Ball implemented, started work on game AI
This commit is contained in:
@@ -27,7 +27,9 @@ func _process(delta):
|
||||
var tf_turn = Transform(Quat(Vector3(0, 1, 0), PI * 0.6 * delta))
|
||||
frame_tf *= tf_turn
|
||||
if Input.is_action_just_pressed("action1"):
|
||||
if monitored_objects.size() > 0:
|
||||
if master_node.item_right_hand:
|
||||
master_node.item_right_hand.activate()
|
||||
elif monitored_objects.size() > 0:
|
||||
var closest = monitored_objects[0]
|
||||
var dst = master_node.global_transform.origin.distance_to(closest.global_transform.origin)
|
||||
for k in monitored_objects:
|
||||
|
||||
Reference in New Issue
Block a user