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academy2-game/characters/vroid1-man-xat.tres
Segey Lapin d6c8a24f5a stuff
2021-10-26 21:52:15 +03:00

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8.6 KiB
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[gd_resource type="AnimationNodeBlendTree" load_steps=44 format=2]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "blend-blade-right"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "blend-blade-left"
[sub_resource type="AnimationNodeBlend2" id=3]
filter_enabled = true
filters = [ "Skeleton:j_bip_l_hand", "Skeleton:j_bip_l_index_1", "Skeleton:j_bip_l_index_2", "Skeleton:j_bip_l_index_3", "Skeleton:j_bip_l_little_1", "Skeleton:j_bip_l_little_2", "Skeleton:j_bip_l_little_3", "Skeleton:j_bip_l_middle_1", "Skeleton:j_bip_l_middle_2", "Skeleton:j_bip_l_middle_3", "Skeleton:j_bip_l_ring_1", "Skeleton:j_bip_l_ring_2", "Skeleton:j_bip_l_ring_3", "Skeleton:j_bip_l_thumb_1", "Skeleton:j_bip_l_thumb_2", "Skeleton:j_bip_l_thumb_3" ]
[sub_resource type="AnimationNodeBlend2" id=4]
filter_enabled = true
filters = [ "Skeleton:j_bip_r_hand", "Skeleton:j_bip_r_index_1", "Skeleton:j_bip_r_index_2", "Skeleton:j_bip_r_index_3", "Skeleton:j_bip_r_little_1", "Skeleton:j_bip_r_little_2", "Skeleton:j_bip_r_little_3", "Skeleton:j_bip_r_middle_1", "Skeleton:j_bip_r_middle_2", "Skeleton:j_bip_r_middle_3", "Skeleton:j_bip_r_ring_1", "Skeleton:j_bip_r_ring_2", "Skeleton:j_bip_r_ring_3", "Skeleton:j_bip_r_thumb_1", "Skeleton:j_bip_r_thumb_2", "Skeleton:j_bip_r_thumb_3" ]
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "drive-loop"
[sub_resource type="AnimationNodeTimeScale" id=6]
[sub_resource type="AnimationNodeBlendTree" id=7]
nodes/Animation/node = SubResource( 5 )
nodes/Animation/position = Vector2( 276, 122 )
nodes/TimeScale/node = SubResource( 6 )
nodes/TimeScale/position = Vector2( 520, 120 )
nodes/output/position = Vector2( 740, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "stand1-loop"
[sub_resource type="AnimationNodeTimeScale" id=9]
[sub_resource type="AnimationNodeBlendTree" id=10]
nodes/Animation/node = SubResource( 8 )
nodes/Animation/position = Vector2( 320, 140 )
nodes/TimeScale/node = SubResource( 9 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeTimeScale" id=11]
[sub_resource type="AnimationNodeAnimation" id=12]
animation = "08_01-walk-p1"
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "08_01-walk-p2"
[sub_resource type="AnimationNodeAnimation" id=14]
animation = "08_01-walk-p3"
[sub_resource type="AnimationNodeAnimation" id=15]
animation = "08_01-walk-p4"
[sub_resource type="AnimationNodeStateMachineTransition" id=16]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachineTransition" id=18]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachineTransition" id=19]
switch_mode = 2
auto_advance = true
xfade_time = 0.01
[sub_resource type="AnimationNodeStateMachine" id=20]
states/08_01-walk-p1/node = SubResource( 12 )
states/08_01-walk-p1/position = Vector2( 249, 186 )
states/08_01-walk-p2/node = SubResource( 13 )
states/08_01-walk-p2/position = Vector2( 536, 75 )
states/08_01-walk-p3/node = SubResource( 14 )
states/08_01-walk-p3/position = Vector2( 824, 75 )
states/08_01-walk-p4/node = SubResource( 15 )
states/08_01-walk-p4/position = Vector2( 1084, 186 )
transitions = [ "08_01-walk-p1", "08_01-walk-p2", SubResource( 16 ), "08_01-walk-p2", "08_01-walk-p3", SubResource( 17 ), "08_01-walk-p3", "08_01-walk-p4", SubResource( 18 ), "08_01-walk-p4", "08_01-walk-p1", SubResource( 19 ) ]
start_node = "08_01-walk-p1"
end_node = "08_01-walk-p4"
[sub_resource type="AnimationNodeBlendTree" id=21]
nodes/TimeScale/node = SubResource( 11 )
nodes/TimeScale/position = Vector2( 520, 140 )
nodes/output/position = Vector2( 780, 160 )
nodes/walk/node = SubResource( 20 )
nodes/walk/position = Vector2( 220, 140 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "walk" ]
[sub_resource type="AnimationNodeAnimation" id=22]
animation = "strafe-right-loop"
[sub_resource type="AnimationNodeTimeScale" id=23]
[sub_resource type="AnimationNodeBlendTree" id=24]
nodes/Animation/node = SubResource( 22 )
nodes/Animation/position = Vector2( 340, 140 )
nodes/TimeScale/node = SubResource( 23 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 780, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=25]
animation = "strafe-left-loop"
[sub_resource type="AnimationNodeTimeScale" id=26]
[sub_resource type="AnimationNodeBlendTree" id=27]
nodes/Animation/node = SubResource( 25 )
nodes/Animation/position = Vector2( 200, 140 )
nodes/TimeScale/node = SubResource( 26 )
nodes/TimeScale/position = Vector2( 580, 140 )
nodes/output/position = Vector2( 920, 160 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeBlendSpace2D" id=28]
blend_point_0/node = SubResource( 10 )
blend_point_0/pos = Vector2( 0, 0 )
blend_point_1/node = SubResource( 21 )
blend_point_1/pos = Vector2( 0.1, 0 )
blend_point_2/node = SubResource( 24 )
blend_point_2/pos = Vector2( 0, 1 )
blend_point_3/node = SubResource( 27 )
blend_point_3/pos = Vector2( 0, -1 )
[sub_resource type="AnimationNodeBlendTree" id=29]
graph_offset = Vector2( -453, -150 )
nodes/loc/node = SubResource( 28 )
nodes/loc/position = Vector2( 180, -20 )
nodes/output/position = Vector2( 580, 120 )
node_connections = [ "output", 0, "loc" ]
[sub_resource type="AnimationNodeAnimation" id=30]
animation = "car-passenger-loop"
[sub_resource type="AnimationNodeTimeScale" id=31]
[sub_resource type="AnimationNodeBlendTree" id=32]
nodes/Animation/node = SubResource( 30 )
nodes/Animation/position = Vector2( 300, 80 )
nodes/TimeScale/node = SubResource( 31 )
nodes/TimeScale/position = Vector2( 560, 80 )
nodes/output/position = Vector2( 800, 80 )
node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "Animation" ]
[sub_resource type="AnimationNodeAnimation" id=33]
animation = "dagger-sacrifice-counter-a"
[sub_resource type="AnimationNodeTimeScale" id=34]
[sub_resource type="AnimationNodeTimeSeek" id=35]
[sub_resource type="AnimationNodeBlendTree" id=36]
graph_offset = Vector2( 0, -262 )
nodes/Animation/node = SubResource( 33 )
nodes/Animation/position = Vector2( 520, 180 )
nodes/TimeScale/node = SubResource( 34 )
nodes/TimeScale/position = Vector2( 980, 200 )
nodes/output/position = Vector2( 1480, 180 )
nodes/seek/node = SubResource( 35 )
nodes/seek/position = Vector2( 920, -20 )
node_connections = [ "seek", 0, "Animation", "output", 0, "TimeScale", "TimeScale", 0, "seek" ]
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
[sub_resource type="AnimationNodeStateMachineTransition" id=38]
[sub_resource type="AnimationNodeStateMachineTransition" id=39]
[sub_resource type="AnimationNodeStateMachineTransition" id=40]
[sub_resource type="AnimationNodeStateMachineTransition" id=41]
[sub_resource type="AnimationNodeStateMachineTransition" id=42]
[sub_resource type="AnimationNodeStateMachine" id=43]
states/drive/node = SubResource( 7 )
states/drive/position = Vector2( 231, 282 )
states/locomotion/node = SubResource( 29 )
states/locomotion/position = Vector2( 231, 174 )
states/passenger/node = SubResource( 32 )
states/passenger/position = Vector2( 452.444, 220 )
states/sacrificed-a/node = SubResource( 36 )
states/sacrificed-a/position = Vector2( 628.444, 464 )
transitions = [ "locomotion", "drive", SubResource( 37 ), "drive", "locomotion", SubResource( 38 ), "locomotion", "passenger", SubResource( 39 ), "passenger", "locomotion", SubResource( 40 ), "drive", "passenger", SubResource( 41 ), "passenger", "drive", SubResource( 42 ) ]
start_node = "locomotion"
graph_offset = Vector2( -471.556, 74 )
[resource]
graph_offset = Vector2( -631.583, -146.25 )
nodes/Animation/node = SubResource( 2 )
nodes/Animation/position = Vector2( -200, 260 )
"nodes/Animation 2/node" = SubResource( 1 )
"nodes/Animation 2/position" = Vector2( -280, 400 )
nodes/blade_left/node = SubResource( 3 )
nodes/blade_left/position = Vector2( 220, 180 )
nodes/blade_right/node = SubResource( 4 )
nodes/blade_right/position = Vector2( 680, 320 )
nodes/output/position = Vector2( 1040, 120 )
nodes/state/node = SubResource( 43 )
nodes/state/position = Vector2( -179, 86 )
node_connections = [ "output", 0, "blade_right", "blade_left", 0, "state", "blade_left", 1, "Animation", "blade_right", 0, "blade_left", "blade_right", 1, "Animation 2" ]