Updated godot, voxel module; fixed spawners; added C++ border and radial points calculation
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@@ -249,6 +249,7 @@ protected:
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}
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float grid_width, grid_height;
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void sort_angle(Vector<int> &sort_data);
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void smooth_heights();
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public:
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void build(Ref<Curve> curve, Ref<FastNoiseLite> noise);
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void draw_debug(Node *drawable, int size_x, int size_y) const;
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@@ -366,5 +367,7 @@ public:
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{
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return map_sites[site].site_type;
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}
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PoolVector<Vector3> get_site_border(int site, float offt);
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PoolVector<Vector3> get_site_radial_points(int site, float bofft, float offt);
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};
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#endif
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