Update noise

This commit is contained in:
Segey Lapin
2019-08-22 01:21:05 +03:00
parent 10a642a3f1
commit 0c4f76130e

View File

@@ -2,13 +2,13 @@
[ext_resource id=1 path="concrete_floor_02_diff_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=2 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[ext_resource id=3 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
[ext_resource id=4 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
[ext_resource id=5 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
[sub_resource id=1 type="Shader"]
@@ -209,10 +209,10 @@ void fragment () {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=3 type="Shader"]
@@ -366,10 +366,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=7 type="ShaderMaterial"]
@@ -417,10 +417,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=10 type="ShaderMaterial"]
@@ -468,10 +468,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=13 type="ShaderMaterial"]
@@ -519,10 +519,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=16 type="ShaderMaterial"]
@@ -570,10 +570,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=19 type="ShaderMaterial"]
@@ -621,10 +621,10 @@ surfaces/1 = {
resource_name = ""
shader = SubResource(1)
shader_param/texture_0 = ExtResource(1)
shader_param/texture_1 = ExtResource(5)
shader_param/texture_2 = ExtResource(3)
shader_param/texture_3 = ExtResource(4)
shader_param/texture_4 = ExtResource(2)
shader_param/texture_1 = ExtResource(3)
shader_param/texture_2 = ExtResource(5)
shader_param/texture_3 = ExtResource(2)
shader_param/texture_4 = ExtResource(4)
[sub_resource id=22 type="ShaderMaterial"]