Game data commit
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265
proto1/ai/ball_game_ai.gd
Normal file
@@ -0,0 +1,265 @@
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extends Node
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class_name BallGameAI
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var _ball: PackedScene
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var _cheers = {}
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var _game_area: Rect2
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var _teams = {}
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var _main
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var _state = STATE_INIT
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var _ball_instance
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var _cheer_locations = {}
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var _team_start = {}
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var _ball_carrier = null
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var _ball_team = -1
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var ch2team: Dictionary = {}
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var gate2team = {}
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var _gates = {}
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var _scores = {}
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enum {STATE_INIT, STATE_START, STATE_RUNNING, STATE_FINISH}
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func _ready():
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_game_area = Rect2()
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func set_ball(ball: PackedScene):
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_ball = ball
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func add_player(team: int, pl: Dictionary):
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if !_teams.has(team):
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_teams[team] = [pl]
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else:
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_teams[team].push_back(pl)
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assert pl != null
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ch2team[pl.scene] = team
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func add_cheer(team: int, ch: Dictionary):
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if !_cheers.has(team):
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_cheers[team] = [ch]
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else:
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_cheers[team].push_back(ch)
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assert ch != null
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ch2team[ch.scene] = team
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func add_cheer_game_location(team: int, loc: Vector2):
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if !_cheer_locations.has(team):
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_cheer_locations[team] = [loc]
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else:
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_cheer_locations[team].push_back(loc)
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_game_area = _game_area.expand(loc)
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func set_team_start(team: int, v: Vector2):
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_team_start[team] = v
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_game_area = _game_area.expand(v)
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func set_team_gate(team: int, gate: Area2D):
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_gates[team] = gate
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gate2team[gate] = team
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gate.connect("body_entered", self, "check_goal", [gate])
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_game_area = _game_area.expand(gate.global_position)
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func set_main(n):
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_main = n
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func start_game():
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var ball = _ball.instance()
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_main.add_child(ball)
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ball.global_position = world.master_node.global_position + Vector2(randf() - 0.5, randf() - 0.5) * 20.0
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ball.add_to_group("ball")
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_state = STATE_START
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for t in _teams.keys():
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for ch in _teams[t]:
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ch.scene.walkto(_team_start[t])
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var loc = 0
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for t in _cheers.keys():
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for ch in _cheers[t]:
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ch.scene.walkto(_cheer_locations[t][loc % _cheer_locations[t].size()])
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loc += 1
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_ball_instance = ball
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for t in _teams.keys():
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_scores[t] = 0
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func stop_game():
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for k in get_tree().get_nodes_in_group("ball"):
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k.queue_free()
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_state = STATE_INIT
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var max_score = -1
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var winner_team = -1
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for k in _scores.keys():
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if _scores[k] > max_score:
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max_score = _scores[k]
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winner_team = k
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for e in _teams[winner_team]:
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world.increase_xp(e, min(e.xp * 2, min(100 * e.level, 1000)))
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for e in _cheers[winner_team]:
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world.increase_xp(e, min(e.xp * 2, min(200 * e.level, 2000)))
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var base_speed = 300.0
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func striker(ch: Dictionary, delta: float) -> Vector2:
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var velocity: Vector2 = Vector2()
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var dir = Vector2()
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if _ball_carrier == null:
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dir = _ball_instance.global_position - ch.scene.global_position
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else:
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dir = _ball_carrier.scene.global_position - ch.scene.global_position
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velocity = dir.normalized() * base_speed * ch.speed
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return velocity
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||||
func avoid(ch: Dictionary, delta: float) -> Vector2:
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var velocity: Vector2 = Vector2()
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var vel_plus = Vector2()
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var team = ch2team[ch.scene]
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var ch_pos = ch.scene.global_position
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for t in _teams.keys():
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if t == team:
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continue
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for other in _teams[t]:
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var opos = other.scene.global_position
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var lvec = ch_pos - opos
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vel_plus += lvec
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velocity = vel_plus.normalized() * base_speed * ch.speed * (1.0 + ch.agression)
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return velocity
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func attack_gate(ch: Dictionary, delta: float) -> Vector2:
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var velocity: Vector2 = Vector2()
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var team = ch2team[ch.scene]
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var dir = _gates[team ^ 1].global_position - ch.scene.global_position
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if dir.length() > 80:
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velocity = dir.normalized() * base_speed * ch.speed * (1.0 + ch.agression)
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elif dir.length() > 40:
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velocity = dir.normalized() * base_speed * ch.speed * 0.6 * (1.0 + ch.agression)
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elif dir.length() > 25:
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velocity = dir.normalized() * base_speed * ch.speed * 0.25 * (1.0 + ch.agression)
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return velocity
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var catch_delay = 0.0
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func catch_ball(pl):
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_ball_instance.kinematic = true
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_ball_instance.new_parent = pl.scene
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_ball_instance.update = true
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_ball_instance.impulse = Vector2()
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_ball_carrier = pl
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var max_imp = 500.0
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func drop_ball(pl):
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assert _main != null
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_ball_instance.kinematic = false
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_ball_instance.new_parent = _main
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_ball_instance.update = true
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_ball_instance.impulse = _ball_carrier.scene.velocity * _ball_instance.mass * (1.5 + randf() * 10.0)
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if _ball_instance.impulse.length() > max_imp:
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_ball_instance.impulse = _ball_instance.impulse.normalized() * max_imp
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_ball_carrier = null
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func check_goal(body, gate):
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print("check")
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if _state == STATE_RUNNING:
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var team = gate2team[gate]
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if body is RigidBody2D:
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if body == _ball_instance:
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_scores[team] += 1
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elif body is KinematicBody2D && _ball_carrier != null:
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print("check2")
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if body == _ball_carrier.scene:
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world.increase_xp(_ball_carrier, 150)
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_scores[team] += 1
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catch_delay += 3.0
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drop_ball(_ball_carrier)
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print(_scores)
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func colliding(delta):
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var close_distance2 = 450.0
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var chars = {}
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for t in _teams.keys():
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for e in _teams[t]:
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chars[e.scene] = e
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for t in _cheers.keys():
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for e in _cheers[t]:
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chars[e.scene] = e
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for p in chars.keys():
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var pos1 = chars[p].scene.global_position
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var v1 = chars[p].scene.velocity
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var strength = chars[p].strength
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if chars[p] == _ball_carrier:
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strength *= 5.0
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for m in chars.keys():
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if p == m:
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continue
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var pos2 = chars[m].scene.global_position
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var dist = pos1.distance_squared_to(pos2)
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var v2 = chars[m].scene.velocity
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if dist < close_distance2:
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if v1.dot(v2) < 0:
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if strength > chars[m].strength:
|
||||
chars[p].scene.velocity = chars[p].scene.velocity.linear_interpolate((v1 + v2) * 0.5, delta)
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||||
chars[m].scene.velocity = chars[p].scene.velocity.linear_interpolate((v1 + v2) * 0.5, delta)
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||||
else:
|
||||
chars[p].scene.velocity = Vector2()
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||||
elif v1.dot(v2) >= 0:
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||||
if v1.length() > v2.length():
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||||
if strength > chars[m].strength:
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chars[p].scene.velocity = chars[p].scene.velocity.linear_interpolate((v1 + v2) * 0.5, delta)
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chars[m].scene.velocity = chars[p].scene.velocity.linear_interpolate((v1 + v2) * 0.5, delta)
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||||
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var start_delay = 15.0
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func _process(delta):
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match(_state):
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STATE_INIT:
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pass
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STATE_START:
|
||||
var ok_to_run = true
|
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for c in _teams.keys():
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for pl in _teams[c]:
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var ppos = pl.scene.global_position
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var bpos = _team_start[c]
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if ppos.distance_to(bpos) < 40:
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pl.scene.state = pl.scene.STATE_CONTROL
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elif ppos.distance_to(bpos) > 60 && pl.scene.state != pl.scene.STATE_CONTROL:
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||||
ok_to_run = false
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||||
if ok_to_run:
|
||||
_state = STATE_RUNNING
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||||
for c in _teams.keys():
|
||||
for pl in _teams[c]:
|
||||
pl.scene.state = pl.scene.STATE_CONTROL
|
||||
else:
|
||||
if start_delay < 0.0:
|
||||
for c in _teams.keys():
|
||||
for pl in _teams[c]:
|
||||
var ppos = pl.scene.global_position
|
||||
var bpos = _team_start[c]
|
||||
if ppos.distance_to(bpos) > 60 && pl.scene.state != pl.scene.STATE_CONTROL:
|
||||
pl.scene.global_position = _team_start[c]
|
||||
for c in _cheers.keys():
|
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for pl in _cheers[c]:
|
||||
var ppos = pl.scene.global_position
|
||||
var bpos = pl.scene.destination
|
||||
if ppos.distance_to(bpos) > 60 && pl.scene.state != pl.scene.STATE_CONTROL:
|
||||
pl.scene.global_position = _team_start[c]
|
||||
else:
|
||||
start_delay -= delta
|
||||
STATE_RUNNING:
|
||||
for c in _teams.keys():
|
||||
for pl in _teams[c]:
|
||||
assert pl.scene != null
|
||||
if !_ball_carrier || (pl != _ball_carrier && _ball_team != c):
|
||||
var velocity = striker(pl, delta)
|
||||
velocity = pl.scene.velocity.linear_interpolate(velocity, 0.3 * delta)
|
||||
# velocity = pl.scene.move_and_slide(velocity)
|
||||
pl.scene.velocity = velocity
|
||||
elif _ball_carrier && _ball_carrier == pl:
|
||||
var velocity = avoid(pl, delta) * 0.3 + attack_gate(pl, delta) * 0.7
|
||||
velocity = pl.scene.velocity.linear_interpolate(velocity, 0.6 * delta)
|
||||
# velocity = pl.scene.move_and_slide(velocity)
|
||||
pl.scene.velocity = velocity
|
||||
if _ball_carrier == null && pl.scene.global_position.distance_squared_to(_ball_instance.global_position) < 350 * (1.0 + pl.agression):
|
||||
if catch_delay <= 0.0:
|
||||
catch_ball(pl)
|
||||
_ball_team = c
|
||||
world.increase_xp(pl, 50)
|
||||
elif _ball_carrier && pl != _ball_carrier && pl.scene.global_position.distance_squared_to(_ball_carrier.scene.global_position) < 350 * (1.0 + pl.agression):
|
||||
if pl.strength * (1.0 + pl.agression) > _ball_carrier.strength * 1.2 * (1.0 + _ball_carrier.agression):
|
||||
world.increase_xp(pl, 50)
|
||||
drop_ball(_ball_carrier)
|
||||
catch_delay += 5.0
|
||||
colliding(delta)
|
||||
for c in _teams.keys():
|
||||
for pl in _teams[c]:
|
||||
pl.scene.velocity = pl.scene.move_and_slide(pl.scene.velocity + Vector2(randf() - 0.5, randf() - 0.5) * 3.0)
|
||||
if !_game_area.has_point(_ball_instance.global_position):
|
||||
if !_ball_carrier:
|
||||
_ball_instance.queue_free()
|
||||
_ball_instance = _ball.instance()
|
||||
_main.add_child(_ball_instance)
|
||||
_ball_instance.global_position = world.master_node.global_position + Vector2(randf() - 0.5, randf() - 0.5) * 20.0
|
||||
_ball_instance.add_to_group("ball")
|
||||
catch_delay += 5.0
|
||||
else:
|
||||
drop_ball(_ball_carrier)
|
||||
catch_delay += 5.0
|
||||
if catch_delay > 0.0:
|
||||
catch_delay -= delta
|
||||
147
proto1/autoloads/world.gd
Normal file
@@ -0,0 +1,147 @@
|
||||
extends Node
|
||||
signal room_event
|
||||
signal next_day
|
||||
signal next_period
|
||||
signal level_up
|
||||
|
||||
var money: int = 2000
|
||||
var master_node
|
||||
var current_room
|
||||
var team = {}
|
||||
var cheer_team = {}
|
||||
var room_events = {}
|
||||
var line = {}
|
||||
var training = false
|
||||
|
||||
func room_event(ev: String):
|
||||
if current_room:
|
||||
if room_events.has(current_room.name):
|
||||
if room_events[current_room.name].has(ev):
|
||||
var evdata = room_events[current_room.name][ev]
|
||||
evdata.obj.call_deferred(evdata.fname, evdata.name)
|
||||
func register_room_event(roomobj, evname, fname):
|
||||
if !room_events.has(roomobj.name):
|
||||
room_events[roomobj.name] = {}
|
||||
room_events[roomobj.name][evname] = {"obj": roomobj, "name": evname, "fname": fname}
|
||||
|
||||
func _ready():
|
||||
connect("room_event", self, "room_event")
|
||||
|
||||
func new_candidate() -> Dictionary:
|
||||
var gender = randi() % 2
|
||||
var type = 0
|
||||
if gender == 0:
|
||||
type = 0
|
||||
else:
|
||||
type = randi() % 2
|
||||
var ret = {}
|
||||
if gender == 0:
|
||||
ret.name = "John"
|
||||
ret.lastname = "Doe"
|
||||
else:
|
||||
ret.name = "Jane"
|
||||
ret.lastname = "Doe"
|
||||
ret.type = type
|
||||
ret.speed = 0.3 + randf() * 0.7
|
||||
ret.strength = 0.1 + randf() * 0.9
|
||||
ret.agression = 0.1 + randf() * 0.9
|
||||
ret.charisma = 0.1 + randf() * 0.9
|
||||
ret.obedience = 0.1 + randf() * 0.9
|
||||
if type == 0:
|
||||
ret.cost = 2 + int(randf() * 20.0 * (ret.speed + ret.strength + ret.agression) / 3.0)
|
||||
else:
|
||||
ret.cost = 2 + int(randf() * 20.0 * (ret.speed + ret.strength + ret.charisma) / 3.0)
|
||||
ret.xp = 0
|
||||
ret.next_xp = 100
|
||||
ret.points = 5
|
||||
ret.level = 1
|
||||
return ret
|
||||
|
||||
func auto_points(ch):
|
||||
while ch.points > 0:
|
||||
ch.points -= 1
|
||||
var choice = randi() % 5
|
||||
match(choice):
|
||||
0:
|
||||
if ch.type == 0:
|
||||
ch.strength += 0.15
|
||||
else:
|
||||
ch.charisma += 0.15
|
||||
1:
|
||||
ch.speed += 0.2
|
||||
2:
|
||||
ch.agression += 0.2
|
||||
3:
|
||||
ch.obedience += 0.2
|
||||
4:
|
||||
if ch.type == 1:
|
||||
ch.strength += 0.05
|
||||
else:
|
||||
ch.charisma += 0.05
|
||||
|
||||
func level_up(ch):
|
||||
emit_signal("level_up", ch)
|
||||
ch.points += 1 + randi() % 5
|
||||
if ch.level < 20:
|
||||
ch.next_xp *= 2
|
||||
elif ch.level < 60:
|
||||
ch.next_xp += (10 + ch.level) * 1000
|
||||
else:
|
||||
ch.next_xp += (20 + ch.level) * 2000
|
||||
ch.level += 1
|
||||
print("level up!, new level: ", ch.level, " next xp: ", ch.next_xp)
|
||||
auto_points(ch)
|
||||
|
||||
func increase_xp(ch, num):
|
||||
ch.xp += num
|
||||
print("added ", num, " xp, xp = ", ch.xp)
|
||||
if ch.xp >= ch.next_xp:
|
||||
level_up(ch)
|
||||
else:
|
||||
print("next at ", ch.next_xp)
|
||||
|
||||
func init_data():
|
||||
for ci in range(12):
|
||||
var cd : = new_candidate()
|
||||
line[ci] = cd
|
||||
team = {}
|
||||
cheer_team = {}
|
||||
print(line)
|
||||
|
||||
func dialogue(npc):
|
||||
pass
|
||||
var day_period = 0
|
||||
var day = 1
|
||||
func next_day():
|
||||
day += 1
|
||||
emit_signal("next_day")
|
||||
func next_period():
|
||||
day_period += 1
|
||||
emit_signal("next_period")
|
||||
if day_period == 4:
|
||||
day_period = 0
|
||||
next_day()
|
||||
|
||||
func action1():
|
||||
print("action1")
|
||||
var obj = null
|
||||
var dstc = 0.0
|
||||
for k in get_tree().get_nodes_in_group("act") + get_tree().get_nodes_in_group("npc"):
|
||||
if obj == null:
|
||||
obj = k
|
||||
dstc = master_node.global_position.distance_squared_to(obj.global_position)
|
||||
continue
|
||||
var dst = master_node.global_position.distance_squared_to(k.global_position)
|
||||
if dstc > dst:
|
||||
obj = k
|
||||
dstc = master_node.global_position.distance_squared_to(obj.global_position)
|
||||
continue
|
||||
if obj && dstc < 400.0:
|
||||
print("action1 obj")
|
||||
if obj.is_in_group("npc"):
|
||||
dialogue(obj)
|
||||
else:
|
||||
obj.call_deferred("activate")
|
||||
else:
|
||||
print("action1 room")
|
||||
emit_signal("room_event", "action1")
|
||||
46
proto1/ball.gd
Normal file
@@ -0,0 +1,46 @@
|
||||
extends RigidBody2D
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var update = false
|
||||
var kinematic = false
|
||||
var new_parent
|
||||
var new_position
|
||||
var impulse = Vector2()
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
func _physics_process(delta):
|
||||
if update:
|
||||
if new_position:
|
||||
if mode == RigidBody2D.MODE_KINEMATIC:
|
||||
global_position = new_position
|
||||
else:
|
||||
apply_impulse(Vector2(), (new_position - global_position) * mass)
|
||||
new_position = null
|
||||
elif kinematic:
|
||||
mode = RigidBody2D.MODE_KINEMATIC
|
||||
collision_mask = 0
|
||||
collision_layer = 2
|
||||
position = Vector2()
|
||||
if get_parent() && new_parent:
|
||||
get_parent().remove_child(self)
|
||||
new_parent.add_child(self)
|
||||
else:
|
||||
mode = MODE_RIGID
|
||||
collision_mask = 1
|
||||
collision_layer = 1
|
||||
var old_pos = global_position
|
||||
if get_parent() && new_parent:
|
||||
get_parent().remove_child(self)
|
||||
new_parent.add_child(self)
|
||||
global_position = old_pos
|
||||
apply_impulse(Vector2(), impulse)
|
||||
update = false
|
||||
|
||||
19
proto1/ball.tscn
Normal file
@@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://ball.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 6.0
|
||||
|
||||
[node name="ball" type="RigidBody2D"]
|
||||
collision_mask = 17
|
||||
mass = 3.0
|
||||
gravity_scale = 0.0
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="."]
|
||||
color = Color( 0.192157, 0.101961, 0.101961, 1 )
|
||||
polygon = PoolVector2Array( -5.61243, -1.47311, -4.4319, -3.5564, -2.00139, -5.5008, 2.37351, -5.57025, 4.52625, -3.48696, 5.56789, -1.54255, 5.22067, 2.48514, 3.27628, 4.91564, -0.473648, 6.37394, -3.66802, 4.8462, -5.82076, 1.44349 )
|
||||
BIN
proto1/characters/TEMPLATE.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
34
proto1/characters/TEMPLATE.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/TEMPLATE.png-4aefaed29f7863a884d987bb23ddc0ea.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://characters/TEMPLATE.png"
|
||||
dest_files=[ "res://.import/TEMPLATE.png-4aefaed29f7863a884d987bb23ddc0ea.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/characters/TEMPLATE_improved.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
34
proto1/characters/TEMPLATE_improved.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/TEMPLATE_improved.png-29596b1dfb88bba12c6086752978aa4d.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://characters/TEMPLATE_improved.png"
|
||||
dest_files=[ "res://.import/TEMPLATE_improved.png-29596b1dfb88bba12c6086752978aa4d.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/characters/TEMPLATE_improved.png~
Normal file
|
After Width: | Height: | Size: 21 KiB |
22
proto1/dialogue.tscn
Normal file
@@ -0,0 +1,22 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="dialogue" type="Node2D"]
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="buttons" type="HBoxContainer" parent="CanvasLayer"]
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_top = -80.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="actions" type="VBoxContainer" parent="CanvasLayer/buttons"]
|
||||
margin_right = 12.0
|
||||
margin_bottom = 80.0
|
||||
|
||||
[node name="follow" type="Button" parent="CanvasLayer/buttons/actions"]
|
||||
margin_right = 12.0
|
||||
margin_bottom = 20.0
|
||||
BIN
proto1/fonts/DroidSansFallback.ttf
Normal file
BIN
proto1/fonts/DroidSansJapanese.ttf
Normal file
BIN
proto1/fonts/Hack_Regular.ttf
Normal file
13
proto1/fonts/LICENSE.DroidSans.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
Copyright (C) 2008 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
92
proto1/fonts/LICENSE.Noto.txt
Normal file
@@ -0,0 +1,92 @@
|
||||
This Font Software is licensed under the SIL Open Font License,
|
||||
Version 1.1.
|
||||
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font
|
||||
creation efforts of academic and linguistic communities, and to
|
||||
provide a free and open framework in which fonts may be shared and
|
||||
improved in partnership with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply to
|
||||
any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software
|
||||
components as distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to,
|
||||
deleting, or substituting -- in part or in whole -- any of the
|
||||
components of the Original Version, by changing formats or by porting
|
||||
the Font Software to a new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed,
|
||||
modify, redistribute, and sell modified and unmodified copies of the
|
||||
Font Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components, in
|
||||
Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the
|
||||
corresponding Copyright Holder. This restriction only applies to the
|
||||
primary font name as presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created using
|
||||
the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
45
proto1/fonts/LICENSE_Hack.md
Normal file
@@ -0,0 +1,45 @@
|
||||
The work in the Hack project is Copyright 2018 Source Foundry Authors and licensed under the MIT License
|
||||
|
||||
The work in the DejaVu project was committed to the public domain.
|
||||
|
||||
Bitstream Vera Sans Mono Copyright 2003 Bitstream Inc. and licensed under the Bitstream Vera License with Reserved Font Names "Bitstream" and "Vera"
|
||||
|
||||
### MIT License
|
||||
|
||||
Copyright (c) 2018 Source Foundry Authors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
### BITSTREAM VERA LICENSE
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word "Vera".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Bitstream Vera" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org.
|
||||
BIN
proto1/fonts/NotoNaskhArabicUI_Regular.ttf
Normal file
BIN
proto1/fonts/NotoSansDevanagariUI_Regular.ttf
Normal file
BIN
proto1/fonts/NotoSansHebrew_Regular.ttf
Normal file
BIN
proto1/fonts/NotoSansThaiUI_Regular.ttf
Normal file
BIN
proto1/fonts/NotoSansUI_Bold.ttf
Normal file
BIN
proto1/fonts/NotoSansUI_Regular.ttf
Normal file
123
proto1/hire_fire.gd
Normal file
@@ -0,0 +1,123 @@
|
||||
extends WindowDialog
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func build_lists():
|
||||
$VBoxContainer/player_list.clear()
|
||||
for k in world.line.keys():
|
||||
var item_text: String = world.line[k].name
|
||||
item_text += " " + world.line[k].lastname
|
||||
item_text += " STR: " + str(int(world.line[k].strength * 100.0))
|
||||
item_text += " Cost/day: " + str(world.line[k].cost)
|
||||
if world.line[k].type == 0:
|
||||
item_text += " team"
|
||||
else:
|
||||
item_text += " cheerleader"
|
||||
var idx = $VBoxContainer/player_list.get_item_count()
|
||||
$VBoxContainer/player_list.add_item(item_text)
|
||||
$VBoxContainer/player_list.set_item_metadata(idx, {"id": k})
|
||||
$VBoxContainer/team_list.clear()
|
||||
for k in world.team.keys():
|
||||
var item_text: String = world.team[k].name
|
||||
item_text += " " + world.team[k].lastname
|
||||
item_text += " STR: " + str(int(world.team[k].strength * 100.0))
|
||||
item_text += " Cost/day: " + str(world.team[k].cost)
|
||||
item_text += " team"
|
||||
var idx = $VBoxContainer/team_list.get_item_count()
|
||||
$VBoxContainer/team_list.add_item(item_text)
|
||||
$VBoxContainer/team_list.set_item_metadata(idx, {"id": k, "type": world.team[k].type})
|
||||
for k in world.cheer_team.keys():
|
||||
var item_text: String = world.cheer_team[k].name
|
||||
item_text += " " + world.cheer_team[k].lastname
|
||||
item_text += " STR: " + str(int(world.cheer_team[k].strength * 100.0))
|
||||
item_text += " Cost/day: " + str(world.cheer_team[k].cost)
|
||||
item_text += " cheerleader"
|
||||
var idx = $VBoxContainer/team_list.get_item_count()
|
||||
$VBoxContainer/team_list.add_item(item_text)
|
||||
$VBoxContainer/team_list.set_item_metadata(idx, {"id": k, "type": world.cheer_team[k].type})
|
||||
func hire_candidate():
|
||||
var sel: PoolIntArray = $VBoxContainer/player_list.get_selected_items()
|
||||
if sel.size() == 0:
|
||||
return
|
||||
var idx = sel[0]
|
||||
var meta: Dictionary = $VBoxContainer/player_list.get_item_metadata(idx)
|
||||
var cd = world.line[meta.id]
|
||||
if cd.type == 0:
|
||||
var teamkeys = world.team.keys()
|
||||
var newkey = 0
|
||||
if teamkeys.size() > 0:
|
||||
var maxkey = teamkeys.max()
|
||||
newkey = maxkey + 1
|
||||
var char_sc = load("res://npc_player.tscn").instance()
|
||||
cd.scene = char_sc
|
||||
get_tree().get_root().add_child(char_sc)
|
||||
var nav: Navigation2D = get_node("/root/main/nav")
|
||||
var p = nav.get_closest_point(get_node("/root/main/dormitory_players").global_position + Vector2(randf() * 100.0 - 50.0, randf() * 100 - 50.0))
|
||||
char_sc.position = p
|
||||
world.team[newkey] = cd
|
||||
world.line.erase(meta.id)
|
||||
build_lists()
|
||||
update()
|
||||
else:
|
||||
var teamkeys = world.cheer_team.keys()
|
||||
var newkey = 0
|
||||
if teamkeys.size() > 0:
|
||||
var maxkey = teamkeys.max()
|
||||
newkey = maxkey + 1
|
||||
var char_sc = load("res://npc_cheer.tscn").instance()
|
||||
cd.scene = char_sc
|
||||
get_tree().get_root().add_child(char_sc)
|
||||
var nav: Navigation2D = get_node("/root/main/nav")
|
||||
var p = nav.get_closest_point(get_node("/root/main/dormitory_cheer").global_position + Vector2(randf() * 100.0 - 50.0, randf() * 100 - 50.0))
|
||||
char_sc.position = p
|
||||
world.cheer_team[newkey] = cd
|
||||
world.line.erase(meta.id)
|
||||
build_lists()
|
||||
update()
|
||||
func hire_all():
|
||||
for k in world.line.keys():
|
||||
var cd = world.line[k]
|
||||
if cd.type == 0:
|
||||
var teamkeys = world.team.keys()
|
||||
var newkey = 0
|
||||
if teamkeys.size() > 0:
|
||||
var maxkey = teamkeys.max()
|
||||
newkey = maxkey + 1
|
||||
var char_sc = load("res://npc_player.tscn").instance()
|
||||
cd.scene = char_sc
|
||||
get_tree().get_root().add_child(char_sc)
|
||||
var nav: Navigation2D = get_node("/root/main/nav")
|
||||
var p = nav.get_closest_point(get_node("/root/main/dormitory_players").global_position + Vector2(randf() * 100.0 - 50.0, randf() * 100 - 50.0))
|
||||
char_sc.position = p
|
||||
world.team[newkey] = cd
|
||||
world.line.erase(k)
|
||||
else:
|
||||
var teamkeys = world.cheer_team.keys()
|
||||
var newkey = 0
|
||||
if teamkeys.size() > 0:
|
||||
var maxkey = teamkeys.max()
|
||||
newkey = maxkey + 1
|
||||
var char_sc = load("res://npc_cheer.tscn").instance()
|
||||
cd.scene = char_sc
|
||||
get_tree().get_root().add_child(char_sc)
|
||||
var nav: Navigation2D = get_node("/root/main/nav")
|
||||
var p = nav.get_closest_point(get_node("/root/main/dormitory_cheer").global_position + Vector2(randf() * 100.0 - 50.0, randf() * 100 - 50.0))
|
||||
char_sc.position = p
|
||||
world.cheer_team[newkey] = cd
|
||||
world.line.erase(k)
|
||||
cd.scene.set_meta("data", cd)
|
||||
build_lists()
|
||||
update()
|
||||
|
||||
func _ready():
|
||||
$VBoxContainer/close.connect("pressed", self, "hide")
|
||||
connect("about_to_show", self, "build_lists")
|
||||
$VBoxContainer/buttons/hire.connect("pressed", self, "hire_candidate")
|
||||
$VBoxContainer/buttons/hire_all.connect("pressed", self, "hire_all")
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/roguelikeIndoor_magenta.png-6c87851f145cc2ba6ab449e4967e9c58.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/Tilesheets/roguelikeIndoor_magenta.png"
|
||||
dest_files=[ "res://.import/roguelikeIndoor_magenta.png-6c87851f145cc2ba6ab449e4967e9c58.stex" ]
|
||||
|
||||
[params]
|
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|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
|
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flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/Tilesheets/roguelikeIndoor_transparent.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/roguelikeIndoor_transparent.png-111e4fc59e78208dd75f74252be62c7c.stex"
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metadata={
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"vram_texture": false
|
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/Tilesheets/roguelikeIndoor_transparent.png"
|
||||
dest_files=[ "res://.import/roguelikeIndoor_transparent.png-111e4fc59e78208dd75f74252be62c7c.stex" ]
|
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|
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
|
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process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/minitileset.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
34
proto1/interior/minitileset.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/minitileset.png-605d46bdb06b22f17693c7bd859b9daf.stex"
|
||||
metadata={
|
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/minitileset.png"
|
||||
dest_files=[ "res://.import/minitileset.png-605d46bdb06b22f17693c7bd859b9daf.stex" ]
|
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|
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[params]
|
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compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
|
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
|
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process/invert_color=false
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||||
stream=false
|
||||
size_limit=0
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||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col1.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
proto1/interior/tiles_final_col1.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
||||
importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/tiles_final_col1.png-21f3bdc3f468a8f25e9c9616a4e8c1a9.stex"
|
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metadata={
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"vram_texture": false
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col1.png"
|
||||
dest_files=[ "res://.import/tiles_final_col1.png-21f3bdc3f468a8f25e9c9616a4e8c1a9.stex" ]
|
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|
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[params]
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|
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
|
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col10.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
proto1/interior/tiles_final_col10.png.import
Normal file
@@ -0,0 +1,34 @@
|
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[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/tiles_final_col10.png-b9da5122a952011d20f7e1fcd1a47476.stex"
|
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metadata={
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"vram_texture": false
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col10.png"
|
||||
dest_files=[ "res://.import/tiles_final_col10.png-b9da5122a952011d20f7e1fcd1a47476.stex" ]
|
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|
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[params]
|
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|
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
|
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flags/filter=true
|
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flags/mipmaps=false
|
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flags/anisotropic=false
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flags/srgb=2
|
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col11.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
proto1/interior/tiles_final_col11.png.import
Normal file
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[remap]
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importer="texture"
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metadata={
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col11.png"
|
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dest_files=[ "res://.import/tiles_final_col11.png-2429aa813abf65462f277205e61df7cc.stex" ]
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|
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[params]
|
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
|
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col2.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
34
proto1/interior/tiles_final_col2.png.import
Normal file
@@ -0,0 +1,34 @@
|
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[remap]
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|
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importer="texture"
|
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type="StreamTexture"
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path="res://.import/tiles_final_col2.png-c8b4f41718fa25cf1d766981428f7cd1.stex"
|
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metadata={
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col2.png"
|
||||
dest_files=[ "res://.import/tiles_final_col2.png-c8b4f41718fa25cf1d766981428f7cd1.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
|
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size_limit=0
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||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col3.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
proto1/interior/tiles_final_col3.png.import
Normal file
@@ -0,0 +1,34 @@
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[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col3.png"
|
||||
dest_files=[ "res://.import/tiles_final_col3.png-3250ba7566e0d68054aa6f9572062383.stex" ]
|
||||
|
||||
[params]
|
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|
||||
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||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col4.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
proto1/interior/tiles_final_col4.png.import
Normal file
@@ -0,0 +1,34 @@
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[remap]
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||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col4.png"
|
||||
dest_files=[ "res://.import/tiles_final_col4.png-885ffbcdcfdaf68b0824edb09b44fdb0.stex" ]
|
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[params]
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detect_3d=true
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svg/scale=1.0
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BIN
proto1/interior/tiles_final_col5.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
34
proto1/interior/tiles_final_col5.png.import
Normal file
@@ -0,0 +1,34 @@
|
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[remap]
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[deps]
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|
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source_file="res://interior/tiles_final_col5.png"
|
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dest_files=[ "res://.import/tiles_final_col5.png-698629453590d90e7248a255229ea257.stex" ]
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|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col6.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
34
proto1/interior/tiles_final_col6.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
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type="StreamTexture"
|
||||
path="res://.import/tiles_final_col6.png-9c8f85e5423c90a7b91d03ab954d4c20.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col6.png"
|
||||
dest_files=[ "res://.import/tiles_final_col6.png-9c8f85e5423c90a7b91d03ab954d4c20.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col7.png
Normal file
|
After Width: | Height: | Size: 79 KiB |
34
proto1/interior/tiles_final_col7.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/tiles_final_col7.png-ee7c1366c82ffa3664c1fae429041d45.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col7.png"
|
||||
dest_files=[ "res://.import/tiles_final_col7.png-ee7c1366c82ffa3664c1fae429041d45.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col8.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
34
proto1/interior/tiles_final_col8.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
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path="res://.import/tiles_final_col8.png-57d6ec72145d38b59d5cab1c6e2e0fbb.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col8.png"
|
||||
dest_files=[ "res://.import/tiles_final_col8.png-57d6ec72145d38b59d5cab1c6e2e0fbb.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_col9.png
Normal file
|
After Width: | Height: | Size: 80 KiB |
34
proto1/interior/tiles_final_col9.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/tiles_final_col9.png-a5aaeb2be4a595b4634b950c2084dc3a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_col9.png"
|
||||
dest_files=[ "res://.import/tiles_final_col9.png-a5aaeb2be4a595b4634b950c2084dc3a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
proto1/interior/tiles_final_sw.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
34
proto1/interior/tiles_final_sw.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/tiles_final_sw.png-ac9984ccd9803d547dcaa4b6488dca26.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles_final_sw.png"
|
||||
dest_files=[ "res://.import/tiles_final_sw.png-ac9984ccd9803d547dcaa4b6488dca26.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
80
proto1/main.gd
Normal file
@@ -0,0 +1,80 @@
|
||||
extends Node2D
|
||||
var nav: Navigation2D
|
||||
var ball_game
|
||||
func hire_fire(rname, evt):
|
||||
$CanvasLayer/uis/hire_fire.popup()
|
||||
func start_training(rname, evt):
|
||||
if world.training:
|
||||
print("stop training")
|
||||
ball_game.stop_game()
|
||||
ball_game.queue_free()
|
||||
# for k in get_tree().get_nodes_in_group("ball"):
|
||||
# k.queue_free()
|
||||
for k in world.team.keys():
|
||||
var ch = world.team[k]
|
||||
var dst = $shower_players.global_position + Vector2(randf() * 20.0, randf() * 20.0)
|
||||
ch.scene.walkto(dst)
|
||||
for k in world.cheer_team.keys():
|
||||
var ch = world.cheer_team[k]
|
||||
var dst = $shower_cheer.global_position + Vector2(randf() * 20.0, randf() * 20.0)
|
||||
ch.scene.walkto(dst)
|
||||
world.training = false
|
||||
world.next_period()
|
||||
else:
|
||||
ball_game = BallGameAI.new()
|
||||
add_child(ball_game)
|
||||
ball_game.set_main(self)
|
||||
ball_game.set_ball(load("res://ball.tscn"))
|
||||
print("start training")
|
||||
for k in world.team.keys():
|
||||
var ch = world.team[k]
|
||||
ball_game.add_player(randi() % 2, ch)
|
||||
# var dst = ball.global_position + Vector2(randf() - 0.5, randf() - 0.5) * 10.0
|
||||
# ch.scene.follow(ball)
|
||||
var cheer_dst = $gym.global_position + Vector2((randf() - 0.5) * 30.0, (randf() - 0.5) * 30.0)
|
||||
var team_point_nodes = [$gym/game_points/team0, $gym/game_points/team1]
|
||||
for en in range(team_point_nodes.size()):
|
||||
var e = team_point_nodes[en]
|
||||
for c in e.get_children():
|
||||
if c.name.begins_with("cheer"):
|
||||
ball_game.add_cheer_game_location(en, c.global_position)
|
||||
elif c.name == "start":
|
||||
ball_game.set_team_start(en, c.global_position)
|
||||
elif c.name == "gate":
|
||||
ball_game.set_team_gate(en, c)
|
||||
for k in world.cheer_team.keys():
|
||||
var ch = world.cheer_team[k]
|
||||
ball_game.add_cheer(randi() % 2, ch)
|
||||
# var dst = $gym.global_position + Vector2((randf() - 0.5) * 30.0, (randf() - 0.5) * 30.0)
|
||||
# ch.scene.walkto(dst)
|
||||
ball_game.start_game()
|
||||
world.training = true
|
||||
func visit_players_dressing(rname, evt):
|
||||
pass
|
||||
func visit_cheer_dressing(rname, evt):
|
||||
pass
|
||||
func visit_players_shower(rname, evt):
|
||||
pass
|
||||
func visit_cheer_shower(rname, evt):
|
||||
pass
|
||||
func visit_players_dormitory(rname, evt):
|
||||
pass
|
||||
func visit_cheer_dormitory(rname, evt):
|
||||
pass
|
||||
func visit_closet(rname, evt):
|
||||
pass
|
||||
func update_day():
|
||||
$CanvasLayer/uis/HBoxContainer/day.text = "day: " + str(world.day)
|
||||
func _ready():
|
||||
$office.connect("room_event", self, "hire_fire")
|
||||
$gym.connect("room_event", self, "start_training")
|
||||
world.connect("next_day", self, "update_day")
|
||||
nav = $nav
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if world.training:
|
||||
for k in ball_game._scores.keys():
|
||||
if ball_game._scores[k] > 3.0:
|
||||
start_training("gym", "action1")
|
||||
|
||||
1134
proto1/main.tscn
Normal file
20
proto1/master.gd
Normal file
@@ -0,0 +1,20 @@
|
||||
extends KinematicBody2D
|
||||
var motion : = Vector2()
|
||||
enum {STATE_NORMAL, STATE_DIALOGUE}
|
||||
var state = STATE_NORMAL
|
||||
func _ready():
|
||||
world.master_node = self
|
||||
func _physics_process(delta):
|
||||
match(state):
|
||||
STATE_NORMAL:
|
||||
var horizontal: float = Input.get_action_strength("move_east") - Input.get_action_strength("move_west")
|
||||
var vertical: float = Input.get_action_strength("move_south") - Input.get_action_strength("move_north")
|
||||
motion = Vector2(horizontal, vertical) * 140.5
|
||||
motion = move_and_slide(motion)
|
||||
|
||||
|
||||
func _process(delta):
|
||||
match(state):
|
||||
STATE_NORMAL:
|
||||
if Input.is_action_just_pressed("action1"):
|
||||
world.action1()
|
||||
21
proto1/master.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://characters/TEMPLATE_improved.png" type="Texture" id=1]
|
||||
[ext_resource path="res://master.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.75409
|
||||
height = 7.27898
|
||||
|
||||
[node name="master" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( 0, -16 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 24, 64, 24, 32 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0.237808, -8.08611 )
|
||||
shape = SubResource( 1 )
|
||||
132
proto1/npc.gd
Normal file
@@ -0,0 +1,132 @@
|
||||
extends KinematicBody2D
|
||||
signal arrived
|
||||
|
||||
enum {STATE_IDLE, STATE_WALKTO, STATE_DIALOGUE, STATE_FOLLOW, STATE_CONTROL}
|
||||
var destination = Vector2()
|
||||
var state = STATE_IDLE
|
||||
var velocity = Vector2()
|
||||
var next_dst = Vector2()
|
||||
var nav: Navigation2D
|
||||
var arrived = false
|
||||
var dst_node
|
||||
|
||||
func _ready():
|
||||
nav = get_node("/root/main/nav")
|
||||
add_to_group("npc")
|
||||
func calc_next_dst():
|
||||
var path = nav.get_simple_path(nav.get_closest_point(global_position), nav.get_closest_point(destination))
|
||||
if path.size() > 1:
|
||||
var ok = false
|
||||
for p in path:
|
||||
if global_position.distance_squared_to(p) >= 25.0:
|
||||
next_dst = p
|
||||
ok = true
|
||||
break
|
||||
if !ok:
|
||||
if global_position.distance_squared_to(destination) < 25.0:
|
||||
next_dst = destination
|
||||
else:
|
||||
next_dst = global_position + (destination - global_position).normalized() * 20.0 + Vector2(randf() - 0.5, randf() - 0.5) * 40.0
|
||||
else:
|
||||
next_dst = destination
|
||||
func update_destination():
|
||||
destination = dst_node.global_position
|
||||
func walkto(p: Vector2):
|
||||
arrived = false
|
||||
destination = p
|
||||
state = STATE_WALKTO
|
||||
calc_next_dst()
|
||||
func follow(n: Node2D):
|
||||
arrived = false
|
||||
state = STATE_FOLLOW
|
||||
dst_node = n
|
||||
update_destination()
|
||||
calc_next_dst()
|
||||
func avoidance(delta):
|
||||
var avdst = 800.0
|
||||
var velsum = Vector2()
|
||||
for n in get_tree().get_nodes_in_group("npc"):
|
||||
if n == self:
|
||||
continue
|
||||
var dist = n.global_position.distance_squared_to(global_position)
|
||||
if dist < avdst:
|
||||
var d = global_position - n.global_position
|
||||
velsum += d
|
||||
velocity = velocity.linear_interpolate(velsum.normalized() * velocity.length() + Vector2(randf() - 0.5, randf() - 0.5) * velocity.length() * 0.3, delta)
|
||||
func flock(delta):
|
||||
var avdst = 3600.0
|
||||
var maxdst = 10000.0
|
||||
var velsum = Vector2()
|
||||
for n in get_tree().get_nodes_in_group("npc"):
|
||||
if n == self:
|
||||
continue
|
||||
var dist = n.global_position.distance_squared_to(global_position)
|
||||
if dist > avdst && dist < maxdst:
|
||||
var d = global_position - n.global_position
|
||||
velsum += -d
|
||||
velocity = velocity.linear_interpolate(velsum.normalized() * velocity.length() + Vector2(randf() - 0.5, randf() - 0.5) * velocity.length() * 0.3, delta)
|
||||
func attack():
|
||||
var bodies = $capture.get_overlapping_bodies()
|
||||
for b in bodies:
|
||||
if b is RigidBody2D:
|
||||
var e = velocity
|
||||
if e.length() == 0:
|
||||
e = Vector2(randf() - 0.5, randf() - 0.5)
|
||||
b.apply_impulse(Vector2(), e.normalized() * (100.0 + 100.0 * randf()))
|
||||
elif b.is_in_group("npc"):
|
||||
var e = velocity * 2.0
|
||||
if e.length() == 0:
|
||||
e = Vector2(randf() - 0.5, randf() - 0.5) * 5000.0
|
||||
b.velocity = e
|
||||
b.move_and_slide(e)
|
||||
func _process(delta):
|
||||
match(state):
|
||||
STATE_IDLE:
|
||||
if randf() > 0.99:
|
||||
velocity = velocity.linear_interpolate(Vector2(randf() * 300.0 - 150.0, randf() * 300.0 - 150.0), 0.1 + delta * 0.9)
|
||||
else:
|
||||
velocity = velocity.linear_interpolate(Vector2(), delta)
|
||||
avoidance(delta)
|
||||
flock(delta)
|
||||
velocity = move_and_slide(velocity)
|
||||
STATE_WALKTO:
|
||||
var vel_base = 540.0
|
||||
if global_position.distance_squared_to(next_dst) < 25.0:
|
||||
calc_next_dst()
|
||||
if global_position.distance_squared_to(next_dst) < 900.0:
|
||||
vel_base = 160.0
|
||||
var dir = (next_dst - position).normalized()
|
||||
velocity = velocity.linear_interpolate(dir * vel_base, 0.3 * delta)
|
||||
avoidance(delta)
|
||||
flock(delta)
|
||||
if velocity.length() < 3.0:
|
||||
velocity += Vector2(randf() - 0.5, randf() - 0.5) * 6.0
|
||||
attack()
|
||||
velocity = move_and_slide(velocity)
|
||||
if global_position.distance_squared_to(destination) < 25.0:
|
||||
emit_signal("arrived", destination)
|
||||
state = STATE_IDLE
|
||||
arrived = true
|
||||
STATE_FOLLOW:
|
||||
var vel_base = 540.0
|
||||
update_destination()
|
||||
calc_next_dst()
|
||||
if global_position.distance_squared_to(next_dst) < 900.0:
|
||||
vel_base = 160.0
|
||||
var dir = (next_dst - position).normalized()
|
||||
velocity = velocity.linear_interpolate(dir * vel_base, 0.3 * delta)
|
||||
avoidance(delta)
|
||||
flock(delta)
|
||||
if velocity.length() < 3.0:
|
||||
velocity += Vector2(randf() - 0.5, randf() - 0.5) * 6.0
|
||||
attack()
|
||||
velocity = move_and_slide(velocity)
|
||||
if global_position.distance_squared_to(destination) < 25.0:
|
||||
emit_signal("arrived", destination)
|
||||
state = STATE_IDLE
|
||||
arrived = true
|
||||
STATE_DIALOGUE:
|
||||
pass
|
||||
STATE_CONTROL:
|
||||
pass
|
||||
|
||||
45
proto1/npc_cheer.tscn
Normal file
@@ -0,0 +1,45 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://characters/TEMPLATE_improved.png" type="Texture" id=1]
|
||||
[ext_resource path="res://npc.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.26428
|
||||
height = 8.6982
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
|
||||
[node name="npc_cheer" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="back_hair" type="Polygon2D" parent="."]
|
||||
color = Color( 0.0117647, 0.0117647, 0.0117647, 1 )
|
||||
polygon = PoolVector2Array( -6.30672, -15.348, -6.30689, -23.9229, -3.39108, -27.8916, -0.880249, -27.0817, 0.0916901, -28.2156, 2.11655, -27.7296, 4.5464, -28.2966, 7.46221, -24.4899, 7.38122, -18.6582, 4.80413, -15.4175, 4.38748, -15.0008, 0.658653, -17.6053, -2.09517, -16.7954, -4.57064, -14.8619 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( 0, -16 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 24, 64, 24, 32 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( -0.250336, -9.01238 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="top" type="Polygon2D" parent="."]
|
||||
color = Color( 0.305882, 0.478431, 0.8, 1 )
|
||||
polygon = PoolVector2Array( -2.87935, -16.3843, -3.71506, -13.3936, -3.37842, -12.0353, 2.92651, -12.0167, 3.49347, -13.7176, 2.82432, -16.2774 )
|
||||
|
||||
[node name="skirt" type="Polygon2D" parent="."]
|
||||
color = Color( 0.305882, 0.478431, 0.8, 1 )
|
||||
polygon = PoolVector2Array( -4.02008, -7.04458, -3.59231, -9.21911, 3.64423, -9.14781, 4.1433, -6.93764 )
|
||||
|
||||
[node name="front_hair" type="Polygon2D" parent="."]
|
||||
color = Color( 0.0117647, 0.0117647, 0.0117647, 1 )
|
||||
polygon = PoolVector2Array( -4.29287, -22.9867, -4.70953, -16.4591, -6.23727, -20.9729, -5.89006, -25.3478, -3.11235, -27.5005, -0.890175, -26.8755, 2.02642, -27.4311, 3.90138, -28.0561, 6.26244, -25.6256, 7.02631, -22.5006, 6.33188, -18.4729, 4.2486, -17.4313, 5.22079, -23.2645, 3.48473, -21.8756, 1.88754, -24.6534, 0.91534, -22.8478, 0.290356, -24.3061, -0.404076, -23.1256, -1.72349, -25.1395, -2.5568, -23.7506 )
|
||||
|
||||
[node name="capture" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="capture"]
|
||||
position = Vector2( -0.043766, 3.80767 )
|
||||
shape = SubResource( 2 )
|
||||
64
proto1/npc_player.tscn
Normal file
@@ -0,0 +1,64 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://characters/TEMPLATE_improved.png" type="Texture" id=1]
|
||||
[ext_resource path="res://npc.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.26428
|
||||
height = 8.6982
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
|
||||
[node name="npc_player" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="back_hair" type="Polygon2D" parent="."]
|
||||
color = Color( 0.313726, 0.054902, 0.054902, 1 )
|
||||
polygon = PoolVector2Array( -5.09197, -18.9822, -6.54988, -21.2501, -6.46888, -24.6518, -4.12004, -27.8916, -2.01417, -27.2437, 0.982628, -27.6486, 3.0075, -28.1346, 5.27535, -25.9478, 6.0853, -22.546, 4.87038, -19.2252, 3.57446, -18.6582, 1.30661, -18.7392, -0.394279, -17.9293, -2.17616, -18.8202, -3.79606, -18.4152 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( 0, -16 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 24, 64, 24, 32 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( -0.250336, -9.01238 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="suit" type="Polygon2D" parent="."]
|
||||
color = Color( 0.278431, 0.34902, 0.796078, 1 )
|
||||
polygon = PoolVector2Array( -8.00949, -11.8635, -4.89114, -16.7281, 4.6718, -16.8113, 8.33066, -11.9466, 5.17073, -9.65985, 4.08971, -11.9051, 3.89845, -8.04792, 4.4654, -1.32536, 0.496666, -1.00138, 0.334671, -6.99499, -0.556267, -1.00138, -3.55307, -1.40636, -3.47208, -8.20992, -4.14274, -11.6972, -5.30692, -9.49353 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="front_hair" type="Polygon2D" parent="."]
|
||||
color = Color( 0.313726, 0.054902, 0.054902, 1 )
|
||||
polygon = PoolVector2Array( -4.606, -24.6518, -5.17297, -22.546, -3.2291, -25.0568, -2.74313, -23.2749, -1.12323, -26.3527, 0.0916901, -23.2749, 1.06363, -25.9478, 1.30661, -23.4369, 2.03556, -23.9229, 2.44054, -26.2717, 3.33148, -23.0319, 3.97944, -22.708, 3.89845, -25.4618, 5.43734, -20.6021, 6.0853, -22.465, 4.78938, -26.9197, 1.63059, -28.4586, -0.0702972, -28.2966, -1.85218, -28.5396, -3.95805, -28.0536, -5.33496, -27.0817, -6.71187, -24.3279, -6.30689, -22.627 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="boot1" type="Polygon2D" parent="."]
|
||||
color = Color( 0.596078, 0.596078, 0.596078, 1 )
|
||||
polygon = PoolVector2Array( -3.87705, -1.97332, -1.28522, -1.16337, -1.44721, -0.110443, -4.606, -0.110443, -4.84899, -1.40636 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="boot2" type="Polygon2D" parent="."]
|
||||
color = Color( 0.596078, 0.596078, 0.596078, 1 )
|
||||
polygon = PoolVector2Array( 1.05451, -1.17793, 4.54707, -1.8016, 4.79653, -1.21951, 4.58864, -0.0553265, 1.17924, 0.0278301 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="capture" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="capture"]
|
||||
position = Vector2( 0.0831566, 1.62154 )
|
||||
shape = SubResource( 2 )
|
||||
@@ -0,0 +1,55 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "BallGameAI",
|
||||
"language": "GDScript",
|
||||
"path": "res://ai/ball_game_ai.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"BallGameAI": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
run/main_scene="res://ui/menu_root.tscn"
|
||||
|
||||
[autoload]
|
||||
|
||||
world="*res://autoloads/world.gd"
|
||||
|
||||
[input]
|
||||
|
||||
move_west={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_east={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_north={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_south={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
action1={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
29
proto1/rooms/active_room.gd
Normal file
@@ -0,0 +1,29 @@
|
||||
extends Node2D
|
||||
signal room_event
|
||||
|
||||
var bodies = []
|
||||
func room_entered(body):
|
||||
print("entered " + name)
|
||||
if body.name == "master":
|
||||
world.current_room = self
|
||||
bodies.push_back(body)
|
||||
|
||||
func room_exited(body):
|
||||
print("exited " + name)
|
||||
if body.name == "master":
|
||||
if world.current_room == self:
|
||||
world.current_room = null
|
||||
bodies.erase(body)
|
||||
func room_event(event):
|
||||
print("room: ", name, "room_event: ", event)
|
||||
emit_signal("room_event", name, event)
|
||||
func point_in_room(p: Vector2) -> bool:
|
||||
var shape:CollisionShape2D = $Area2D/CollisionShape2D
|
||||
|
||||
|
||||
return false
|
||||
func _ready():
|
||||
$Area2D.connect("body_entered", self, "room_entered")
|
||||
$Area2D.connect("body_exited", self, "room_exited")
|
||||
world.register_room_event(self, "action1", "room_event")
|
||||
add_to_group("rooms")
|
||||
33
proto1/ui/menu_root.gd
Normal file
@@ -0,0 +1,33 @@
|
||||
extends Control
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
func start_game():
|
||||
var sc = load("res://main.tscn")
|
||||
world.init_data()
|
||||
get_tree().change_scene_to(sc)
|
||||
func load_game():
|
||||
pass
|
||||
func display_options():
|
||||
var sc = load("res://ui/options.tscn")
|
||||
get_tree().change_scene_to(sc)
|
||||
func display_development():
|
||||
var sc = load("res://ui/development_menu.tscn")
|
||||
get_tree().change_scene_to(sc)
|
||||
func quit_game():
|
||||
get_tree().quit()
|
||||
func _ready():
|
||||
$VBoxContainer/exit.connect("pressed", self, "quit_game")
|
||||
$VBoxContainer/start.connect("pressed", self, "start_game")
|
||||
$"VBoxContainer/load".connect("pressed", self, "load_game")
|
||||
$VBoxContainer/options.connect("pressed", self, "display_options")
|
||||
$VBoxContainer/development.connect("pressed", self, "display_development")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
78
proto1/ui/menu_root.tscn
Normal file
@@ -0,0 +1,78 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://ui/menu_root.gd" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/DroidSansFallback.ttf" type="DynamicFontData" id=2]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 32
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[node name="menu_root" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -512.0
|
||||
margin_top = -125.5
|
||||
margin_right = 512.0
|
||||
margin_bottom = 125.5
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="start" type="Button" parent="VBoxContainer"]
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 49.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Start"
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="load" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 53.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 102.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Load"
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="options" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 106.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 155.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Options"
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="development" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 159.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 208.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Development"
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="exit" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 212.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 261.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Exit"
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||