Updated godot, voxel module; fixed spawners; added C++ border and radial points calculation

This commit is contained in:
Segey Lapin
2021-10-29 00:58:53 +03:00
parent db6430230e
commit 7cad4daf2f
8 changed files with 131 additions and 35 deletions

View File

@@ -249,6 +249,7 @@ protected:
}
float grid_width, grid_height;
void sort_angle(Vector<int> &sort_data);
void smooth_heights();
public:
void build(Ref<Curve> curve, Ref<FastNoiseLite> noise);
void draw_debug(Node *drawable, int size_x, int size_y) const;
@@ -366,5 +367,7 @@ public:
{
return map_sites[site].site_type;
}
PoolVector<Vector3> get_site_border(int site, float offt);
PoolVector<Vector3> get_site_radial_points(int site, float bofft, float offt);
};
#endif