Game data commit
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33
proto1/ui/menu_root.gd
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33
proto1/ui/menu_root.gd
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func start_game():
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var sc = load("res://main.tscn")
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world.init_data()
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get_tree().change_scene_to(sc)
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func load_game():
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pass
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func display_options():
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var sc = load("res://ui/options.tscn")
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get_tree().change_scene_to(sc)
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func display_development():
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var sc = load("res://ui/development_menu.tscn")
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get_tree().change_scene_to(sc)
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func quit_game():
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get_tree().quit()
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func _ready():
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$VBoxContainer/exit.connect("pressed", self, "quit_game")
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$VBoxContainer/start.connect("pressed", self, "start_game")
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$"VBoxContainer/load".connect("pressed", self, "load_game")
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$VBoxContainer/options.connect("pressed", self, "display_options")
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$VBoxContainer/development.connect("pressed", self, "display_development")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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