Lots of usability imporvements
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@@ -4,9 +4,9 @@
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[ext_resource id=2 path="concrete_floor_02_Disp_1k.jpg" type="Texture"]
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[ext_resource id=3 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
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[ext_resource id=3 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
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[ext_resource id=4 path="concrete_floor_02_spec_1k.jpg" type="Texture"]
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[ext_resource id=4 path="concrete_floor_02_Nor_1k.jpg" type="Texture"]
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[ext_resource id=5 path="concrete_floor_02_rough_1k.jpg" type="Texture"]
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@@ -209,8 +209,8 @@ void fragment () {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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@@ -366,8 +366,8 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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@@ -417,8 +417,8 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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@@ -468,8 +468,8 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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@@ -519,8 +519,8 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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@@ -570,8 +570,8 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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@@ -621,8 +621,8 @@ surfaces/1 = {
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resource_name = ""
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shader = SubResource(1)
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shader_param/texture_0 = ExtResource(1)
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shader_param/texture_1 = ExtResource(4)
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shader_param/texture_2 = ExtResource(3)
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shader_param/texture_1 = ExtResource(3)
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shader_param/texture_2 = ExtResource(4)
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shader_param/texture_3 = ExtResource(5)
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shader_param/texture_4 = ExtResource(2)
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