Ball implemented, started work on game AI

This commit is contained in:
Segey Lapin
2019-07-30 13:23:34 +03:00
parent 0f1655ac81
commit 20b0ce05de
17 changed files with 400 additions and 21 deletions

View File

@@ -9,9 +9,14 @@ func _ready():
add_to_group("activatable")
func get_act():
return "Start training"
return "Get a ball"
func activate():
print("Starting training...")
print("Getting a ball...")
var ball_st = load("res://items/ball/ball.tscn").instance()
get_node("/root/main").add_child(ball_st)
ball_st.global_transform = world.master_node.global_transform
ball_st.global_transform.origin += ball_st.global_transform.xform(Vector3(0, 0.5, -0.25))
ball_st.taken(world.master_node)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):