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2 Commits
ba2444b592
...
aae5d0a8c3
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aae5d0a8c3 | ||
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daece19b55 |
@@ -11,104 +11,145 @@ onready var obj_names = {
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var done = false
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class radial_grid:
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var radial_points = []
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var max_r = 0.0
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var grid = []
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var width: int = 0
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var height: int = 0
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var nodes = []
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func build(poly, center):
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var height = center.y
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max_r = 0.0
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for p in range(poly.size()):
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var ep1 = poly[p]
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ep1.y = height
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var ep2 = poly[(p + 1) % poly.size()]
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ep2.y = height
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var d = (ep2 - ep1).normalized()
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radial_points.push_back(ep1)
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var dst = ep1.distance_to(ep2)
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while dst > 32:
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ep1 += d * 32
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radial_points.push_back(ep1)
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dst -= 32
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for p in range(radial_points.size()):
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var ep = radial_points[p]
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var dst = ep.distance_to(center)
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if max_r < dst:
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max_r = dst
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width = radial_points.size()
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height = int(max_r / 32)
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grid.resize(width * height)
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for p in range(width):
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var start = radial_points[p]
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var end = center
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var step = (end - start).normalized() * (end - start).length() / float(height + 1)
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var val = start
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for q in range(height):
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grid[p * height + q] = {"position": val, "node": null}
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func get_grid_node(x, y):
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return grid[x * height + y].node
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func set_grid_node(x, y, node):
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if !node in nodes:
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nodes.push_back(node)
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grid[x * height + y].node = node
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func place_grid(aabb: AABB, node) -> void:
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for u in range(width):
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for v in range(height):
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if aabb.has_point(grid[u * height + v].position):
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set_grid_node(u, v, node)
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func get_pos(x, y):
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return grid[x * height + y].position
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var side_wall: PackedScene = preload("res://objects/wall-side.scn")
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var bottom_side: PackedScene = preload("res://objects/bottom-side.scn")
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var bottom: PackedScene = preload("res://objects/bottom.scn")
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var bottom_wheels: PackedScene = preload("res://objects/bottom-wheels.scn")
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var entry: PackedScene = preload("res://objects/entry.scn")
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var roof_floor: PackedScene = preload("res://objects/roof-floor.scn")
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var roof_floor_range: PackedScene = preload("res://objects/roof-floor-range.scn")
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var wall_internal: PackedScene = preload("res://objects/wall-internal.scn")
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var window_narrow: PackedScene = preload("res://objects/window-narrow.scn")
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var window_wide: PackedScene = preload("res://objects/window-wide.scn")
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var wall_solid: PackedScene = preload("res://objects/wall-solid.scn")
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onready var grid = radial_grid.new()
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var courtyard_tile: PackedScene = preload("res://objects/courtyard-tile.scn")
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var foundation_tile: PackedScene = preload("res://objects/foundation.scn")
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var room_tile: PackedScene = preload("res://objects/block-room-corridoor.scn")
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var tower_walls_tile: PackedScene = preload("res://objects/tower-walls.scn")
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var tower_floor_tile: PackedScene = preload("res://objects/tower_floor.scn")
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var stairs_tile: PackedScene = preload("res://objects/stairs.scn")
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var gate_bottom_tile: PackedScene = preload("res://objects/gate_bottom.scn")
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var gate_top_tile: PackedScene = preload("res://objects/gate-top.scn")
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var entry_tile: PackedScene = preload("res://objects/block-room-entry.scn")
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var roof_tile: PackedScene = preload("res://objects/roof.scn")
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var tower_roof_tile: PackedScene = preload("res://objects/tower-roof.scn")
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func debug_poly(poly):
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for k in range(poly.size()):
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var p1 = poly[k]
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var p2 = poly[(k + 1) % poly.size()]
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var l = p1.distance_to(p2)
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var d = (p2 - p1).normalized()
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var pt = p1
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while l > 0.0:
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for e in range(0, 30, 2):
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var mi = MeshInstance.new()
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mi.mesh = CubeMesh.new()
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get_tree().root.add_child(mi)
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mi.global_transform.origin = pt + Vector3(0, e, 0)
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pt += d * 5.0
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l -= 5.0
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onready var palace_map_data = {
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"courtyard_tile": courtyard_tile,
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"foundation_tile": foundation_tile,
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"room_tile": room_tile,
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"tower_walls_tile": tower_walls_tile,
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"tower_floor_tile": tower_floor_tile,
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"stairs_tile": stairs_tile,
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"gate_bottom_tile": gate_bottom_tile,
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"gate_top_tile": gate_top_tile,
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"entry_tile": entry_tile,
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"roof_tile": roof_tile,
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"tower_roof_tile": tower_roof_tile
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}
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func calc_border(poly, offt):
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var height = RoadsData.get_site_avg_height(0)
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var border = []
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border.resize(poly.size())
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for k in range(poly.size()):
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var i = k - 1
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if i < 0:
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i += poly.size()
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var p1 = poly[i]
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var p2 = poly[k]
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var p3 = poly[(k + 1) % poly.size()]
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var p1x = Vector2(p1.x, p1.z)
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var p2x = Vector2(p2.x, p2.z)
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var p3x = Vector2(p2.x, p2.z)
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var p4x = Vector2(p3.x, p3.z)
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var n1 = (p2x - p1x).tangent().normalized()
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var n2 = (p4x - p3x).tangent().normalized()
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p1x -= n1 * offt
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p2x -= n1 * offt
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p3x -= n2 * offt
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p4x -= n2 * offt
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var xp = Geometry.segment_intersects_segment_2d(p1x, p2x, p3x, p4x)
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if !xp:
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xp = p2x.linear_interpolate(p3x, 0.5) - (n1 + n2).normalized() * offt
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var tp = Vector3(xp.x, height, xp.y)
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border[k] = tp
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return border
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#class radial_grid:
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# var radial_points = []
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# var max_r = 0.0
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# var grid = []
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# var width: int = 0
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# var height: int = 0
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# var nodes = []
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# func build(poly, center):
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# var height = center.y
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# max_r = 0.0
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# for p in range(poly.size()):
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# var ep1 = poly[p]
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# ep1.y = height
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# var ep2 = poly[(p + 1) % poly.size()]
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# ep2.y = height
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# var d = (ep2 - ep1).normalized()
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# radial_points.push_back(ep1)
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# var dst = ep1.distance_to(ep2)
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# while dst > 32:
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# ep1 += d * 32
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# radial_points.push_back(ep1)
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# dst -= 32
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# for p in range(radial_points.size()):
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# var ep = radial_points[p]
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# var dst = ep.distance_to(center)
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# if max_r < dst:
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# max_r = dst
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# width = radial_points.size()
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# height = int(max_r / 32)
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# grid.resize(width * height)
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# for p in range(width):
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# var start = radial_points[p]
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# var end = center
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# var step = (end - start).normalized() * (end - start).length() / float(height + 1)
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# var val = start
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# for q in range(height):
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# grid[p * height + q] = {"position": val, "node": null}
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# func get_grid_node(x, y):
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# return grid[x * height + y].node
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# func set_grid_node(x, y, node):
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# if !node in nodes:
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# nodes.push_back(node)
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# grid[x * height + y].node = node
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# func place_grid(aabb: AABB, node) -> void:
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# for u in range(width):
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# for v in range(height):
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# if aabb.has_point(grid[u * height + v].position):
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# set_grid_node(u, v, node)
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# func get_pos(x, y):
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# return grid[x * height + y].position
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# onready var grid = radial_grid.new()
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#func debug_poly(poly):
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# for k in range(poly.size()):
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# var p1 = poly[k]
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# var p2 = poly[(k + 1) % poly.size()]
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# var l = p1.distance_to(p2)
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# var d = (p2 - p1).normalized()
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# var pt = p1
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# while l > 0.0:
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# for e in range(0, 30, 2):
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# var mi = MeshInstance.new()
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# mi.mesh = CubeMesh.new()
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# get_tree().root.add_child(mi)
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# mi.global_transform.origin = pt + Vector3(0, e, 0)
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# pt += d * 5.0
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# l -= 5.0
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#
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#func calc_border(poly, offt):
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# var height = RoadsData.get_site_avg_height(0)
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# var border = []
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# border.resize(poly.size())
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# for k in range(poly.size()):
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# var i = k - 1
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# if i < 0:
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# i += poly.size()
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# var p1 = poly[i]
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# var p2 = poly[k]
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# var p3 = poly[(k + 1) % poly.size()]
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# var p1x = Vector2(p1.x, p1.z)
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# var p2x = Vector2(p2.x, p2.z)
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# var p3x = Vector2(p2.x, p2.z)
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# var p4x = Vector2(p3.x, p3.z)
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# var n1 = (p2x - p1x).tangent().normalized()
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# var n2 = (p4x - p3x).tangent().normalized()
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# p1x -= n1 * offt
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# p2x -= n1 * offt
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# p3x -= n2 * offt
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# p4x -= n2 * offt
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#
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# var xp = Geometry.segment_intersects_segment_2d(p1x, p2x, p3x, p4x)
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# if !xp:
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# xp = p2x.linear_interpolate(p3x, 0.5) - (n1 + n2).normalized() * offt
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# var tp = Vector3(xp.x, height, xp.y)
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# border[k] = tp
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# return border
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#
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var traffic_rnd: RandomNumberGenerator
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var traffic_astar: AStar
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var towns = 0
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func setup_town(site):
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if !RoadsData.site_is_town(site):
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@@ -116,7 +157,7 @@ func setup_town(site):
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return
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var poly = RoadsData.get_site_polygon_3d(site)
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var height = RoadsData.get_site_avg_height(site)
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var border2 = calc_border(poly, 60)
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var border2 = RoadsData.get_site_border(site, 60)
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var aabbs = []
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var poly2 = []
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poly2.resize(border2.size())
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@@ -127,8 +168,8 @@ func setup_town(site):
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center += p
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center /= poly.size()
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center.y = height
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grid.build(border2, center)
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var radial_points = grid.radial_points
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# grid.build(border2, center)
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var radial_points = RoadsData.get_site_radial_points(site, 32.0, 64.0)
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var max_r = 0.0
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for p in range(radial_points.size()):
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var ep = radial_points[p]
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@@ -156,7 +197,7 @@ func setup_town(site):
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var xform = Transform(Basis(), pstart).looking_at(pstart + d, Vector3.UP)
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stream_obj("trailer_house", xform)
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var aabb = AABB(pstart, Vector3())
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aabb = aabb.grow(20)
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aabb = aabb.grow(32)
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aabbs.push_back(aabb)
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print("placed to: ", pstart)
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pstart = pstart + d * step
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@@ -167,9 +208,9 @@ func setup_first_town():
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assert(!done)
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var poly = RoadsData.get_site_polygon_3d(0)
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var height = RoadsData.get_site_avg_height(0)
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var border = calc_border(poly, 32)
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var border1a = calc_border(poly, 42)
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var border2 = calc_border(poly, 60)
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var border = RoadsData.get_site_border(0, 32)
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var border1a = RoadsData.get_site_border(0, 42)
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var border2 = RoadsData.get_site_border(0, 60)
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var poly2 = []
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poly2.resize(border2.size())
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@@ -180,8 +221,8 @@ func setup_first_town():
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center += p
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center /= poly.size()
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center.y = height
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grid.build(border2, center)
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var radial_points = grid.radial_points
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# grid.build(border2, center)
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var radial_points = RoadsData.get_site_radial_points(0, 32.0, 64.0)
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var max_r = 0.0
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for p in range(radial_points.size()):
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var ep = radial_points[p]
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@@ -227,7 +268,7 @@ func setup_first_town():
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var xform = Transform(Basis(), pstart).looking_at(pstart + d, Vector3.UP)
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stream_obj("trailer_house", xform)
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var aabb = AABB(pstart, Vector3())
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aabb = aabb.grow(20)
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aabb = aabb.grow(32)
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aabbs.push_back(aabb)
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print("placed to: ", pstart)
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pstart = pstart + d * step
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@@ -235,9 +276,64 @@ func setup_first_town():
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towns += 1
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done = true
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func setup_traffic(site):
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var poly = RoadsData.get_site_polygon_3d(site)
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var lp = get_tree().root
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for p in range(poly.size()):
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var p1 = poly[p]
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var p2 = poly[(p + 1) % poly.size()]
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var n = (p2 - p1).cross(Vector3.UP).normalized()
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var t = (p2 - p1).normalized()
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var l = p1.distance_to(p2)
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var xpos = p1 + t * 8.0
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var xe = 128.0
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if l < xe + 16.0:
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xpos = p1.linear_interpolate(p2, 0.5)
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var x = xpos + n * 1.5 + Vector3.UP * 0.5
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var xform = Transform(Basis(), x).looking_at(x + t * 3.0, Vector3.UP)
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var c = Spatial.new()
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lp.add_child(c)
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c.transform = xform
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c.add_to_group("spawn")
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c.add_to_group("keep")
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c.add_to_group("traffic_spawn")
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else:
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while l > xe + 16.0:
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var x = xpos + n * 4.0 + Vector3.UP * 0.5
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var xform = Transform(Basis(), x).looking_at(x + t * 3.0, Vector3.UP)
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var c = Spatial.new()
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lp.add_child(c)
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c.transform = xform
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c.add_to_group("spawn")
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c.add_to_group("keep")
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c.add_to_group("traffic_spawn")
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xpos += t * xe
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l -= xe
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func _ready():
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traffic_rnd = RandomNumberGenerator.new()
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traffic_rnd.randomize()
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traffic_astar = AStar.new()
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for k in obj_names.keys():
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Spawner.add_scene(k, obj_names[k])
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for k in palace_map_data.keys():
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Spawner.add_scene(k, palace_map_data[k])
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var parts = {
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"side_wall": side_wall,
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"bottom_side": bottom_side,
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"bottom": bottom,
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"bottom_wheels": bottom_wheels,
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"entry": entry,
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"roof_floor": roof_floor,
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"roof_floor_range": roof_floor_range,
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"wall_internal": wall_internal,
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"window_narrow": window_narrow,
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"window_wide": window_wide,
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"wall_solid": wall_solid
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}
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for k in parts.keys():
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Spawner.add_scene(k, parts[k])
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Traffic.add_traffic_vehicle(car)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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var delay = 3.0
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@@ -249,7 +345,7 @@ func _process(delta):
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if delay < 0:
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state = 1
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1:
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Spawner.update_view(self, 300)
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Spawner.update_view(self, 200)
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var sc = get_tree().root
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var viewport: = get_viewport()
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if !viewport:
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@@ -258,15 +354,143 @@ func _process(delta):
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if !cam:
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return
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var cam_xform: = cam.global_transform
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# building parts
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call_deferred("real_spawn_child")
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func stream_obj(obj: String, xform: Transform):
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Spawner.place_scene(obj, xform)
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func switch_to_distant_vehicle(n):
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var sp = PhysicsServer.body_get_space(n.get_rid())
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var l = n.get_linear_velocity()
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n.set_meta("velocity", l)
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n.set_meta("space", sp)
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PhysicsServer.body_set_space(n.get_rid(), RID())
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func switch_to_close_vehicle(n):
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var sp = n.get_meta("space")
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PhysicsServer.body_set_space(n.get_rid(), sp)
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n.remove_meta("space")
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if n.has_meta("velocity"):
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n.set_linear_velocity(n.get_meta("velocity"))
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n.remove_meta("velocity")
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func _physics_process(delta):
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var cam = get_viewport().get_camera()
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if !cam:
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return
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match state:
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1:
|
||||
# convert to distant traffic here
|
||||
for n in get_tree().get_nodes_in_group("traffic_vehicle"):
|
||||
var p1 = cam.global_transform.origin
|
||||
var p2 = n.global_transform.origin
|
||||
var check_coords = cam.global_transform.xform_inv(p2)
|
||||
var steer = 0.0
|
||||
var x_target = Vector3()
|
||||
var next_target = Vector3()
|
||||
var orientation = n.global_transform
|
||||
orientation.origin = Vector3()
|
||||
var direction = orientation.xform(Vector3(0, 0, -1))
|
||||
var good_path = false
|
||||
var engine_force = n.engine_force
|
||||
if !n.has_meta("curve"):
|
||||
create_path(n, p2, direction * 10.0)
|
||||
if n.has_meta("curve"):
|
||||
var curve = n.get_meta("curve")
|
||||
if curve.get_point_count() > 0:
|
||||
var plength = n.get_meta("curve_length")
|
||||
var offt = curve.get_closest_offset(p2)
|
||||
var offt_ext = 8.0
|
||||
if n.has_meta("velocity"):
|
||||
offt_ext = n.get_meta("velocity").length()
|
||||
offt = clamp(offt + offt_ext, 0, plength)
|
||||
var p0 = curve.interpolate_baked(offt, false)
|
||||
next_target = p0
|
||||
if false: # p0.distance_squared_to(p2) > 16.0:
|
||||
n.remove_meta("curve")
|
||||
steer = 0.0
|
||||
x_target = Vector3()
|
||||
next_target = p2 + direction * 4.0
|
||||
else:
|
||||
var xt0 = n.global_transform.xform_inv(p0)
|
||||
x_target = xt0
|
||||
if xt0.z < 0.0:
|
||||
steer = xt0.x
|
||||
if steer == 0.0:
|
||||
steer = -1
|
||||
else:
|
||||
steer = x_target.x
|
||||
steer = sign(steer)
|
||||
# if abs(steer) < 0.005:
|
||||
# steer = 0.0
|
||||
n.set_meta("x_target", x_target)
|
||||
print("position: ", p2, " direction: ", direction, " next_target: ", next_target, " x_target: ", x_target, " steer: ", steer, " ! ", (next_target - p2).normalized())
|
||||
else:
|
||||
assert(false)
|
||||
# if check_coords.z > 160 || check_coords.z < -120 || abs(check_coords.x) > 100:
|
||||
# n.queue_free()
|
||||
if false: # check_coords.z > 40.0 || check_coords.z < -25.0 || abs(check_coords.x) > 20.0:
|
||||
if !n.has_meta("space"):
|
||||
switch_to_distant_vehicle(n)
|
||||
var xvel = (next_target - p2).normalized() * 6.0
|
||||
n.set_meta("velocity", xvel)
|
||||
var pos = n.global_transform.origin
|
||||
var vel = (next_target - p2).normalized() * 6.0
|
||||
if n.has_meta("velocity"):
|
||||
vel = n.get_meta("velocity")
|
||||
var speed = vel.length()
|
||||
|
||||
var stf = (next_target - pos).normalized() * speed
|
||||
# stf.y = vel.y
|
||||
vel = vel.linear_interpolate(stf, delta)
|
||||
var target_pos = pos + vel
|
||||
# vel.y = vel.y * delta
|
||||
var newpos = pos.linear_interpolate(target_pos, delta)
|
||||
n.set_meta("velocity", vel)
|
||||
# why?
|
||||
var xform = Transform(Basis(), newpos).looking_at(newpos - vel * 4.0, Vector3.UP)
|
||||
n.global_transform = xform
|
||||
else:
|
||||
if n.has_meta("space"):
|
||||
switch_to_close_vehicle(n)
|
||||
var v = n.get_linear_velocity()
|
||||
n.set_meta("velocity", v)
|
||||
var l = v.length()
|
||||
# if abs(steer) > 3.0 || !good_path:
|
||||
# # vehicle totally lost
|
||||
# n.brake = 60000
|
||||
# n.engine_force = 0
|
||||
# elif abs(steer) > 2.0:
|
||||
# # vehicle lost
|
||||
# n.engine_force = 0
|
||||
if next_target.length_squared() == 0:
|
||||
engine_force = 0.0
|
||||
steer = 0.0
|
||||
else:
|
||||
if abs(steer) > 3.0:
|
||||
engine_force *= 0.9
|
||||
engine_force = clamp(engine_force, 2500.0, max(2500, engine_force))
|
||||
else:
|
||||
if abs(steer) > 4.0 && l > 5.0:
|
||||
engine_force = engine_force * 0.9996
|
||||
if l > 7.0:
|
||||
engine_force = engine_force * 0.9996
|
||||
elif l < 1.1:
|
||||
engine_force = clamp(engine_force * 1.004, 6000, 8000)
|
||||
elif l < 2.5:
|
||||
engine_force = clamp(engine_force * 1.002, 5000, 7000)
|
||||
elif l < 5.0:
|
||||
engine_force = clamp(engine_force * 1.001, 4000, 6000)
|
||||
elif l < 6.0:
|
||||
engine_force = clamp(engine_force * 1.001, 3000, 5000)
|
||||
# engine_force = 0.0
|
||||
engine_force = clamp(engine_force, 0, 8500)
|
||||
print("engine_force: ", engine_force)
|
||||
n.engine_force = engine_force
|
||||
n.brake = 0
|
||||
# n.steering = clamp(steer, -1, 1)
|
||||
var base_steering = n.steering
|
||||
var main_steering = base_steering * 0.95 + steer * 0.05
|
||||
n.steering = clamp(main_steering, -1, 1)
|
||||
n.set_meta("steering", n.steering)
|
||||
var space_state = get_viewport().get_world().direct_space_state
|
||||
# probaly should not be here
|
||||
for n in get_tree().get_nodes_in_group("spawn"):
|
||||
@@ -289,8 +513,114 @@ func _physics_process(delta):
|
||||
elif n.is_in_group("female"):
|
||||
characters.replace_character(n, "female", ["cmdq", "marker", "hurtboxes", "student"])
|
||||
elif n.is_in_group("car"):
|
||||
var p1 = cam.global_transform.origin
|
||||
var p2 = n.global_transform.origin
|
||||
if p1.distance_squared_to(p2) < 5000.0:
|
||||
var c = car.instance()
|
||||
c.add_to_group("saved_vehicle")
|
||||
var p = get_tree().root
|
||||
p.add_child(c)
|
||||
c.global_transform = n.global_transform
|
||||
n.queue_free()
|
||||
# elif n.is_in_group("traffic_spawn"):
|
||||
# var p1 = cam.global_transform.origin
|
||||
# var p2 = n.global_transform.origin
|
||||
# if !n.has_meta("cooldown") && p1.distance_squared_to(p2) < 10000.0:
|
||||
# var c = car.instance()
|
||||
# c.add_to_group("traffic_vehicle")
|
||||
# var p = get_tree().root
|
||||
# p.add_child(c)
|
||||
# c.global_transform = n.global_transform
|
||||
# c.parked = false
|
||||
# c.mode = c.MODE_RIGID
|
||||
# c.engine_force = 2500
|
||||
# c.steering = 0
|
||||
# var xf = c.global_transform
|
||||
# xf.origin = Vector3()
|
||||
# var vel = xf.xform(Vector3(0, 0, -10))
|
||||
# c.set_linear_velocity(vel)
|
||||
# var sp = PhysicsServer.body_get_space(c.get_rid())
|
||||
# c.set_meta("space", sp)
|
||||
# PhysicsServer.body_set_space(c.get_rid(), RID())
|
||||
# n.set_meta("cooldown", 2.0 + randi() % 8)
|
||||
# # create_path(c, p2, vel)
|
||||
# elif n.has_meta("cooldown"):
|
||||
# var cd = n.get_meta("cooldown")
|
||||
# cd -= delta
|
||||
# if cd < 0:
|
||||
# n.remove_meta("cooldown")
|
||||
func get_curve_closest(curve, p2):
|
||||
var test_offt = curve.get_closest_offset(p2)
|
||||
var testp = curve.interpolate_baked(test_offt, false)
|
||||
return testp
|
||||
func test_curve(curve, p2):
|
||||
var testp = get_curve_closest(curve, p2)
|
||||
return testp.distance_squared_to(p2) < 16.0
|
||||
|
||||
func create_path(c, p2, vel):
|
||||
c.set_meta("velocity", vel)
|
||||
print("create_path: velocity: ", vel)
|
||||
var rangle = traffic_rnd.randf() * PI * 2.0
|
||||
var randa = 500.0 + traffic_rnd.randf() * 500.0
|
||||
var xt = cos(rangle) * randa
|
||||
var yt = cos(rangle) * randa
|
||||
var rv = Vector3(xt, 0, yt)
|
||||
var target = RoadsData.get_closest_point(p2 + rv, false)
|
||||
var cur = RoadsData.get_closest_point(p2, false)
|
||||
while cur == target:
|
||||
rangle = traffic_rnd.randf() * PI * 2.0
|
||||
randa = 500.0 + traffic_rnd.randf() * 500.0
|
||||
xt = cos(rangle) * randa
|
||||
yt = sin(rangle) * randa
|
||||
rv = Vector3(xt, 0, yt)
|
||||
target = RoadsData.get_closest_point(p2 + rv, false)
|
||||
c.set_meta("target", target)
|
||||
var path = RoadsData.get_point_path(cur, target);
|
||||
assert(cur != target)
|
||||
assert(path.size() > 0)
|
||||
var curve = Curve3D.new()
|
||||
for e in range(path.size() - 1):
|
||||
var pt1 = path[e]
|
||||
var pt2 = path[e + 1]
|
||||
var nt = (pt2 - pt1).cross(Vector3.UP).normalized()
|
||||
var d = (pt2 - pt1).normalized()
|
||||
var l = pt1.distance_to(pt2)
|
||||
while l > 16.0:
|
||||
pt1 += d * 8.0
|
||||
curve.add_point(pt1 + nt * 3.0 + Vector3.UP * 0.5)
|
||||
l -= 8.0
|
||||
if (!test_curve(curve, p2)):
|
||||
var testp = get_curve_closest(curve, p2)
|
||||
var e = p2 + (testp - p2).normalized() * 2.0
|
||||
var nt = (testp - p2).cross(Vector3.UP).normalized()
|
||||
curve.add_point(e + nt * 3.0 + Vector3.UP * 0.5, Vector3(), Vector3(), 0)
|
||||
assert(test_curve(curve, p2))
|
||||
c.set_meta("curve", curve)
|
||||
c.set_meta("curve_length", curve.get_baked_length())
|
||||
|
||||
# buildings
|
||||
|
||||
var spawn = []
|
||||
|
||||
func spawn_child(n: String, xform: Transform) -> void:
|
||||
var sp = {"node": n, "xform": xform}
|
||||
spawn.push_back(sp)
|
||||
func real_spawn_child():
|
||||
var count = 0
|
||||
while spawn.size() > 0:
|
||||
var e = spawn.pop_front()
|
||||
Spawner.place_scene(e.node, e.xform)
|
||||
count += 1
|
||||
|
||||
func update_node_position(n):
|
||||
var space_state = get_viewport().get_world().direct_space_state
|
||||
var where = n.get_global_transform().origin
|
||||
var from = where
|
||||
var to = where
|
||||
from.y -= 8.0
|
||||
to.y += 8.0
|
||||
var result = space_state.intersect_ray(from, to)
|
||||
if result.empty() || !result.has("collider"):
|
||||
return
|
||||
else:
|
||||
n.global_transform.origin = result.position
|
||||
|
||||
Binary file not shown.
@@ -1,22 +1,9 @@
|
||||
extends Spatial
|
||||
|
||||
var courtyard_tile: PackedScene = load("res://objects/courtyard-tile.scn")
|
||||
var foundation_tile: PackedScene = load("res://objects/foundation.scn")
|
||||
var room_tile: PackedScene = load("res://objects/block-room-corridoor.scn")
|
||||
var tower_walls_tile: PackedScene = load("res://objects/tower-walls.scn")
|
||||
var tower_floor_tile: PackedScene = load("res://objects/tower_floor.scn")
|
||||
var stairs_tile: PackedScene = load("res://objects/stairs.scn")
|
||||
var gate_bottom_tile: PackedScene = load("res://objects/gate_bottom.scn")
|
||||
var gate_top_tile: PackedScene = load("res://objects/gate-top.scn")
|
||||
var entry_tile: PackedScene = load("res://objects/block-room-entry.scn")
|
||||
var roof_tile: PackedScene = load("res://objects/roof.scn")
|
||||
var tower_roof_tile: PackedScene = load("res://objects/tower-roof.scn")
|
||||
|
||||
const tile_size = 8
|
||||
const palace_size = 8
|
||||
const layers = 4
|
||||
|
||||
|
||||
func _ready():
|
||||
var voffset = 0.0
|
||||
for layer in range(layers):
|
||||
@@ -34,15 +21,16 @@ func _ready():
|
||||
var x = i * tile_size - palace_size * tile_size / 2
|
||||
var z = j * tile_size - palace_size * tile_size / 2
|
||||
if layer == 0:
|
||||
var ct = courtyard_tile.instance()
|
||||
var ct = "courtyard_tile"
|
||||
var xform = Transform(Basis(), Vector3(x, voffset, z))
|
||||
if i > 0 && i < palace_size - 1:
|
||||
if j > 0 && j < palace_size - 1:
|
||||
call_deferred("place", ct, xform)
|
||||
if i in [0, palace_size - 1] || j in [0, palace_size - 1]:
|
||||
call_deferred("place", ct, xform)
|
||||
if (j == palace_size / 2.0 || i != palace_size / 2.0):
|
||||
call_deferred("place", "foundation_tile", xform)
|
||||
else:
|
||||
var ct = room_tile.instance()
|
||||
var ct = "room_tile"
|
||||
var tower_angles = {
|
||||
0:
|
||||
{
|
||||
@@ -71,15 +59,15 @@ func _ready():
|
||||
elif tower_angles.has(i) && tower_angles[i].has(j):
|
||||
xform.basis = Basis().rotated(Vector3.UP, tower_angles[i][j])
|
||||
if layer == layers - 1:
|
||||
var twr = tower_roof_tile.instance()
|
||||
var twr = "tower_roof_tile"
|
||||
call_deferred("place", twr, xform)
|
||||
else:
|
||||
var tw = tower_walls_tile.instance()
|
||||
var tw = "tower_walls_tile"
|
||||
call_deferred("place", tw, xform)
|
||||
var st = stairs_tile.instance()
|
||||
var st = "stairs_tile"
|
||||
call_deferred("place", st, xform)
|
||||
if layer == 1:
|
||||
var tfl = tower_floor_tile.instance()
|
||||
var tfl = "tower_floor_tile"
|
||||
call_deferred("place", tfl, xform)
|
||||
var car = Spatial.new()
|
||||
car.add_to_group("spawn")
|
||||
@@ -97,27 +85,26 @@ func _ready():
|
||||
add_child(major_f)
|
||||
major_f.global_transform = Transform(Basis(), Vector3(cos(PI / 3 * e) * 2.0, 0, sin(PI / 3 * e) * 2.0) + Vector3(10.0, 0, 0))
|
||||
print("PALACE done")
|
||||
func place(obj, where):
|
||||
add_child(obj)
|
||||
obj.transform = where
|
||||
print("placed at ", where.origin)
|
||||
|
||||
func place(obj: String, where: Transform):
|
||||
streaming.spawn_child(obj, global_transform * where)
|
||||
|
||||
func spawn_wall(layer:int, i: int, j: int, xform: Transform):
|
||||
if layer == layers - 1:
|
||||
var rt = roof_tile.instance()
|
||||
var rt = "roof_tile"
|
||||
call_deferred("place", rt, xform)
|
||||
elif (j != palace_size / 2.0 && i != palace_size / 2.0)|| layer > 2:
|
||||
var ct = room_tile.instance()
|
||||
var ct = "room_tile"
|
||||
call_deferred("place", ct, xform)
|
||||
elif (j == palace_size / 2.0 && i != palace_size / 2.0) && layer == 1:
|
||||
var ent = entry_tile.instance()
|
||||
var ent = "entry_tile"
|
||||
call_deferred("place", ent, xform)
|
||||
elif (j != palace_size / 2.0 && i == palace_size / 2.0) && layer == 1:
|
||||
var gw = gate_bottom_tile.instance()
|
||||
var gw = "gate_bottom_tile"
|
||||
call_deferred("place", gw, xform)
|
||||
elif (j != palace_size / 2.0 && i == palace_size / 2.0) && layer == 2:
|
||||
var gw = gate_top_tile.instance()
|
||||
var gw = "gate_top_tile"
|
||||
call_deferred("place", gw, xform)
|
||||
elif (j == palace_size / 2.0 && i != palace_size / 2.0) && layer == 2:
|
||||
var ct = room_tile.instance()
|
||||
var ct = "room_tile"
|
||||
call_deferred("place", ct, xform)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"asset" : {
|
||||
"generator" : "Khronos glTF Blender I/O v1.6.16",
|
||||
"generator" : "Khronos glTF Blender I/O v1.5.17",
|
||||
"version" : "2.0"
|
||||
},
|
||||
"scene" : 0,
|
||||
@@ -176,7 +176,7 @@
|
||||
"NORMAL" : 9,
|
||||
"TEXCOORD_0" : 10
|
||||
},
|
||||
"indices" : 3,
|
||||
"indices" : 11,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
@@ -186,11 +186,11 @@
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"POSITION" : 11,
|
||||
"NORMAL" : 12,
|
||||
"TEXCOORD_0" : 13
|
||||
"POSITION" : 12,
|
||||
"NORMAL" : 13,
|
||||
"TEXCOORD_0" : 14
|
||||
},
|
||||
"indices" : 14,
|
||||
"indices" : 15,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
@@ -200,11 +200,11 @@
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"POSITION" : 15,
|
||||
"NORMAL" : 16,
|
||||
"TEXCOORD_0" : 17
|
||||
"POSITION" : 16,
|
||||
"NORMAL" : 17,
|
||||
"TEXCOORD_0" : 18
|
||||
},
|
||||
"indices" : 18,
|
||||
"indices" : 19,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
@@ -214,11 +214,11 @@
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"POSITION" : 19,
|
||||
"NORMAL" : 20,
|
||||
"TEXCOORD_0" : 21
|
||||
"POSITION" : 20,
|
||||
"NORMAL" : 21,
|
||||
"TEXCOORD_0" : 22
|
||||
},
|
||||
"indices" : 22,
|
||||
"indices" : 23,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
@@ -228,11 +228,11 @@
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"POSITION" : 23,
|
||||
"NORMAL" : 24,
|
||||
"TEXCOORD_0" : 25
|
||||
"POSITION" : 24,
|
||||
"NORMAL" : 25,
|
||||
"TEXCOORD_0" : 26
|
||||
},
|
||||
"indices" : 26,
|
||||
"indices" : 27,
|
||||
"material" : 0
|
||||
}
|
||||
]
|
||||
@@ -242,11 +242,11 @@
|
||||
"primitives" : [
|
||||
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"byteOffset" : 229844
|
||||
}
|
||||
],
|
||||
"buffers" : [
|
||||
{
|
||||
"byteLength" : 234880,
|
||||
"byteLength" : 235772,
|
||||
"uri" : "palace.bin"
|
||||
}
|
||||
]
|
||||
|
||||
Binary file not shown.
@@ -1,124 +1,70 @@
|
||||
extends Spatial
|
||||
|
||||
var side_wall: PackedScene = preload("res://objects/wall-side.scn")
|
||||
var bottom_side: PackedScene = preload("res://objects/bottom-side.scn")
|
||||
var bottom: PackedScene = preload("res://objects/bottom.scn")
|
||||
var bottom_wheels: PackedScene = preload("res://objects/bottom-wheels.scn")
|
||||
var entry: PackedScene = preload("res://objects/entry.scn")
|
||||
var roof_floor: PackedScene = preload("res://objects/roof-floor.scn")
|
||||
var roof_floor_range: PackedScene = preload("res://objects/roof-floor-range.scn")
|
||||
var wall_internal: PackedScene = preload("res://objects/wall-internal.scn")
|
||||
var window_narrow: PackedScene = preload("res://objects/window-narrow.scn")
|
||||
var window_wide: PackedScene = preload("res://objects/window-wide.scn")
|
||||
var wall_solid: PackedScene = preload("res://objects/wall-solid.scn")
|
||||
onready var rnd = RandomNumberGenerator.new()
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var thread: Thread
|
||||
var spawn = []
|
||||
func _ready():
|
||||
thread = Thread.new()
|
||||
# var parts = {
|
||||
# "side_wall": side_wall,
|
||||
# "bottom_side": bottom_side,
|
||||
# "bottom": bottom,
|
||||
# "bottom_wheels": bottom_wheels,
|
||||
# "entry": entry,
|
||||
# "roof_floor": roof_floor,
|
||||
# "roof_floor_range": roof_floor_range,
|
||||
# "wall_internal": wall_internal,
|
||||
# "window_narrow": window_narrow,
|
||||
# "window_wide": window_wide,
|
||||
# "wall_solid": wall_solid
|
||||
# }
|
||||
# for k in parts.keys():
|
||||
# Spawner.add_scene(k, parts[k])
|
||||
func _exit_tree():
|
||||
if thread.is_active():
|
||||
thread.wait_to_finish()
|
||||
func spawn_child(n, xform):
|
||||
add_child(n)
|
||||
n.transform = xform
|
||||
func build_house(userdata):
|
||||
var s = int(global_transform.origin.x + 100 * global_transform.origin.z * 2) % 0x1ffffff
|
||||
pass
|
||||
func spawn_child(n: String, xform: Transform) -> void:
|
||||
var x = xform
|
||||
if n.ends_with("_rotated"):
|
||||
x.basis = x.basis.rotated(Vector3(0, 1, 0), PI)
|
||||
n = n.replace("_rotated", "")
|
||||
streaming.spawn_child(n, global_transform * x)
|
||||
static func build_house(main_xform: Transform):
|
||||
var rnd = RandomNumberGenerator.new()
|
||||
var s = int(main_xform.origin.x + 100 * main_xform.origin.z * 2) % 0x1ffffff
|
||||
rnd.seed = s
|
||||
print(global_transform.origin, " seed = ", s)
|
||||
print(main_xform.origin, " seed = ", s)
|
||||
var l = 6 + 2 * rnd.randi() % 7 - 1
|
||||
var h = l - 1
|
||||
var d = 3 + rnd.randi() % (l - 5 + 1)
|
||||
var range_used = false
|
||||
var objects = []
|
||||
for k in range(l + 1):
|
||||
var pos = Vector3(0, 0, k * 2)
|
||||
if k > 0:
|
||||
if k != d && rnd.randf() > 0.5 && !range_used:
|
||||
var r = roof_floor_range.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", r, xform)
|
||||
if k > 0:
|
||||
var what
|
||||
if k != d && rnd.randf() > 0.5 && !range_used:
|
||||
what = "roof_floor_range"
|
||||
range_used = true
|
||||
else:
|
||||
var r = roof_floor.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", r, xform)
|
||||
var what
|
||||
what = "roof_floor"
|
||||
objects.push_back({"xform": xform, "data": [what]})
|
||||
var xt = [Transform(Basis(), pos), Transform(Basis().rotated(Vector3.UP, PI), pos - Vector3(0, 0, 2))]
|
||||
for x in range(xt.size()):
|
||||
if x == 0 && k == d:
|
||||
continue
|
||||
if rnd.randf() > 0.5:
|
||||
what = wall_solid.instance()
|
||||
what = "wall_solid"
|
||||
elif rnd.randf() > 0.5:
|
||||
what = window_narrow.instance()
|
||||
what = "window_narrow"
|
||||
else:
|
||||
what = window_wide.instance()
|
||||
call_deferred("spawn_child", what, xt[x])
|
||||
|
||||
what = "window_wide"
|
||||
objects.push_back({"xform": xt[x], "data": [what]})
|
||||
var obj_data = []
|
||||
if k > 1 && k < l && rnd.randf() > 0.6:
|
||||
var r = wall_internal.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", r, xform)
|
||||
objects.push_back({"xform": xform, "data": ["wall_internal"]})
|
||||
|
||||
match k:
|
||||
0:
|
||||
var b = side_wall.instance()
|
||||
var c = bottom_side.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
call_deferred("spawn_child", c, xform)
|
||||
obj_data = ["side_wall", "bottom_side"]
|
||||
1:
|
||||
var b = bottom.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
obj_data = ["bottom"]
|
||||
2:
|
||||
var b = bottom_wheels.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
obj_data = ["bottom_wheels"]
|
||||
d:
|
||||
var b = entry.instance()
|
||||
var c = bottom.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
call_deferred("spawn_child", c, xform)
|
||||
obj_data = ["entry", "bottom"]
|
||||
h:
|
||||
var b = bottom_wheels.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
obj_data = ["bottom_wheels"]
|
||||
l:
|
||||
var b = side_wall.instance()
|
||||
var c = bottom_side.instance()
|
||||
var a = bottom.instance()
|
||||
var xform = Transform(Basis().rotated(Vector3(0, 1, 0), PI), pos)
|
||||
var xform2 = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
call_deferred("spawn_child", c, xform)
|
||||
call_deferred("spawn_child", a, xform2)
|
||||
obj_data = ["side_wall_rotated", "bottom_side_rotated", "bottom"]
|
||||
_:
|
||||
var b = bottom.instance()
|
||||
var xform = Transform(Basis(), pos)
|
||||
call_deferred("spawn_child", b, xform)
|
||||
obj_data = ["bottom"]
|
||||
objects.push_back({"xform": xform, "data": obj_data})
|
||||
return objects
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
var state = 0
|
||||
func _process(delta):
|
||||
@@ -126,26 +72,20 @@ func _process(delta):
|
||||
0:
|
||||
state = 1
|
||||
1:
|
||||
build_house(self)
|
||||
var objects = build_house(global_transform)
|
||||
for obj in objects:
|
||||
var x = obj.xform
|
||||
for w in obj.data:
|
||||
call_deferred("spawn_child", w, x)
|
||||
state = 2
|
||||
|
||||
var prev = 3000000
|
||||
func _physics_process(delta):
|
||||
var cam = get_viewport().get_camera()
|
||||
var dst = cam.global_transform.origin.distance_to(global_transform.origin)
|
||||
match state:
|
||||
2:
|
||||
if abs(prev - dst) > 20:
|
||||
var space_state = get_viewport().get_world().direct_space_state
|
||||
var where = get_global_transform().origin
|
||||
var from = where
|
||||
var to = where
|
||||
from.y -= 8.0
|
||||
to.y += 8.0
|
||||
var result = space_state.intersect_ray(from, to)
|
||||
if result.empty() || !result.has("collider"):
|
||||
return
|
||||
else:
|
||||
global_transform.origin = result.position
|
||||
prev = dst
|
||||
set_process(false)
|
||||
|
||||
#var prev = 3000000
|
||||
#func _physics_process(delta):
|
||||
# var cam = get_viewport().get_camera()
|
||||
# var dst = cam.global_transform.origin.distance_squared_to(global_transform.origin)
|
||||
# match state:
|
||||
# 2:
|
||||
# if abs(prev - dst) > 400:
|
||||
# streaming.update_node_position(n)
|
||||
|
||||
@@ -215,9 +215,10 @@ func get_player_out_of_vehicle(data):
|
||||
#var d = 1.0
|
||||
#var state = 0
|
||||
func _process(delta):
|
||||
if parked:
|
||||
mode = RigidBody.MODE_KINEMATIC
|
||||
return
|
||||
pass
|
||||
# if parked:
|
||||
# mode = RigidBody.MODE_KINEMATIC
|
||||
# return
|
||||
# if engine_force > 1000.0 && linear_velocity.length() < 0.1:
|
||||
# apply_central_impulse(global_transform.basis.y * mass * 1 + global_transform.basis.z * mass * 5)
|
||||
# if d > 0:
|
||||
@@ -245,9 +246,9 @@ func is_upright():
|
||||
if v.y > v.x && v.y > v.z:
|
||||
return true
|
||||
return false
|
||||
func _physics_process(delta):
|
||||
if is_upright():
|
||||
if abs(engine_force) > 0 && linear_velocity.y * delta > 0.05:
|
||||
add_central_force(Vector3(0, -linear_velocity.y * delta * mass, 0))
|
||||
var l = linear_velocity.length() * delta
|
||||
add_central_force(Vector3(0, -l * 0.5 * mass, 0))
|
||||
#func _physics_process(delta):
|
||||
# if is_upright():
|
||||
# if abs(engine_force) > 0 && linear_velocity.y * delta > 0.05:
|
||||
# add_central_force(Vector3(0, -linear_velocity.y * delta * mass, 0))
|
||||
# var l = linear_velocity.length() * delta
|
||||
# add_central_force(Vector3(0, -l * 0.5 * mass, 0))
|
||||
|
||||
34
steering_test.gd
Normal file
34
steering_test.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
extends Spatial
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
var xdel = 16.0
|
||||
var state = 0
|
||||
func _process(delta):
|
||||
var tgt = $target.global_transform.origin
|
||||
var xt = $VehicleBody.global_transform.affine_inverse()
|
||||
var loc = xt.xform(tgt)
|
||||
$VehicleBody.steering = clamp(loc.x, -1, 1)
|
||||
print(loc.x, " ", loc.z)
|
||||
$Camera.look_at($VehicleBody.global_transform.origin, Vector3.UP)
|
||||
match state:
|
||||
0:
|
||||
$VehicleBody.engine_force = 2000
|
||||
state = 1
|
||||
1:
|
||||
xdel -= delta
|
||||
if xdel < 0:
|
||||
$VehicleBody.engine_force = 0
|
||||
|
||||
|
||||
|
||||
134
steering_test.tscn
Normal file
134
steering_test.tscn
Normal file
@@ -0,0 +1,134 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://steering_test.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="SphereMesh" id=3]
|
||||
radius = 0.2
|
||||
|
||||
[sub_resource type="CubeMesh" id=1]
|
||||
|
||||
[sub_resource type="CubeMesh" id=2]
|
||||
size = Vector3( 2, 1, 4 )
|
||||
|
||||
[sub_resource type="BoxShape" id=4]
|
||||
extents = Vector3( 1, 1, 2.00042 )
|
||||
|
||||
[sub_resource type="SphereMesh" id=5]
|
||||
radius = 0.5
|
||||
height = 1.0
|
||||
|
||||
[sub_resource type="SphereMesh" id=6]
|
||||
radius = 0.5
|
||||
height = 1.0
|
||||
|
||||
[sub_resource type="ProceduralSky" id=9]
|
||||
|
||||
[sub_resource type="Environment" id=10]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 9 )
|
||||
|
||||
[sub_resource type="PlaneMesh" id=7]
|
||||
size = Vector2( 40, 40 )
|
||||
subdivide_width = 5
|
||||
subdivide_depth = 5
|
||||
|
||||
[sub_resource type="ConcavePolygonShape" id=8]
|
||||
data = PoolVector3Array( 20, 0, 20, 13.3333, 0, 20, 20, 0, 13.3333, 13.3333, 0, 20, 13.3333, 0, 13.3333, 20, 0, 13.3333, 13.3333, 0, 20, 6.6667, 0, 20, 13.3333, 0, 13.3333, 6.6667, 0, 20, 6.6667, 0, 13.3333, 13.3333, 0, 13.3333, 6.6667, 0, 20, 0, 0, 20, 6.6667, 0, 13.3333, 0, 0, 20, 0, 0, 13.3333, 6.6667, 0, 13.3333, 0, 0, 20, -6.6667, 0, 20, 0, 0, 13.3333, -6.6667, 0, 20, -6.6667, 0, 13.3333, 0, 0, 13.3333, -6.6667, 0, 20, -13.3333, 0, 20, -6.6667, 0, 13.3333, -13.3333, 0, 20, -13.3333, 0, 13.3333, -6.6667, 0, 13.3333, -13.3333, 0, 20, -20, 0, 20, -13.3333, 0, 13.3333, -20, 0, 20, -20, 0, 13.3333, -13.3333, 0, 13.3333, 20, 0, 13.3333, 13.3333, 0, 13.3333, 20, 0, 6.6667, 13.3333, 0, 13.3333, 13.3333, 0, 6.6667, 20, 0, 6.6667, 13.3333, 0, 13.3333, 6.6667, 0, 13.3333, 13.3333, 0, 6.6667, 6.6667, 0, 13.3333, 6.6667, 0, 6.6667, 13.3333, 0, 6.6667, 6.6667, 0, 13.3333, 0, 0, 13.3333, 6.6667, 0, 6.6667, 0, 0, 13.3333, 0, 0, 6.6667, 6.6667, 0, 6.6667, 0, 0, 13.3333, -6.6667, 0, 13.3333, 0, 0, 6.6667, -6.6667, 0, 13.3333, -6.6667, 0, 6.6667, 0, 0, 6.6667, -6.6667, 0, 13.3333, -13.3333, 0, 13.3333, -6.6667, 0, 6.6667, -13.3333, 0, 13.3333, -13.3333, 0, 6.6667, -6.6667, 0, 6.6667, -13.3333, 0, 13.3333, -20, 0, 13.3333, -13.3333, 0, 6.6667, -20, 0, 13.3333, -20, 0, 6.6667, -13.3333, 0, 6.6667, 20, 0, 6.6667, 13.3333, 0, 6.6667, 20, 0, 0, 13.3333, 0, 6.6667, 13.3333, 0, 0, 20, 0, 0, 13.3333, 0, 6.6667, 6.6667, 0, 6.6667, 13.3333, 0, 0, 6.6667, 0, 6.6667, 6.6667, 0, 0, 13.3333, 0, 0, 6.6667, 0, 6.6667, 0, 0, 6.6667, 6.6667, 0, 0, 0, 0, 6.6667, 0, 0, 0, 6.6667, 0, 0, 0, 0, 6.6667, -6.6667, 0, 6.6667, 0, 0, 0, -6.6667, 0, 6.6667, -6.6667, 0, 0, 0, 0, 0, -6.6667, 0, 6.6667, -13.3333, 0, 6.6667, -6.6667, 0, 0, -13.3333, 0, 6.6667, -13.3333, 0, 0, -6.6667, 0, 0, -13.3333, 0, 6.6667, -20, 0, 6.6667, -13.3333, 0, 0, -20, 0, 6.6667, -20, 0, 0, -13.3333, 0, 0, 20, 0, 0, 13.3333, 0, 0, 20, 0, -6.6667, 13.3333, 0, 0, 13.3333, 0, -6.6667, 20, 0, -6.6667, 13.3333, 0, 0, 6.6667, 0, 0, 13.3333, 0, -6.6667, 6.6667, 0, 0, 6.6667, 0, -6.6667, 13.3333, 0, -6.6667, 6.6667, 0, 0, 0, 0, 0, 6.6667, 0, -6.6667, 0, 0, 0, 0, 0, -6.6667, 6.6667, 0, -6.6667, 0, 0, 0, -6.6667, 0, 0, 0, 0, -6.6667, -6.6667, 0, 0, -6.6667, 0, -6.6667, 0, 0, -6.6667, -6.6667, 0, 0, -13.3333, 0, 0, -6.6667, 0, -6.6667, -13.3333, 0, 0, -13.3333, 0, -6.6667, -6.6667, 0, -6.6667, -13.3333, 0, 0, -20, 0, 0, -13.3333, 0, -6.6667, -20, 0, 0, -20, 0, -6.6667, -13.3333, 0, -6.6667, 20, 0, -6.6667, 13.3333, 0, -6.6667, 20, 0, -13.3333, 13.3333, 0, -6.6667, 13.3333, 0, -13.3333, 20, 0, -13.3333, 13.3333, 0, -6.6667, 6.6667, 0, -6.6667, 13.3333, 0, -13.3333, 6.6667, 0, -6.6667, 6.6667, 0, -13.3333, 13.3333, 0, -13.3333, 6.6667, 0, -6.6667, 0, 0, -6.6667, 6.6667, 0, -13.3333, 0, 0, -6.6667, 0, 0, -13.3333, 6.6667, 0, -13.3333, 0, 0, -6.6667, -6.6667, 0, -6.6667, 0, 0, -13.3333, -6.6667, 0, -6.6667, -6.6667, 0, -13.3333, 0, 0, -13.3333, -6.6667, 0, -6.6667, -13.3333, 0, -6.6667, -6.6667, 0, -13.3333, -13.3333, 0, -6.6667, -13.3333, 0, -13.3333, -6.6667, 0, -13.3333, -13.3333, 0, -6.6667, -20, 0, -6.6667, -13.3333, 0, -13.3333, -20, 0, -6.6667, -20, 0, -13.3333, -13.3333, 0, -13.3333, 20, 0, -13.3333, 13.3333, 0, -13.3333, 20, 0, -20, 13.3333, 0, -13.3333, 13.3333, 0, -20, 20, 0, -20, 13.3333, 0, -13.3333, 6.6667, 0, -13.3333, 13.3333, 0, -20, 6.6667, 0, -13.3333, 6.6667, 0, -20, 13.3333, 0, -20, 6.6667, 0, -13.3333, 0, 0, -13.3333, 6.6667, 0, -20, 0, 0, -13.3333, 0, 0, -20, 6.6667, 0, -20, 0, 0, -13.3333, -6.6667, 0, -13.3333, 0, 0, -20, -6.6667, 0, -13.3333, -6.6667, 0, -20, 0, 0, -20, -6.6667, 0, -13.3333, -13.3333, 0, -13.3333, -6.6667, 0, -20, -13.3333, 0, -13.3333, -13.3333, 0, -20, -6.6667, 0, -20, -13.3333, 0, -13.3333, -20, 0, -13.3333, -13.3333, 0, -20, -20, 0, -13.3333, -20, 0, -20, -13.3333, 0, -20 )
|
||||
|
||||
[node name="steering_test" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20, 0 )
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="front" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5 )
|
||||
|
||||
[node name="right" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.07902, 0, -0.0847001 )
|
||||
|
||||
[node name="left" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.18049, 0, -0.0847001 )
|
||||
|
||||
[node name="target" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.18049, 0, 3.45624 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="target"]
|
||||
mesh = SubResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="VehicleBody" type="VehicleBody" parent="."]
|
||||
transform = Transform( -0.000366807, 0, -1, 0, 1, 0, 1, 0, -0.000366807, 0, 1.45468, 0 )
|
||||
mass = 2000.0
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="VehicleBody"]
|
||||
mesh = SubResource( 1 )
|
||||
skeleton = NodePath("../..")
|
||||
material/0 = null
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="VehicleBody"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.2 )
|
||||
mesh = SubResource( 2 )
|
||||
skeleton = NodePath("../..")
|
||||
material/0 = null
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="VehicleBody"]
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="VehicleWheel" type="VehicleWheel" parent="VehicleBody"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, -0.933, 1.321 )
|
||||
use_as_steering = true
|
||||
suspension_stiffness = 40.0
|
||||
suspension_max_force = 12000.0
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="VehicleBody/VehicleWheel"]
|
||||
transform = Transform( 0.2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
mesh = SubResource( 5 )
|
||||
material/0 = null
|
||||
|
||||
[node name="VehicleWheel2" type="VehicleWheel" parent="VehicleBody"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, -0.933, 1.321 )
|
||||
use_as_steering = true
|
||||
suspension_stiffness = 40.0
|
||||
suspension_max_force = 12000.0
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="VehicleBody/VehicleWheel2"]
|
||||
transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = null
|
||||
|
||||
[node name="VehicleWheel3" type="VehicleWheel" parent="VehicleBody"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, -0.933, -1.32477 )
|
||||
use_as_traction = true
|
||||
suspension_stiffness = 40.0
|
||||
suspension_max_force = 12000.0
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="VehicleBody/VehicleWheel3"]
|
||||
transform = Transform( 0.2, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
mesh = SubResource( 5 )
|
||||
material/0 = null
|
||||
|
||||
[node name="VehicleWheel4" type="VehicleWheel" parent="VehicleBody"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, -0.933, -1.32477 )
|
||||
use_as_traction = true
|
||||
suspension_stiffness = 40.0
|
||||
suspension_max_force = 12000.0
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="VehicleBody/VehicleWheel4"]
|
||||
transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = null
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 0.0659952, 0.422312, -0.904045, 0, 0.90602, 0.423235, 0.99782, -0.0279315, 0.059793, -9.97146, 5.01123, -0.697941 )
|
||||
environment = SubResource( 10 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
mesh = SubResource( 7 )
|
||||
material/0 = null
|
||||
|
||||
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
|
||||
shape = SubResource( 8 )
|
||||
3
world.gd
3
world.gd
@@ -58,8 +58,7 @@ func _process(delta):
|
||||
$player.global_transform.origin.z = v.y
|
||||
else:
|
||||
streaming.setup_town(site)
|
||||
if streaming.towns > 30:
|
||||
break
|
||||
streaming.setup_traffic(site)
|
||||
print("towns done: ", streaming.towns)
|
||||
player = characters.replace_character($player, "male", ["player", "cmdq", "player_clothes"])
|
||||
player.add_child(VoxelViewer.new())
|
||||
|
||||
@@ -63,6 +63,7 @@ run_stream_in_editor = false
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 100, 0 )
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 0.819152, 0.40558, -0.40558, 0, 0.707107, 0.707107, 0.573577, -0.579228, 0.579228, 0, 150, 0 )
|
||||
|
||||
Reference in New Issue
Block a user