Game data commit
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80
proto1/main.gd
Normal file
80
proto1/main.gd
Normal file
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extends Node2D
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var nav: Navigation2D
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var ball_game
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func hire_fire(rname, evt):
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$CanvasLayer/uis/hire_fire.popup()
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func start_training(rname, evt):
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if world.training:
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print("stop training")
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ball_game.stop_game()
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ball_game.queue_free()
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# for k in get_tree().get_nodes_in_group("ball"):
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# k.queue_free()
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for k in world.team.keys():
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var ch = world.team[k]
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var dst = $shower_players.global_position + Vector2(randf() * 20.0, randf() * 20.0)
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ch.scene.walkto(dst)
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for k in world.cheer_team.keys():
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var ch = world.cheer_team[k]
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var dst = $shower_cheer.global_position + Vector2(randf() * 20.0, randf() * 20.0)
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ch.scene.walkto(dst)
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world.training = false
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world.next_period()
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else:
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ball_game = BallGameAI.new()
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add_child(ball_game)
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ball_game.set_main(self)
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ball_game.set_ball(load("res://ball.tscn"))
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print("start training")
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for k in world.team.keys():
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var ch = world.team[k]
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ball_game.add_player(randi() % 2, ch)
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# var dst = ball.global_position + Vector2(randf() - 0.5, randf() - 0.5) * 10.0
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# ch.scene.follow(ball)
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var cheer_dst = $gym.global_position + Vector2((randf() - 0.5) * 30.0, (randf() - 0.5) * 30.0)
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var team_point_nodes = [$gym/game_points/team0, $gym/game_points/team1]
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for en in range(team_point_nodes.size()):
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var e = team_point_nodes[en]
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for c in e.get_children():
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if c.name.begins_with("cheer"):
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ball_game.add_cheer_game_location(en, c.global_position)
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elif c.name == "start":
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ball_game.set_team_start(en, c.global_position)
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elif c.name == "gate":
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ball_game.set_team_gate(en, c)
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for k in world.cheer_team.keys():
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var ch = world.cheer_team[k]
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ball_game.add_cheer(randi() % 2, ch)
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# var dst = $gym.global_position + Vector2((randf() - 0.5) * 30.0, (randf() - 0.5) * 30.0)
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# ch.scene.walkto(dst)
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ball_game.start_game()
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world.training = true
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func visit_players_dressing(rname, evt):
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pass
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func visit_cheer_dressing(rname, evt):
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pass
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func visit_players_shower(rname, evt):
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pass
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func visit_cheer_shower(rname, evt):
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pass
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func visit_players_dormitory(rname, evt):
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pass
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func visit_cheer_dormitory(rname, evt):
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pass
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func visit_closet(rname, evt):
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pass
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func update_day():
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$CanvasLayer/uis/HBoxContainer/day.text = "day: " + str(world.day)
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func _ready():
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$office.connect("room_event", self, "hire_fire")
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$gym.connect("room_event", self, "start_training")
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world.connect("next_day", self, "update_day")
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nav = $nav
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if world.training:
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for k in ball_game._scores.keys():
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if ball_game._scores[k] > 3.0:
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start_training("gym", "action1")
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