Ball implemented, started work on game AI
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@@ -9,9 +9,14 @@ func _ready():
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add_to_group("activatable")
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func get_act():
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return "Start training"
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return "Get a ball"
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func activate():
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print("Starting training...")
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print("Getting a ball...")
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var ball_st = load("res://items/ball/ball.tscn").instance()
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get_node("/root/main").add_child(ball_st)
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ball_st.global_transform = world.master_node.global_transform
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ball_st.global_transform.origin += ball_st.global_transform.xform(Vector3(0, 0.5, -0.25))
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ball_st.taken(world.master_node)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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