instance()
var c = bottom.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
call_deferred("spawn_child", c, xform)
obj_data = ["entry", "bottom"]
h:
var b = bottom_wheels.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
obj_data = ["bottom_wheels"]
l:
var b = side_wall.instance()
var c = bottom_side.instance()
var a = bottom.instance()
var xform = Transform(Basis().rotated(Vector3(0, 1, 0), PI), pos)
var xform2 = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
call_deferred("spawn_child", c, xform)
call_deferred("spawn_child", a, xform2)
obj_data = ["side_wall_rotated", "bottom_side_rotated", "bottom"]
_:
var b = bottom.instance()
var xform = Transform(Basis(), pos)
call_deferred("spawn_child", b, xform)
obj_data = ["bottom"]
objects.push_back({"xform": xform, "data": obj_data})
return objects
# Called every frame. 'delta' is the elapsed time since the previous frame.
var state = 0
func _process(delta):
@@ -126,26 +72,20 @@ func _process(delta):
0:
state = 1
1:
build_house(self)
var objects = build_house(global_transform)
for obj in objects:
var x = obj.xform
for w in obj.data:
call_deferred("spawn_child", w, x)
state = 2
var prev = 3000000
func _physics_process(delta):
var cam = get_viewport().get_camera()
var dst = cam.global_transform.origin.distance_to(global_transform.origin)
match state:
2:
if abs(prev - dst) > 20:
var space_state = get_viewport().get_world().direct_space_state
var where = get_global_transform().origin
var from = where
var to = where
from.y -= 8.0
to.y += 8.0
var result = space_state.intersect_ray(from, to)
if result.empty() || !result.has("collider"):
return
else:
global_transform.origin = result.position
prev = dst
set_process(false)
#var prev = 3000000
#func _physics_process(delta):
# var cam = get_viewport().get_camera()
# var dst = cam.global_transform.origin.distance_squared_to(global_transform.origin)
# match state:
# 2:
# if abs(prev - dst) > 400:
# streaming.update_node_position(n)

View File

@@ -215,9 +215,10 @@ func get_player_out_of_vehicle(data):
#var d = 1.0
#var state = 0
func _process(delta):
if parked:
mode = RigidBody.MODE_KINEMATIC
return
pass
# if parked:
# mode = RigidBody.MODE_KINEMATIC
# return
# if engine_force > 1000.0 && linear_velocity.length() < 0.1:
# apply_central_impulse(global_transform.basis.y * mass * 1 + global_transform.basis.z * mass * 5)
# if d > 0:
@@ -245,9 +246,9 @@ func is_upright():
if v.y > v.x && v.y > v.z:
return true
return false
func _physics_process(delta):
if is_upright():
if abs(engine_force) > 0 && linear_velocity.y * delta > 0.05:
add_central_force(Vector3(0, -linear_velocity.y * delta * mass, 0))
var l = linear_velocity.length() * delta
add_central_force(Vector3(0, -l * 0.5 * mass, 0))
#func _physics_process(delta):
# if is_upright():
# if abs(engine_force) > 0 && linear_velocity.y * delta > 0.05:
# add_central_force(Vector3(0, -linear_velocity.y * delta * mass, 0))
# var l = linear_velocity.length() * delta
# add_central_force(Vector3(0, -l * 0.5 * mass, 0))

View File

@@ -58,8 +58,7 @@ func _process(delta):
$player.global_transform.origin.z = v.y
else:
streaming.setup_town(site)
if streaming.towns > 30:
break
streaming.setup_traffic(site)
print("towns done: ", streaming.towns)
player = characters.replace_character($player, "male", ["player", "cmdq", "player_clothes"])
player.add_child(VoxelViewer.new())

View File

@@ -63,6 +63,7 @@ run_stream_in_editor = false
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 100, 0 )
shadow_enabled = true
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.819152, 0.40558, -0.40558, 0, 0.707107, 0.707107, 0.573577, -0.579228, 0.579228, 0, 150, 0 )