Game data commit
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29
proto1/rooms/active_room.gd
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29
proto1/rooms/active_room.gd
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extends Node2D
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signal room_event
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var bodies = []
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func room_entered(body):
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print("entered " + name)
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if body.name == "master":
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world.current_room = self
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bodies.push_back(body)
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func room_exited(body):
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print("exited " + name)
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if body.name == "master":
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if world.current_room == self:
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world.current_room = null
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bodies.erase(body)
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func room_event(event):
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print("room: ", name, "room_event: ", event)
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emit_signal("room_event", name, event)
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func point_in_room(p: Vector2) -> bool:
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var shape:CollisionShape2D = $Area2D/CollisionShape2D
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return false
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func _ready():
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$Area2D.connect("body_entered", self, "room_entered")
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$Area2D.connect("body_exited", self, "room_exited")
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world.register_room_event(self, "action1", "room_event")
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add_to_group("rooms")
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