Updated godot, voxel module; fixed spawners; added C++ border and radial points calculation

This commit is contained in:
Segey Lapin
2021-10-29 00:58:53 +03:00
parent db6430230e
commit 7cad4daf2f
8 changed files with 131 additions and 35 deletions

View File

@@ -9,8 +9,6 @@ protected:
struct spawn_object {
Transform xform;
bool active;
bool relative;
int parent_instance;
int instance;
};
HashMap<String, PoolVector<struct spawn_object> > positions;