Ball implemented, started work on game AI

This commit is contained in:
Segey Lapin
2019-07-30 13:23:34 +03:00
parent 0f1655ac81
commit 20b0ce05de
17 changed files with 400 additions and 21 deletions

View File

@@ -27,7 +27,9 @@ func _process(delta):
var tf_turn = Transform(Quat(Vector3(0, 1, 0), PI * 0.6 * delta))
frame_tf *= tf_turn
if Input.is_action_just_pressed("action1"):
if monitored_objects.size() > 0:
if master_node.item_right_hand:
master_node.item_right_hand.activate()
elif monitored_objects.size() > 0:
var closest = monitored_objects[0]
var dst = master_node.global_transform.origin.distance_to(closest.global_transform.origin)
for k in monitored_objects: