Ball implemented, started work on game AI
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@@ -12,3 +12,6 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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#func _physics_process(delta):
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# for obj in get_tree().get_nodes_in_group("characters"):
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# pass
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@@ -27,7 +27,9 @@ func _process(delta):
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var tf_turn = Transform(Quat(Vector3(0, 1, 0), PI * 0.6 * delta))
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frame_tf *= tf_turn
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if Input.is_action_just_pressed("action1"):
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if monitored_objects.size() > 0:
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if master_node.item_right_hand:
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master_node.item_right_hand.activate()
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elif monitored_objects.size() > 0:
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var closest = monitored_objects[0]
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var dst = master_node.global_transform.origin.distance_to(closest.global_transform.origin)
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for k in monitored_objects:
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@@ -3,6 +3,7 @@ signal room_event
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signal next_day
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signal next_period
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signal level_up
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signal start_training
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var money: int = 2000
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var master_node
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