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academy2/modules/detour/detour.h
2021-07-31 03:37:28 +03:00

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/*************************************************************************/
/* detour.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DETOUR_H
#define DETOUR_H
#include "core/resource.h"
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
#include "detour-navmesh.h"
class DetourNavigation : public Spatial {
GDCLASS(DetourNavigation, Spatial);
DetourNavigation() :
Spatial() {
}
static void _bind_methods();
};
class DetourNavigationMeshInstance;
class DetourNavigationOffmeshConnection : public Spatial {
GDCLASS(DetourNavigationOffmeshConnection, Spatial);
friend class DetourNavigationMeshInstance;
Vector3 end;
float radius;
unsigned short flags;
unsigned char area;
bool bidirectional;
static void _bind_methods();
public:
Vector3 endpoint;
DetourNavigationOffmeshConnection() :
Spatial(),
end(Vector3(0, 0, 10.0f)),
radius(5.0f),
flags(1),
area(1),
bidirectional(true) {
}
};
class DetourNavigationArea : public Spatial {
GDCLASS(DetourNavigationArea, Spatial);
static void _bind_methods();
public:
AABB bounds;
int id;
unsigned int flags;
};
class dtNavMesh;
struct dtNavMeshParams;
class dtNavMeshQuery;
class dtQueryFilter;
#ifdef TILE_CACHE
class dtTileCache;
struct dtTileCacheAlloc;
struct dtTileCacheCompressor;
struct dtTileCacheMeshProcess;
struct dtTileCacheLayer;
struct dtTileCacheContourSet;
struct dtTileCachePolyMesh;
struct dtTileCacheParams;
struct NavMeshProcess;
#endif
#ifdef TILE_CACHE
class DetourNavigationObstacle;
#endif
class DetourNavigationMeshInstance : public Spatial {
class DetourNavigationQueryData;
GDCLASS(DetourNavigationMeshInstance, Spatial);
Ref<DetourNavigationMesh> mesh;
static void _bind_methods();
void _notification(int p_what);
Node *debug_view;
#ifdef TILE_CACHE
Vector<DetourNavigationObstacle *> obstacles;
#endif
protected:
static float random();
public:
void set_navmesh(const Ref<DetourNavigationMesh> &mesh);
Ref<DetourNavigationMesh> get_navmesh() {
return mesh;
}
DetourNavigationMeshInstance();
void build();
void add_mesh(const Ref<Mesh> &mesh, const Transform &transform);
void set_group(const String &group) {
mesh->set_group(group);
}
const String &get_group() const {
return mesh->get_group();
}
Vector<Ref<Mesh> > geometries;
Vector<Transform> xforms;
Vector<DetourNavigationArea> nav_areas;
void collect_geometries(bool recursive);
};
#endif