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academy2/modules/world/SCsub
2021-07-31 03:37:28 +03:00

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Import('env')
Import('env_modules')
env_world = env_modules.Clone()
# TODO Exclude editor stuff when building an export template?
files = [
"*.cpp",
"mesher/*.cpp"
]
for f in files:
env_world.add_source_files(env.modules_sources, f)
# Ignored clang warnings because Godot's codebase is old and isn't using override yet
if env['platform'] == 'osx' or env['platform'] == 'android':
env_world.Append(CXXFLAGS=['-Wno-inconsistent-missing-override'])