Ball implemented, started work on game AI
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43
proto2/items/ball/ball.gd
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43
proto2/items/ball/ball.gd
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extends Item
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _taken_act(pobj):
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mode = RigidBody.MODE_KINEMATIC
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collision_layer = 16
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collision_mask = 16 | 2
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get_parent().remove_child(self)
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if pobj.is_in_group("characters"):
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pobj.ball_carry.add_child(self)
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transform = Transform()
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pobj.item_right_hand = self
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remove_from_group("activatable")
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else:
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pobj.add_child(self)
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transform = Transform()
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set_as_toplevel(false)
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is_at_hands = true
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func _dropped_act(pobj):
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._dropped_act(get_parent())
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pobj.item_right_hand = null
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add_to_group("activatable")
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func get_take_act():
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return "Take ball"
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func get_drop_act():
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return "Drop ball"
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func activate():
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if is_at_hands:
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dropped(world.master_node)
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world.emit_signal("start_training", self)
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