Improved quest system

This commit is contained in:
Segey Lapin
2019-07-26 04:29:15 +03:00
parent 3376b5b912
commit 790f4b43dd
10 changed files with 245 additions and 10 deletions

View File

@@ -21,6 +21,10 @@ func update_quests():
func start_quest(quest: Quest):
$start_quest_notification.start_notification(quest.get_title(), quest.get_description())
func start_interaction(obj):
print("started interaction")
$interaction.start_interaction(obj)
func _ready():
$master.add_to_group("master")
controls.master_node = $master
@@ -31,13 +35,14 @@ func _ready():
controls.connect("user_click", self, "master_control")
for k in world.line.keys():
var cd = world.line[k]
if cd.type == 0:
if cd.gender == 0:
var char_sc = characters.characters[0].instance()
cd.scene = char_sc
get_tree().get_root().add_child(char_sc)
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_sc.translation = p
cd.id = k
char_sc.set_meta("data", cd)
# world.team[newkey] = cd
# world.line.erase(k)
@@ -48,12 +53,21 @@ func _ready():
var nav: Navigation2D = get_node("nav")
var p = nav.get_closest_point(get_node("line_spawn").global_transform.origin + Vector3(randf() * 20.0 - 10.0, 0.0, randf() * 20 - 10.0))
char_sc.translation = p
cd.id = k
char_sc.set_meta("data", cd)
# world.team[newkey] = cd
# cd.scene.set_meta("data", cd)
var tut_quest = Quest.new("Tutorial", "This quest shortly introduces to a game")
tut_quest.connect("started", self, "start_quest")
world.quests.push_back(tut_quest)
var tut1_quest = WalkQuest.new("Walk to closet room", "Walk to closet room designated location", get_node("quest_dst_closet"))
var tut2_quest = StatsQuest.new("Hire team members", "Hire new team members to start with your team", {"player_count": 6})
var tut3_quest = WalkQuest.new("Walk to gym", "Walk to gym designated location", get_node("quest_dst_gym"))
var tut4_quest = StatsQuest.new("Train your team", "Complete your team training once", {"team_train_count": 1})
tut1_quest.set_next_quest(tut2_quest)
tut2_quest.set_next_quest(tut3_quest)
tut3_quest.set_next_quest(tut4_quest)
tut_quest.add_child(tut1_quest)
tut_quest.start()
update_quests()
var quest_timer : = Timer.new()
@@ -61,10 +75,8 @@ func _ready():
add_child(quest_timer)
quest_timer.connect("timeout", self, "update_quests")
quest_timer.start()
controls.connect("action1", self, "start_interaction")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var pos = $master.global_transform.origin
pos.y = $Camera.global_transform.origin.y