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modules/detour/detour.h
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127
modules/detour/detour.h
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/*************************************************************************/
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/* detour.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DETOUR_H
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#define DETOUR_H
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#include "core/resource.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/mesh.h"
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#include "detour-navmesh.h"
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class DetourNavigation : public Spatial {
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GDCLASS(DetourNavigation, Spatial);
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DetourNavigation() :
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Spatial() {
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}
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static void _bind_methods();
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};
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class DetourNavigationMeshInstance;
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class DetourNavigationOffmeshConnection : public Spatial {
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GDCLASS(DetourNavigationOffmeshConnection, Spatial);
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friend class DetourNavigationMeshInstance;
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Vector3 end;
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float radius;
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unsigned short flags;
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unsigned char area;
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bool bidirectional;
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static void _bind_methods();
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public:
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Vector3 endpoint;
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DetourNavigationOffmeshConnection() :
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Spatial(),
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end(Vector3(0, 0, 10.0f)),
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radius(5.0f),
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flags(1),
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area(1),
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bidirectional(true) {
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}
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};
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class DetourNavigationArea : public Spatial {
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GDCLASS(DetourNavigationArea, Spatial);
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static void _bind_methods();
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public:
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AABB bounds;
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int id;
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unsigned int flags;
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};
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class dtNavMesh;
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struct dtNavMeshParams;
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class dtNavMeshQuery;
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class dtQueryFilter;
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#ifdef TILE_CACHE
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class dtTileCache;
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struct dtTileCacheAlloc;
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struct dtTileCacheCompressor;
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struct dtTileCacheMeshProcess;
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struct dtTileCacheLayer;
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struct dtTileCacheContourSet;
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struct dtTileCachePolyMesh;
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struct dtTileCacheParams;
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struct NavMeshProcess;
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#endif
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#ifdef TILE_CACHE
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class DetourNavigationObstacle;
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#endif
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class DetourNavigationMeshInstance : public Spatial {
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class DetourNavigationQueryData;
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GDCLASS(DetourNavigationMeshInstance, Spatial);
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Ref<DetourNavigationMesh> mesh;
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static void _bind_methods();
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void _notification(int p_what);
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Node *debug_view;
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#ifdef TILE_CACHE
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Vector<DetourNavigationObstacle *> obstacles;
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#endif
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protected:
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static float random();
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public:
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void set_navmesh(const Ref<DetourNavigationMesh> &mesh);
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Ref<DetourNavigationMesh> get_navmesh() {
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return mesh;
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}
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DetourNavigationMeshInstance();
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void build();
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void add_mesh(const Ref<Mesh> &mesh, const Transform &transform);
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void set_group(const String &group) {
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mesh->set_group(group);
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}
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const String &get_group() const {
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return mesh->get_group();
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}
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Vector<Ref<Mesh> > geometries;
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Vector<Transform> xforms;
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Vector<DetourNavigationArea> nav_areas;
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void collect_geometries(bool recursive);
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};
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#endif
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